Added KeyboardChar event for keyboard text input
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@@ -8,6 +8,7 @@
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#include "EventBroker.h"
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#include "EKeyDown.h"
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#include "EKeyUp.h"
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#include "EKeyboardChar.h"
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#include "EMousePress.h"
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#include "EMouseRelease.h"
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#include "EMouseMove.h"
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@@ -64,6 +65,9 @@ private:
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void PublishGamepadAxisIfChanged(int gamepadID, Gamepad::Axis axis);
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void PublishGamepadButtonIfChanged(int gamepadID, Gamepad::Button button);
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static std::vector<unsigned int> CharCallbackQueue;
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static void GLFWCharCallback(GLFWwindow* window, unsigned int c);
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};
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#endif
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