Merge pull request #85 from teamfisk/FrustumCulling

Frustum culling
This commit is contained in:
2016-02-10 12:35:24 +01:00
14 changed files with 252 additions and 63 deletions
+38 -34
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@@ -1,4 +1,5 @@
#include <algorithm>
#include <bitset>
#include "Collision/Collision.h"
#include "Engine/GLM.h"
@@ -564,47 +565,50 @@ bool AABBvsTriangles(const AABB& box,
return hit;
}
bool AttachAABBComponentFromModel(EntityWrapper entity)
{
if (!entity.HasComponent("Model")) {
return false;
}
//Derive AABB from model
RawModel* model;
try {
model = ResourceManager::Load<RawModel, true>(entity["Model"]["Resource"]);
} catch (const std::exception&) {
return false;
}
glm::vec3 mini(INFINITY);
glm::vec3 maxi(-INFINITY);
for (const auto& v : model->m_Vertices) {
mini = glm::min(mini, v.Position);
maxi = glm::max(maxi, v.Position);
}
entity.AttachComponent("AABB");
entity["AABB"]["Origin"] = 0.5f * (maxi + mini);
entity["AABB"]["Size"] = maxi - mini;
return true;
}
boost::optional<EntityAABB> EntityAbsoluteAABB(EntityWrapper& entity)
{
if (!entity.HasComponent("AABB")) {
AABB modelSpaceBox;
if (entity.HasComponent("AABB")) {
ComponentWrapper& cAABB = entity["AABB"];
modelSpaceBox = EntityAABB::FromOriginSize((glm::vec3)cAABB["Origin"], (glm::vec3)cAABB["Size"]);
} else if (entity.HasComponent("Model")) {
Model* model;
std::string res = entity["Model"]["Resource"];
if (res.empty()) {
return boost::none;
}
try {
model = ResourceManager::Load<::Model, true>(res);
} catch (const Resource::StillLoadingException&) {
return boost::none;
} catch (const std::exception&) {
return boost::none;
}
modelSpaceBox = model->Box();
} else {
return boost::none;
}
ComponentWrapper& cAABB = entity["AABB"];
glm::vec3 absPosition = Transform::AbsolutePosition(entity.World, entity.ID);
glm::vec3 absScale = Transform::AbsoluteScale(entity.World, entity.ID);
glm::vec3 origin = absPosition + (glm::vec3)cAABB["Origin"];
glm::vec3 size = (glm::vec3)cAABB["Size"] * absScale;
glm::mat4 modelMat = Transform::AbsoluteTransformation(entity);
glm::vec3 mini(INFINITY);
glm::vec3 maxi(-INFINITY);
glm::vec3 maxCorner = modelSpaceBox.MaxCorner();
glm::vec3 minCorner = modelSpaceBox.MinCorner();
for (int i = 0; i < 8; ++i) {
std::bitset<3> bits(i);
glm::vec3 corner;
corner.x = bits.test(0) ? maxCorner.x : minCorner.x;
corner.y = bits.test(1) ? maxCorner.y : minCorner.y;
corner.z = bits.test(2) ? maxCorner.z : minCorner.z;
corner = Transform::TransformPoint(corner, modelMat);
mini = glm::min(mini, corner);
maxi = glm::max(maxi, corner);
}
EntityAABB aabb;
aabb = AABB(mini, maxi);
EntityAABB aabb = EntityAABB::FromOriginSize(origin, size);
aabb.Entity = entity;
return aabb;
}
@@ -0,0 +1,21 @@
#include "Collision/FillFrustumOctreeSystem.h"
void FillFrustumOctreeSystem::Update(double dt)
{
m_Octree->ClearDynamicObjects();
}
void FillFrustumOctreeSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt)
{
if (entity.HasComponent("ExplosionEffect")) {
//TODO: Fix hack, get real box by using shader equation.
EntityAABB aabb = AABB(glm::vec3(-300), glm::vec3(300));
aabb.Entity = entity;
m_Octree->AddDynamicObject(aabb);
} else {
boost::optional<EntityAABB> absoluteAABB = Collision::EntityAbsoluteAABB(entity);
if (absoluteAABB) {
m_Octree->AddDynamicObject(*absoluteAABB);
}
}
}
@@ -7,12 +7,6 @@ void FillOctreeSystem::Update(double dt)
void FillOctreeSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt)
{
if (!entity.HasComponent("AABB")) {
//Derive AABB from model.
if (!Collision::AttachAABBComponentFromModel(entity)) {
return;
}
}
boost::optional<EntityAABB> absoluteAABB = Collision::EntityAbsoluteAABB(entity);
if (absoluteAABB) {
m_Octree->AddDynamicObject(*absoluteAABB);
-5
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@@ -5,11 +5,6 @@
void TriggerSystem::UpdateComponent(EntityWrapper& triggerEntity, ComponentWrapper& cTrigger, double dt)
{
// The trigger *should* have a bounding box, or something, to test against so it can be triggered.
// If it doesn't, add one as big as the model for now, then size can be modified in editor if necessary.
if (!triggerEntity.HasComponent("AABB")) {
Collision::AttachAABBComponentFromModel(triggerEntity);
}
boost::optional<EntityAABB> triggerBox = Collision::EntityAbsoluteAABB(triggerEntity);
if (!triggerBox) {
return;
+9
View File
@@ -64,6 +64,15 @@ Model::Model(std::string fileName)
GLERROR("GLEW: BufferFail5");
//CreateBuffers();
glm::vec3 mini(INFINITY);
glm::vec3 maxi(-INFINITY);
for (const auto& v : m_RawModel->m_Vertices) {
mini = glm::min(mini, v.Position);
maxi = glm::max(maxi, v.Position);
}
m_Box = AABB(maxi, mini);
}
Model::~Model()
+10 -8
View File
@@ -1,10 +1,13 @@
#include "Rendering/RenderSystem.h"
#include "Collision/Collision.h"
#include "Core/Frustum.h"
RenderSystem::RenderSystem(World* world, EventBroker* eventBroker, const IRenderer* renderer, RenderFrame* renderFrame)
RenderSystem::RenderSystem(World* world, EventBroker* eventBroker, const IRenderer* renderer, RenderFrame* renderFrame, Octree<EntityAABB>* frustumCullOctree)
: System(world, eventBroker)
, m_Renderer(renderer)
, m_RenderFrame(renderFrame)
, m_World(world)
, m_Octree(frustumCullOctree)
{
EVENT_SUBSCRIBE_MEMBER(m_ESetCamera, &RenderSystem::OnSetCamera);
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &RenderSystem::OnInputCommand);
@@ -42,12 +45,13 @@ bool RenderSystem::isChildOfCurrentCamera(EntityWrapper entity)
void RenderSystem::fillModels(RenderScene::Queues &Jobs)
{
auto models = m_World->GetComponents("Model");
if (models == nullptr) {
return;
}
Frustum frustum(m_Camera->ProjectionMatrix() * m_Camera->ViewMatrix());
std::vector<EntityAABB> seenEntities;
m_Octree->ObjectsInFrustum(frustum, seenEntities);
for (auto& cModel : *models) {
for (auto& seenEntity : seenEntities) {
EntityWrapper entity = seenEntity.Entity;
ComponentWrapper cModel = entity["Model"];
bool visible = cModel["Visible"];
if (!visible) {
continue;
@@ -57,8 +61,6 @@ void RenderSystem::fillModels(RenderScene::Queues &Jobs)
continue;
}
EntityWrapper entity(m_World, cModel.EntityID);
// Only render children of a camera if that camera is currently active
if (isChildOfACamera(entity) && !isChildOfCurrentCamera(entity)) {
continue;