Moved menu code into GUI
Button events are now sent when you click.
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@@ -27,17 +27,16 @@ public:
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private:
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bool m_NetworkEnabled;
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//methods which will take care of specific events
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// methods which will take care of specific events
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EventRelay<HealthSystem, Events::PlayerDamage> m_EPlayerDamage;
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bool HealthSystem::OnPlayerDamaged(Events::PlayerDamage& e);
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EventRelay<HealthSystem, Events::PlayerHealthPickup> m_EPlayerHealthPickup;
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bool HealthSystem::OnPlayerHealthPickup(Events::PlayerHealthPickup& e);
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EventRelay<HealthSystem, Events::InputCommand> m_InputCommand;
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bool HealthSystem::OnInputCommand(Events::InputCommand& e);
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//vector which will keep track of health changes
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std::vector<std::tuple<EntityID, double>> m_DeltaHealthVector;
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};
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#endif
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