HealthSystem tested and working. Also the 3 new PlayerEvents seems to work. TODO: a proper test in the testclass
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@@ -10,23 +10,27 @@
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#include "Core\EPlayerHealthPickup.h";
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#include "Core\EPlayerDeath.h";
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#include <tuple>
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#include <vector>
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class HealthSystem : public PureSystem
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{
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public:
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HealthSystem(EventBroker* eventBroker);
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virtual void UpdateComponent(World* world, ComponentWrapper& player, double dt) override;
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private:
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float m_Speed = 5;
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//updatecomponent
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virtual void UpdateComponent(World* world, ComponentWrapper& health, double dt) override;
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private:
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//create the methods which will take care of specific events
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EventRelay<HealthSystem, Events::PlayerDamage> m_EPlayerDamage;
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bool HealthSystem::OnPlayerDamaged(const Events::PlayerDamage& e);
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EventRelay<HealthSystem, Events::PlayerHealthPickup> m_EPlayerHealthPickup;
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bool HealthSystem::OnPlayerHealthPickup(const Events::PlayerHealthPickup& e);
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int playerDeltaHealth;
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//create the vector which will keep track of health changes
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std::vector<std::tuple<EntityID, double>> m_DeltaHealthVector;
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};
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#endif
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