Moved menu code into GUI
Button events are now sent when you click.
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#include "GUI/ButtonSystem.h"
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ButtonSystem::ButtonSystem(SystemParams params, IRenderer* renderer)
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: System(params)
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, PureSystem("Button")
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, m_Renderer(renderer)
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{
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EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &ButtonSystem::OnMousePress);
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EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &ButtonSystem::OnMouseRelease);
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EVENT_SUBSCRIBE_MEMBER(m_EMouseLock, &ButtonSystem::OnMouseLock);
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EVENT_SUBSCRIBE_MEMBER(m_EMouseUnlock, &ButtonSystem::OnMouseUnlock);
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}
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bool ButtonSystem::OnMouseLock(const Events::LockMouse& e)
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{
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m_MouseIsLocked = true;
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return true;
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}
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bool ButtonSystem::OnMouseUnlock(const Events::UnlockMouse& e)
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{
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m_MouseIsLocked = false;
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return true;
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}
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bool ButtonSystem::OnMousePress(const Events::MousePress& e)
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{
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if (e.Button == GLFW_MOUSE_BUTTON_1 && !m_MouseIsLocked) {
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m_PickData = m_Renderer->Pick(glm::vec2(e.X, e.Y));
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if (m_PickData.Entity != EntityID_Invalid && m_PickData.World == m_World) {
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if(m_World->HasComponent(m_PickData.Entity, "Button")) {
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//Entity is a button, save it and send pressed event.
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m_PickEntity = EntityWrapper(m_World, m_PickData.Entity);
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//You have clicked on a button entity, send pressed event.
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Events::ButtonPressed ePressed;
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ePressed.EntityName = m_PickEntity.Name();
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m_EventBroker->Publish(ePressed);
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}
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}
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}
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return true;
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}
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bool ButtonSystem::OnMouseRelease(const Events::MouseRelease& e)
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{
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if(!m_MouseIsLocked) {
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//Mouse is not locked, send release event.
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Events::ButtonReleased eReleased;
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m_EventBroker->Publish(eReleased);
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m_PickData = m_Renderer->Pick(glm::vec2(e.X, e.Y));
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if(m_PickData.Entity != EntityID_Invalid && m_PickData.World == m_World) {
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if(m_World->HasComponent(m_PickData.Entity, "Button")) {
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EntityWrapper ent = EntityWrapper(m_World, m_PickData.Entity);
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if (ent == m_PickEntity) {
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//The entity you released the mouse button on is the same as you pressed it on. "Clicked"
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Events::ButtonClicked eClicked;
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eClicked.EntityName = m_PickEntity.Name();
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m_EventBroker->Publish(eClicked);
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}
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}
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}
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}
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return true;
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}
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void ButtonSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cHealth, double dt)
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{
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}
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