Shadow WIP

- DepthTexture working
This commit is contained in:
Ayumiwii
2016-02-05 17:29:53 +01:00
parent bbf6058c17
commit 6542d1b444
4 changed files with 25 additions and 16 deletions
+4 -4
View File
@@ -2,9 +2,9 @@
in VertexData{
vec3 Position;
}Input;
//in VertexData{
// vec3 Position;
//}Input;
//layout(location = 0 ) out vec4 ShadowMap;
layout(location = 0 ) out float ShadowMap;
@@ -12,7 +12,7 @@ layout(location = 0 ) out float ShadowMap;
void main()
{
//ShadowMap = vec4(vec3(gl_FragCoord.z), 1.0);
ShadowMap = (gl_FragCoord.z);
//ShadowMap = (gl_FragCoord.z);
}
+4 -4
View File
@@ -6,12 +6,12 @@ uniform mat4 P;
layout(location = 0) in vec3 Position;
out VertexData{
vec3 Position;
}Output;
//out VertexData{
// vec3 Position;
//}Output;
void main()
{
Output.Position = Position;
// Output.Position = Position;
gl_Position = P * V * M * vec4(Position, 1.0);
}