Shadow WIP
- DepthTexture working
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@@ -2,9 +2,9 @@
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in VertexData{
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vec3 Position;
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}Input;
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//in VertexData{
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// vec3 Position;
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//}Input;
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//layout(location = 0 ) out vec4 ShadowMap;
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layout(location = 0 ) out float ShadowMap;
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@@ -12,7 +12,7 @@ layout(location = 0 ) out float ShadowMap;
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void main()
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{
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//ShadowMap = vec4(vec3(gl_FragCoord.z), 1.0);
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ShadowMap = (gl_FragCoord.z);
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//ShadowMap = (gl_FragCoord.z);
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}
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@@ -6,12 +6,12 @@ uniform mat4 P;
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layout(location = 0) in vec3 Position;
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out VertexData{
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vec3 Position;
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}Output;
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//out VertexData{
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// vec3 Position;
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//}Output;
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void main()
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{
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Output.Position = Position;
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// Output.Position = Position;
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gl_Position = P * V * M * vec4(Position, 1.0);
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}
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