Have fix the resizing errors
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@@ -30,6 +30,7 @@ void Renderer::glfwFrameBufferCallback(GLFWwindow* window, int width, int height
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currentRenderer->m_LightCullingPass->OnWindowResize();
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currentRenderer->m_PickingPass->OnWindowResize();
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currentRenderer->m_DrawBloomPass->OnWindowResize();
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currentRenderer->m_SSAOPass->OnWindowResize();
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}
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void Renderer::InitializeWindow()
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@@ -126,6 +127,7 @@ void Renderer::Draw(RenderFrame& frame)
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m_PickingPass->ClearPicking();
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m_DrawFinalPass->ClearBuffer();
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m_DrawBloomPass->ClearBuffer();
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m_SSAOPass->ClearBuffer();
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PerformanceTimer::StopTimer("Renderer-ClearBuffers");
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for (auto scene : frame.RenderScenes) {
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PerformanceTimer::StartTimer("Renderer-Depth");
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