Added component CapturePointGameMode that contains respawntime.
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@@ -13,8 +13,6 @@ public:
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PlayerSpawnSystem(SystemParams params);
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virtual void Update(double dt) override;
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static void SetRespawnTime(float respawnTime) { m_RespawnTime = respawnTime; };
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private:
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struct SpawnRequest
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@@ -31,8 +29,8 @@ private:
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//EntityWrapper ID -> Player ID.
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std::map<EntityID, int> m_PlayerIDs;
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static float m_RespawnTime;
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float m_Timer;
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float m_ForcedRespawnTime;
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bool m_DbgConfigForceRespawn;
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EventRelay<PlayerSpawnSystem, Events::InputCommand> m_OnInputCommand;
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bool OnInputCommand(Events::InputCommand& e);
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