HealthSystem tested and working. Also the 3 new PlayerEvents seems to work. TODO: a proper test in the testclass
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@@ -9,8 +9,8 @@ namespace Events
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struct PlayerDamage : Event
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{
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int DamageAmount;
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EntityID PlayerID;
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double DamageAmount;
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EntityID PlayerDamagedID;
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};
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}
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@@ -9,8 +9,9 @@ namespace Events
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struct PlayerHealthPickup : Event
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{
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int HealthAmount;
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double HealthAmount;
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EntityID HealthPickupID;
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EntityID playerHealedID;
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};
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}
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