Merge remote-tracking branch 'origin/master' into Menu
# Conflicts: # src/Game/Game.cpp
This commit is contained in:
@@ -0,0 +1,18 @@
|
||||
#ifndef EAmmoPickup_h__
|
||||
#define EAmmoPickup_h__
|
||||
|
||||
#include "EventBroker.h"
|
||||
#include "../Core/EntityWrapper.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct AmmoPickup : Event
|
||||
{
|
||||
EntityWrapper Player;
|
||||
int AmmoGain;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,32 @@
|
||||
#ifndef AmmoPickupSystem_h__
|
||||
#define AmmoPickupSystem_h__
|
||||
|
||||
#include "Core/System.h"
|
||||
#include "Core/Transform.h"
|
||||
#include "Core/ResourceManager.h"
|
||||
#include "Core/EntityFileParser.h"
|
||||
#include "Core/EPickupSpawned.h"
|
||||
#include "Core/EAmmoPickup.h"
|
||||
#include "Engine/Collision/ETrigger.h"
|
||||
#include "Common.h"
|
||||
|
||||
class AmmoPickupSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
AmmoPickupSystem(SystemParams params);
|
||||
|
||||
virtual void Update(double dt) override;
|
||||
|
||||
private:
|
||||
EventRelay<AmmoPickupSystem, Events::TriggerTouch> m_ETriggerTouch;
|
||||
bool OnTriggerTouch(Events::TriggerTouch& e);
|
||||
|
||||
struct NewAmmoPickup {
|
||||
glm::vec3 Pos;
|
||||
double AmmoGain;
|
||||
double RespawnTimer;
|
||||
double DecreaseThisRespawnTimer;
|
||||
};
|
||||
std::vector<NewAmmoPickup> m_ETriggerTouchVector;
|
||||
};
|
||||
#endif
|
||||
@@ -9,6 +9,7 @@
|
||||
#include "Core/EPlayerDamage.h"
|
||||
#include "Core/EPlayerHealthPickup.h"
|
||||
#include "Core/EPlayerDeath.h"
|
||||
#include "../Engine/Input/EInputCommand.h"
|
||||
|
||||
#include <tuple>
|
||||
#include <vector>
|
||||
@@ -28,7 +29,9 @@ private:
|
||||
bool HealthSystem::OnPlayerDamaged(Events::PlayerDamage& e);
|
||||
EventRelay<HealthSystem, Events::PlayerHealthPickup> m_EPlayerHealthPickup;
|
||||
bool HealthSystem::OnPlayerHealthPickup(Events::PlayerHealthPickup& e);
|
||||
|
||||
EventRelay<HealthSystem, Events::InputCommand> m_InputCommand;
|
||||
bool HealthSystem::OnInputCommand(Events::InputCommand& e);
|
||||
|
||||
//vector which will keep track of health changes
|
||||
std::vector<std::tuple<EntityID, double>> m_DeltaHealthVector;
|
||||
|
||||
|
||||
@@ -13,6 +13,8 @@ public:
|
||||
PlayerSpawnSystem(SystemParams params);
|
||||
|
||||
virtual void Update(double dt) override;
|
||||
|
||||
static void SetRespawnTime(float respawnTime) { m_RespawnTime = respawnTime; };
|
||||
|
||||
private:
|
||||
struct SpawnRequest
|
||||
@@ -23,10 +25,19 @@ private:
|
||||
|
||||
bool m_NetworkEnabled = false;
|
||||
std::vector<SpawnRequest> m_SpawnRequests;
|
||||
|
||||
//Player ID -> EntityWrapper.
|
||||
std::map<int, EntityWrapper> m_PlayerEntities;
|
||||
//EntityWrapper ID -> Player ID.
|
||||
std::map<EntityID, int> m_PlayerIDs;
|
||||
|
||||
static float m_RespawnTime;
|
||||
float m_Timer;
|
||||
|
||||
EventRelay<PlayerSpawnSystem, Events::InputCommand> m_OnInputCommand;
|
||||
bool OnInputCommand(const Events::InputCommand& e);
|
||||
bool OnInputCommand(Events::InputCommand& e);
|
||||
EventRelay<PlayerSpawnSystem, Events::PlayerSpawned> m_OnPlayerSpawnerd;
|
||||
bool OnPlayerSpawned(Events::PlayerSpawned& e);
|
||||
EventRelay<PlayerSpawnSystem, Events::PlayerDeath> m_OnPlayerDeath;
|
||||
bool OnPlayerDeath(Events::PlayerDeath& e);
|
||||
};
|
||||
Reference in New Issue
Block a user