HealthSystem tested and working. Also the 3 new PlayerEvents seems to work. TODO: a proper test in the testclass

This commit is contained in:
verysecrethero
2016-01-06 16:38:50 +01:00
parent f67f22c82d
commit 638c236ceb
9 changed files with 85 additions and 25 deletions
+31 -15
View File
@@ -1,4 +1,5 @@
#include "HealthSystem.h"
#include <algorithm>
HealthSystem::HealthSystem(EventBroker* eventBroker)
: PureSystem(eventBroker, "Health")
@@ -6,33 +7,48 @@ HealthSystem::HealthSystem(EventBroker* eventBroker)
//subscribe/listenTo playerdamage,healthpickup events with the eventbroker
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &HealthSystem::OnPlayerDamaged);
EVENT_SUBSCRIBE_MEMBER(m_EPlayerHealthPickup, &HealthSystem::OnPlayerHealthPickup);
playerDeltaHealth = 0;
}
void HealthSystem::UpdateComponent(World * world, ComponentWrapper & player, double dt)
void HealthSystem::UpdateComponent(World * world, ComponentWrapper & health, double dt)
{
//Health is only affected by pickup/shoot events
player["Health"] += playerDeltaHealth;
playerDeltaHealth = 0;
if (player["Health"] < 0) {
//sendout/publish death event
//if entityID of health is 9 then the players ID is also 9 (player,health are connected to the same entity)
ComponentWrapper player = world->GetComponent(health.EntityID, "Player");
double currentHealth = (double) world->GetComponent(health.EntityID, "Health")["Health"];
double maxHealth = (double)world->GetComponent(health.EntityID, "Health")["MaxHealth"];
//process the DeltaHealthVector and change the entitys health accordingly
for (size_t i = m_DeltaHealthVector.size(); i >0; i--)
{
auto deltaHP = m_DeltaHealthVector[i-1];
if (std::get<0>(deltaHP) == player.EntityID) {
//re-read currentHealth for each iteration
currentHealth = (double)world->GetComponent(health.EntityID, "Health")["Health"];
//get the deltaHP value from the tuple and make sure you dont get more than maxHealth
double newHealth = std::min(currentHealth + (double)std::get<1>(deltaHP), maxHealth);
health.SetProperty("Health", newHealth);
m_DeltaHealthVector.erase(m_DeltaHealthVector.begin()+i-1);
}
}
currentHealth = (double)world->GetComponent(health.EntityID, "Health")["Health"];
if (currentHealth < 0.0f) {
//publish death event
Events::PlayerDeath e;
e.PlayerID = player.EntityID;
m_EventBroker->Publish(e);
}
}
bool HealthSystem::OnPlayerDamaged(const Events::PlayerDamage& e)
{
//vem skadades?
//antagligen spelaren själv
//såna här events skickas av network te spelare som kan lyssna på / kolla på de och tar hand om sina egna +-hp endast
//just add that damage to a variable, which will later be taken care of by UpdateComponent
playerDeltaHealth -= e.DamageAmount;
//ev skicka ut playerdeath event
//save the changed HP to a vector. it will be taken care of in UpdateComponent
m_DeltaHealthVector.push_back(std::make_tuple(e.PlayerDamagedID, -e.DamageAmount));
return true;
}
bool HealthSystem::OnPlayerHealthPickup(const Events::PlayerHealthPickup& e)
{
//vem tog upp hp?
playerDeltaHealth += e.HealthAmount;
//save the changed HP to a vector. it will be taken care of in UpdateComponent
m_DeltaHealthVector.push_back(std::make_tuple(e.playerHealedID, e.HealthAmount));
return true;
}