Good looking blur, need some fixes, but framerates takes a huge hit.

This commit is contained in:
Tleety
2016-02-09 16:19:17 +01:00
parent a33cd42ca3
commit 64e7bb1e94
9 changed files with 220 additions and 24 deletions
@@ -0,0 +1,13 @@
#version 430
layout (location = 0) in vec3 Position;
out VertexData{
vec2 TextureCoordinate;
}Output;
void main()
{
gl_Position = vec4(Position, 1.0);
Output.TextureCoordinate = (vec2(Position) + 1) / 2;
}