Added component CapturePointGameMode that contains respawntime.

This commit is contained in:
William Moberg
2016-02-29 18:20:14 +01:00
parent bb76c9d248
commit 658eace093
6 changed files with 49 additions and 17 deletions
-1
View File
@@ -48,7 +48,6 @@ Game::Game(int argc, char* argv[])
ResourceManager::UseThreading = m_Config->Get<bool>("Multithreading.ResourceLoading", true);
DisableMemoryPool::Value = m_Config->Get<bool>("Debug.DisableMemoryPool", false);
LOG_LEVEL = static_cast<_LOG_LEVEL>(m_Config->Get<int>("Debug.LogLevel", 1));
PlayerSpawnSystem::SetRespawnTime(m_Config->Get<float>("Debug.RespawnTime", 15.0f));
// Create the core event broker
m_EventBroker = new EventBroker();