We can now export and import collision meshes :D

This commit is contained in:
Teejoon
2016-02-25 15:39:42 +01:00
parent 9229b77893
commit 669a7d13cf
8 changed files with 153 additions and 24 deletions
+17 -1
View File
@@ -150,6 +150,10 @@ bool RayVsModel(const Ray& ray,
const std::vector<unsigned int>& modelIndices,
const glm::mat4& modelMatrix)
{
if (!modelVertices) {
return false;
}
for (int i = 0; i < modelIndices.size();) {
glm::vec3 v0 = Transform::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
glm::vec3 v1 = Transform::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
@@ -201,6 +205,10 @@ bool RayVsModel(const Ray& ray,
float& outUCoord,
float& outVCoord)
{
if (!modelVertices) {
return false;
}
outDistance = INFINITY;
bool hit = false;
for (int i = 0; i < modelIndices.size();) {
@@ -226,6 +234,10 @@ bool RayVsModel(const Ray& ray,
const glm::mat4& modelMatrix,
glm::vec3& outHitPosition)
{
if (!modelVertices) {
return false;
}
float u;
float v;
float dist;
@@ -546,6 +558,10 @@ bool AABBvsTriangles(const AABB& box,
glm::vec3& outResolutionVector,
bool resolveCollision)
{
if (!modelVertices) {
return false;
}
bool hit = false;
bool everHitTheGround = false;
@@ -705,7 +721,7 @@ boost::optional<EntityAABB> EntityFirstHitByRay(const Ray& ray, std::vector<Enti
continue;
}
float u, v;
if (RayVsModel(ray, model->Vertices(), model->m_RawModel->m_Indices, Transform::ModelMatrix(entityBox.Entity), outDistance, u, v)) {
if (RayVsModel(ray, model->CollisionVertices(), model->CollisionIndices(), Transform::ModelMatrix(entityBox.Entity), outDistance, u, v)) {
outIntersectPos = ray.Origin() + outDistance * ray.Direction();
return entityBox;
}
+2 -2
View File
@@ -44,7 +44,7 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
continue;
}
float u, v;
hit = Collision::RayVsModel(ray, model->Vertices(), model->m_Indices, Transform::ModelMatrix(boxB.Entity), dist, u, v);
hit = Collision::RayVsModel(ray, model->CollisionVertices(), model->CollisionIndices(), Transform::ModelMatrix(boxB.Entity), dist, u, v);
} else {
hit = Collision::RayVsAABB(ray, boxB, dist);
}
@@ -88,7 +88,7 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
glm::vec3 inOutVelocity = (glm::vec3)cPhysics["Velocity"];
bool isOnGround = (bool)cPhysics["IsOnGround"];
float verticalStepHeight = (float)(double)cPhysics["VerticalStepHeight"];
if (Collision::AABBvsTriangles(boxA, model->Vertices(), model->m_Indices, modelMatrix, inOutVelocity, verticalStepHeight, isOnGround, resolutionVector)) {
if (Collision::AABBvsTriangles(boxA, model->CollisionVertices(), model->CollisionIndices(), modelMatrix, inOutVelocity, verticalStepHeight, isOnGround, resolutionVector)) {
(glm::vec3&)cTransform["Position"] += resolutionVector;
cPhysics["Velocity"] = inOutVelocity;
if (isOnGround) {
+1 -1
View File
@@ -50,7 +50,7 @@ Model::Model(std::string fileName)
glGenBuffers(1, &ElementBuffer);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ElementBuffer);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, m_RawModel->m_Indices.size() * sizeof(unsigned int), &m_RawModel->m_Indices[0], GL_STATIC_DRAW);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, m_RawModel->Indices().size() * sizeof(unsigned int), m_RawModel->Indices().data(), GL_STATIC_DRAW);
glGenVertexArrays(1, &VAO);
glBindVertexArray(VAO);
+82 -3
View File
@@ -11,6 +11,7 @@ RawModelCustom::RawModelCustom(std::string fileName)
ReadMeshFile(fileName);
ReadMaterialFile(fileName);
ReadAnimationFile(fileName);
ReadCollisionFile(fileName);
}
void RawModelCustom::ReadMeshFile(std::string filePath)
@@ -71,11 +72,11 @@ void RawModelCustom::ReadVertices(std::size_t& offset, char* fileData, const uns
memcpy(&m_SkinedVertices[0], fileData + offset, m_SkinedVertices.size() * sizeof(SkinedVertex));
offset += m_SkinedVertices.size() * sizeof(SkinedVertex);
} else {
if (offset + m_Vertices.size() * sizeof(Vertex) > fileByteSize) {
if (offset + m_Vertices.size() * sizeof(RenderVertex) > fileByteSize) {
throw Resource::FailedLoadingException("Reading vertices failed");
}
memcpy(&m_Vertices[0], fileData + offset, m_Vertices.size() * sizeof(Vertex));
offset += m_Vertices.size() * sizeof(Vertex);
memcpy(&m_Vertices[0], fileData + offset, m_Vertices.size() * sizeof(RenderVertex));
offset += m_Vertices.size() * sizeof(RenderVertex);
}
#else
#endif
@@ -476,6 +477,84 @@ void RawModelCustom::ReadAnimationKeyFrame(std::size_t& offset, char* fileData,
}
void RawModelCustom::ReadCollisionFile(std::string filePath) {
char* fileData;
filePath += ".colli";
std::ifstream in(filePath.c_str(), std::ios_base::binary | std::ios_base::ate);
if (!in.is_open()) {
return;
}
unsigned int fileByteSize = static_cast<unsigned int>(in.tellg());
in.seekg(0, std::ios_base::beg);
fileData = new char[fileByteSize];
in.read(fileData, fileByteSize);
in.close();
std::size_t offset = 0;
if (fileByteSize > 0) {
ReadCollisionFileData(offset, fileData, fileByteSize);
}
hasCollisionMesh = true;
delete[] fileData;
}
const RawModelCustom::Vertex* RawModelCustom::CollisionVertices() {
if (hasCollisionMesh) {
return m_CollisionVertices.data();
}
else if (hasSkin) {
return nullptr;
}
else {
return ConstructCollisionList();
}
};
void RawModelCustom::ReadCollisionFileData(std::size_t& offset, char* fileData, const unsigned int& fileByteSize){
m_CollisionVertices.resize(static_cast<std::size_t>(*(unsigned int*)(fileData + offset)));
offset += sizeof(unsigned int);
m_CollisionIndices.resize(static_cast<std::size_t>(*(unsigned int*)(fileData + offset)));
offset += sizeof(unsigned int);
if (offset + m_CollisionVertices.size() * sizeof(Vertex) > fileByteSize) {
throw Resource::FailedLoadingException("Reading collision vertices failed");
}
memcpy(&m_CollisionVertices[0], fileData + offset, m_CollisionVertices.size() * sizeof(Vertex));
offset += m_CollisionVertices.size() * sizeof(Vertex);
if (offset + m_CollisionIndices.size() * sizeof(unsigned int) > fileByteSize) {
throw Resource::FailedLoadingException("Reading collision indices failed");
}
memcpy(&m_CollisionIndices[0], fileData + offset, m_CollisionIndices.size() * sizeof(unsigned int));
offset += m_CollisionIndices.size() * sizeof(unsigned int);
}
const RawModelCustom::Vertex* RawModelCustom::ConstructCollisionList()
{
if (!hasCollisionMesh && m_CollisionVertices.size() == 0) {
if (hasSkin)
{
m_CollisionVertices.reserve(m_SkinedVertices.size());
for (auto vertex : m_SkinedVertices) {
Vertex tmp;
tmp.Position = vertex.Position;
m_CollisionVertices.push_back(tmp);
}
} else {
m_CollisionVertices.reserve(m_Vertices.size());
for (auto vertex : m_Vertices) {
Vertex tmp;
tmp.Position = vertex.Position;
m_CollisionVertices.push_back(tmp);
}
}
}
return m_CollisionVertices.data();
}
RawModelCustom::~RawModelCustom()
{
if (m_Skeleton != nullptr) {