diff --git a/include/Engine/Core/ConfigFile.h b/include/Engine/Core/ConfigFile.h index 28c34bd3..54bbbad4 100644 --- a/include/Engine/Core/ConfigFile.h +++ b/include/Engine/Core/ConfigFile.h @@ -5,6 +5,7 @@ #include #include #include +#include #include "../Common.h" #include "ResourceManager.h" @@ -19,12 +20,14 @@ private: public: template T Get(std::string key, T defaultValue); + template + std::vector> GetAll(std::string key); template void Set(std::string key, T value); void SaveToDisk(); - private: +private: boost::filesystem::path m_Path; boost::property_tree::ptree m_PTreeDefaults; boost::property_tree::ptree m_PTreeOverrides; @@ -37,6 +40,21 @@ T ConfigFile::Get(std::string key, T defaultValue) return m_PTreeMerged.get(key, defaultValue); } +template +std::vector> ConfigFile::GetAll(std::string key) +{ + std::vector> out; + auto parent = m_PTreeMerged.find(key); + if (parent == m_PTreeMerged.not_found()) { + return out; + } + for (auto& child : parent->second) { + T value = boost::lexical_cast(child.second.data()); + out.push_back(std::make_pair(child.first, value)); + } + return out; +} + template void ConfigFile::Set(std::string key, T value) { diff --git a/include/Engine/Core/InputController.h b/include/Engine/Core/InputController.h index b91fb448..b87d1eff 100644 --- a/include/Engine/Core/InputController.h +++ b/include/Engine/Core/InputController.h @@ -11,25 +11,22 @@ template class InputController { public: - InputController(std::shared_ptr eventBroker) - : EventBroker(eventBroker) + InputController(EventBroker* eventBroker) + : m_EventBroker(eventBroker) { Initialize(); } virtual void Initialize() { EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &InputController::OnCommand); - EVENT_SUBSCRIBE_MEMBER(m_EMouseMove, &InputController::OnMouseMove); } - virtual bool OnCommand(const Events::InputCommand &event) { return false; } - virtual bool OnMouseMove(const Events::MouseMove &event) { return false; } + virtual bool OnCommand(const Events::InputCommand& e) { return false; } protected: - std::shared_ptr EventBroker; + EventBroker* m_EventBroker; private: EventRelay m_EInputCommand; - EventRelay m_EMouseMove; }; #endif diff --git a/include/Engine/Input/EBindGamepadAxis.h b/include/Engine/Input/EBindGamepadAxis.h deleted file mode 100644 index 1f2665ad..00000000 --- a/include/Engine/Input/EBindGamepadAxis.h +++ /dev/null @@ -1,24 +0,0 @@ -#ifndef Events_BindGamepadAxis_h__ -#define Events_BindGamepadAxis_h__ - -#include "Core/EventBroker.h" -#include "Core/EGamepadAxis.h" - -namespace Events -{ - -/** Called to bind a gamepad axis to an input command. */ -struct BindGamepadAxis : Event -{ - /** The axis to bind. */ - Gamepad::Axis Axis; - /** The command to send. */ - std::string Command; - /** The value to send for positive stimulation. - - Multiplied by the 0-1 clamped value of the axis. - */ - float Value; -}; - -} diff --git a/include/Engine/Input/EBindGamepadButton.h b/include/Engine/Input/EBindGamepadButton.h deleted file mode 100644 index 47dddf31..00000000 --- a/include/Engine/Input/EBindGamepadButton.h +++ /dev/null @@ -1,26 +0,0 @@ -#ifndef Events_BindGamepadButton_h__ -#define Events_BindGamepadButton_h__ - -#include "Core/EventBroker.h" -#include "Core/EGamepadButton.h" - -namespace Events -{ - -/** Called to bind a gamepad button to an input command. */ -struct BindGamepadButton : Event -{ - /** The gamepad button to bind. */ - Gamepad::Button Button; - /** The command to send. */ - std::string Command; - /** The value to send for positive stimulation. - - Multiplied by the 0-1 clamped value of the button. - */ - float Value; -}; - -} - -#endif diff --git a/include/Engine/Input/EBindKey.h b/include/Engine/Input/EBindKey.h deleted file mode 100644 index fb1c199a..00000000 --- a/include/Engine/Input/EBindKey.h +++ /dev/null @@ -1,25 +0,0 @@ -#ifndef Events_BindKey_h__ -#define Events_BindKey_h__ - -#include "Core/EventBroker.h" - -namespace Events -{ - -/** Called to bind a keyboard key to an input command. */ -struct BindKey : Event -{ - /** The GLFW key code to bind. */ - int KeyCode; - /** The command to send. */ - std::string Command; - /** The value to send for positive stimulation. - - Multiplied by the 0-1 clamped value of the key. - */ - float Value; -}; - -} - -#endif diff --git a/include/Engine/Input/EBindMouseButton.h b/include/Engine/Input/EBindMouseButton.h deleted file mode 100644 index 78b5dfa3..00000000 --- a/include/Engine/Input/EBindMouseButton.h +++ /dev/null @@ -1,25 +0,0 @@ -#ifndef Events_BindMouseButton_h__ -#define Events_BindMouseButton_h__ - -#include "Core/EventBroker.h" - -namespace Events -{ - -/** Called to bind a mouse button to an input command. */ -struct BindMouseButton : Event -{ - /** The GLFW mouse button code to bind. */ - int Button; - /** The command to send. */ - std::string Command; - /** The value to send for positive stimulation. - - Multiplied by the 0-1 clamped value of the button. - */ - float Value; -}; - -} - -#endif diff --git a/include/Engine/Input/EBindOrigin.h b/include/Engine/Input/EBindOrigin.h new file mode 100644 index 00000000..e39a6023 --- /dev/null +++ b/include/Engine/Input/EBindOrigin.h @@ -0,0 +1,22 @@ +#ifndef Events_BindOrigin_h__ +#define Events_BindOrigin_h__ + +#include "Core/EventBroker.h" + +namespace Events +{ + +/** Called to bind an input origin to an input command. */ +struct BindOrigin : Event +{ + /** The input origin to bind. */ + std::string Origin; + /** The command to send. */ + std::string Command; + /** The value to send for positive stimulation. */ + float Value = 1.f; +}; + +} + +#endif diff --git a/include/Engine/Input/EInputCommand.h b/include/Engine/Input/EInputCommand.h index 9c190a1e..9ec897d3 100644 --- a/include/Engine/Input/EInputCommand.h +++ b/include/Engine/Input/EInputCommand.h @@ -13,7 +13,7 @@ struct InputCommand : Event /** The command that was sent. */ std::string Command; /** The value of the command. */ - float Value; + float Value = 0; }; } diff --git a/include/Engine/Input/FirstPersonInputController.h b/include/Engine/Input/FirstPersonInputController.h new file mode 100644 index 00000000..d8584494 --- /dev/null +++ b/include/Engine/Input/FirstPersonInputController.h @@ -0,0 +1,70 @@ +#ifndef FirstPersonInputController_h__ +#define FirstPersonInputController_h__ + +#include "../GLM.h" +#include "../Core/InputController.h" +#include "../Core/ELockMouse.h" + +template +class FirstPersonInputController : public InputController +{ +public: + FirstPersonInputController(EventBroker* eventBroker, unsigned int playerID) + : InputController(eventBroker) + , m_PlayerID(playerID) + { + EVENT_SUBSCRIBE_MEMBER(m_ELockMouse, &FirstPersonInputController::OnLockMouse); + EVENT_SUBSCRIBE_MEMBER(m_EUnlockMouse, &FirstPersonInputController::OnUnlockMouse); + } + + const glm::quat Orientation() const { return m_Orientation; } + + void LockMouse() + { + Events::LockMouse e; + m_EventBroker->Publish(e); + m_MouseLocked = true; + } + + void UnlockMouse() + { + Events::UnlockMouse e; + m_EventBroker->Publish(e); + m_MouseLocked = false; + } + + virtual bool OnCommand(const Events::InputCommand& e) override + { + if (m_PlayerID != e.PlayerID) { + return false; + } + + if (m_MouseLocked) { + if (e.Command == "Pitch") { + float val = glm::radians(e.Value); + m_Orientation = m_Orientation * glm::angleAxis(-val, glm::vec3(1, 0, 0)); + return true; + } + + if (e.Command == "Yaw") { + float val = glm::radians(e.Value); + m_Orientation = glm::angleAxis(-val, glm::vec3(0, 1, 0)) * m_Orientation; + return true; + } + } + + return false; + } + +protected: + const unsigned int m_PlayerID; + glm::quat m_Orientation; + bool m_MouseLocked = false; + + EventRelay m_ELockMouse; + bool OnLockMouse(const Events::LockMouse& e) { m_MouseLocked = true; return true; } + EventRelay m_EUnlockMouse; + bool OnUnlockMouse(const Events::UnlockMouse& e) { m_MouseLocked = false; return true; } +}; + +#endif \ No newline at end of file diff --git a/include/Engine/Input/InputHandler.h b/include/Engine/Input/InputHandler.h new file mode 100644 index 00000000..a9b3c038 --- /dev/null +++ b/include/Engine/Input/InputHandler.h @@ -0,0 +1,25 @@ +#ifndef InputHandler_h__ +#define InputHandler_h__ + +#include "../Common.h" +#include "../Core/EventBroker.h" +#include "InputProxy.h" + +class InputHandler +{ +public: + InputHandler(EventBroker* eventBroker, InputProxy* inputProxy) + : m_EventBroker(eventBroker) + , m_InputProxy(inputProxy) + { } + + virtual bool BindOrigin(std::string origin, std::string command, float value) = 0; + virtual void Update(double dt) { } + virtual float GetCommandValue(std::string command) = 0; + +protected: + EventBroker* m_EventBroker; + InputProxy* m_InputProxy; +}; + +#endif \ No newline at end of file diff --git a/include/Engine/Input/InputProxy.h b/include/Engine/Input/InputProxy.h new file mode 100644 index 00000000..c7817c22 --- /dev/null +++ b/include/Engine/Input/InputProxy.h @@ -0,0 +1,46 @@ +#ifndef InputProxy_h__ +#define InputProxy_h__ + +#include "../Common.h" +#include "../Core/ResourceManager.h" +#include "../Core/ConfigFile.h" +#include "EInputCommand.h" +#include "EBindOrigin.h" + +class InputHandler; + +class InputProxy +{ +public: + InputProxy(EventBroker* eventBroker); + ~InputProxy(); + + void LoadBindings(std::string file); + void Update(double dt); + void Process(); + template + void AddHandler(); + void Publish(const Events::InputCommand& e); + +protected: + EventBroker* m_EventBroker; + std::vector m_Handlers; + std::map> m_CommandHandlers; + + // Represents every unique command (has of PlayerID & Command) and all values reported for that command this frame + std::map, std::vector> m_CommandQueue; + + std::map m_CurrentCommandValues; + std::map m_LastCommandValues; + + EventRelay m_EBindOrigin; + bool OnBindOrigin(const Events::BindOrigin& e); +}; + +template +void InputProxy::AddHandler() +{ + m_Handlers.push_back(new T(m_EventBroker, this)); +} + +#endif diff --git a/include/Engine/Input/InputSystem.h b/include/Engine/Input/InputSystem.h deleted file mode 100644 index 2023880b..00000000 --- a/include/Engine/Input/InputSystem.h +++ /dev/null @@ -1,78 +0,0 @@ -#ifndef InputSystem_h__ -#define InputSystem_h__ - -#include -#include - -#include "Core/System.h" -#include "Core/EKeyUp.h" -#include "Core/EKeyDown.h" -#include "Core/EMousePress.h" -#include "Core/EMouseRelease.h" -#include "Core/EGamepadAxis.h" -#include "Core/EGamepadButton.h" -#include "Core/Util/EnumClassHash.h" -#include "EBindKey.h" -#include "EBindMouseButton.h" -#include "EBindGamepadAxis.h" -#include "EBindGamepadButton.h" -#include "EInputCommand.h" - -namespace Systems -{ - -class InputSystem : public System -{ -public: - InputSystem(World* world, std::shared_ptr eventBroker) - : System(world, eventBroker) - { } - - void RegisterComponents(ComponentFactory* cf) override; - void Initialize() override; - - void Update(double dt) override; - -private: - std::unordered_map> m_CommandKeyboardValues; // command string -> keyboard key value for command - std::unordered_map> m_CommandMouseButtonValues; // command string -> mouse button value for command - std::unordered_map> m_CommandGamepadAxisValues; // command string -> gamepad axis value for command - std::unordered_map> m_CommandGamepadButtonValues; // command string -> gamepad button value for command - // Input binding tables - std::unordered_multimap> m_KeyBindings; // GLFW_KEY... -> command string & value - std::unordered_multimap> m_MouseButtonBindings; // GLFW_MOUSE_BUTTON... -> command string - std::unordered_multimap, EnumClassHash> m_GamepadAxisBindings; // Gamepad::Axis -> command string & value - std::unordered_multimap, EnumClassHash> m_GamepadButtonBindings; // Gamepad::Button -> command string - - // Input events - EventRelay m_EKeyDown; - bool OnKeyDown(const Events::KeyDown &event); - EventRelay m_EKeyUp; - bool OnKeyUp(const Events::KeyUp &event); - EventRelay m_EMousePress; - bool OnMousePress(const Events::MousePress &event); - EventRelay m_EMouseRelease; - bool OnMouseRelease(const Events::MouseRelease &event); - EventRelay m_EGamepadAxis; - bool OnGamepadAxis(const Events::GamepadAxis &event); - EventRelay m_EGamepadButtonDown; - bool OnGamepadButtonDown(const Events::GamepadButtonDown &event); - EventRelay m_EGamepadButtonUp; - bool OnGamepadButtonUp(const Events::GamepadButtonUp &event); - // Input binding events - EventRelay m_EBindKey; - bool OnBindKey(const Events::BindKey &event); - EventRelay m_EBindMouseButton; - bool OnBindMouseButton(const Events::BindMouseButton &event); - EventRelay m_EBindGamepadAxis; - bool OnBindGamepadAxis(const Events::BindGamepadAxis &event); - EventRelay m_EBindGamepadButton; - bool OnBindGamepadButton(const Events::BindGamepadButton &event); - - float GetCommandTotalValue(std::string command); - void PublishCommand(int playerID, std::string command, float value); -}; - -} - -#endif diff --git a/include/Engine/Input/KeyboardInputHandler.h b/include/Engine/Input/KeyboardInputHandler.h new file mode 100644 index 00000000..49597fce --- /dev/null +++ b/include/Engine/Input/KeyboardInputHandler.h @@ -0,0 +1,28 @@ +#ifndef KeyboardInputHandler_h__ +#define KeyboardInputHandler_h__ + +#include +#include "InputHandler.h" +#include "Core/EKeyDown.h" +#include "Core/EKeyUp.h" + +class KeyboardInputHandler : public InputHandler +{ +public: + KeyboardInputHandler(EventBroker* eventBroker, InputProxy* inputProxy); + + bool BindOrigin(std::string origin, std::string command, float value) override; + virtual float GetCommandValue(std::string command) override; + +private: + std::unordered_map m_OriginKeyCodes; + std::unordered_map> m_KeyBindings; // GLFW_KEY... -> command string & value + std::unordered_map m_CommandValues; + + EventRelay m_EKeyDown; + bool OnKeyDown(const Events::KeyDown& e); + EventRelay m_EKeyUp; + bool OnKeyUp(const Events::KeyUp& e); +}; + +#endif \ No newline at end of file diff --git a/include/Engine/Input/MouseInputHandler.h b/include/Engine/Input/MouseInputHandler.h new file mode 100644 index 00000000..b9193a2d --- /dev/null +++ b/include/Engine/Input/MouseInputHandler.h @@ -0,0 +1,38 @@ +#ifndef MouseInputHandler_h__ +#define MouseInputHandler_h__ + +#include +#include "InputHandler.h" +#include "Core/EMousePress.h" +#include "Core/EMouseRelease.h" +#include "Core/EMouseMove.h" + +class MouseInputHandler : public InputHandler +{ +public: + MouseInputHandler(EventBroker* eventBroker, InputProxy* inputProxy); + + bool BindOrigin(std::string origin, std::string command, float value) override; + virtual float GetCommandValue(std::string command) override; + +private: + std::unordered_map m_OriginCodes; + std::unordered_map m_OriginAxes; + std::unordered_map> m_Bindings; // GLFW_MOUSE_BUTTON... -> command string & value + std::unordered_map> m_Axes; // Axis -> command string & value + std::unordered_map m_CommandValues; + std::unordered_map m_ContinuousCommandValues; + + EventRelay m_EMousePress; + bool OnMousePress(const Events::MousePress& e); + EventRelay m_EMouseRelease; + bool OnMouseRelease(const Events::MouseRelease& e); + EventRelay m_EMouseMove; + bool OnMouseMove(const Events::MouseMove& e); + + bool hasOrigin(std::string origin); + + +}; + +#endif diff --git a/include/Engine/Rendering/DebugCameraInputController.h b/include/Engine/Rendering/DebugCameraInputController.h new file mode 100644 index 00000000..551ae0f2 --- /dev/null +++ b/include/Engine/Rendering/DebugCameraInputController.h @@ -0,0 +1,48 @@ +#include "../Input/FirstPersonInputController.h" + +template +class DebugCameraInputController : public FirstPersonInputController +{ +public: + DebugCameraInputController(EventBroker* eventBroker, unsigned int playerID) + : FirstPersonInputController(eventBroker, playerID) + { } + + const glm::vec3 Position() const { return m_Position; } + void SetBaseSpeed(float speed) { m_BaseSpeed = speed; } + + virtual bool OnCommand(const Events::InputCommand& e) override + { + if (e.Command == "PrimaryFire") { + if (e.Value > 0) { + LockMouse(); + } else { + UnlockMouse(); + } + return false; + } + + if (e.Command == "Right") { + float value = std::max(-1.f, std::min(e.Value, 1.f)); + m_Velocity.x = value; + } + if (e.Command == "Forward") { + float value = std::max(-1.f, std::min(e.Value, 1.f)); + m_Velocity.z = -value; + } + + return FirstPersonInputController::OnCommand(e); + } + + void Update(double dt) + { + if (glm::length2(m_Velocity) > 0) { + m_Position += m_Orientation * (glm::normalize(m_Velocity) * m_BaseSpeed); + } + } + +protected: + glm::vec3 m_Position = glm::vec3(0, 0, 0); + glm::vec3 m_Velocity = glm::vec3(0, 0, 0); + float m_BaseSpeed = 0.1f; +}; \ No newline at end of file diff --git a/include/Game/Game.h b/include/Game/Game.h index bc66d62f..57941e55 100644 --- a/include/Game/Game.h +++ b/include/Game/Game.h @@ -9,6 +9,9 @@ #include "GUI/Frame.h" #include "Core/World.h" #include "Rendering/RenderQueueFactory.h" +#include "Input/InputProxy.h" +#include "Input/KeyboardInputHandler.h" +#include "Input/MouseInputHandler.h" #include "Core/EKeyDown.h" #include "Core/EntityXMLFile.h" #include "Core/SystemPipeline.h" @@ -30,16 +33,17 @@ private: EventBroker* m_EventBroker; IRenderer* m_Renderer; InputManager* m_InputManager; + InputProxy* m_InputProxy; GUI::Frame* m_FrameStack; World* m_World; SystemPipeline* m_SystemPipeline; RenderQueueFactory* m_RenderQueueFactory; - EventRelay m_EKeyUp; - bool testOnKeyUp(const Events::KeyUp& e); + EventRelay m_EInputCommand; + bool debugOnInputCommand(const Events::InputCommand& e); - void testIntialize(); - void testTick(double dt); + void debugInitialize(); + void debugTick(double dt); }; #endif diff --git a/resources/DefaultInput.ini b/resources/DefaultInput.ini new file mode 100644 index 00000000..3be67287 --- /dev/null +++ b/resources/DefaultInput.ini @@ -0,0 +1,16 @@ +[Mouse] +Sensitivity=0.5 +InvertPitch=false + +[Bindings] +MouseLeft=PrimaryFire +MouseX=Yaw +MouseY=Pitch +W=+Forward +S=-Forward +D=+Right +A=-Right +R=Reload +Space=Jump +LeftControl=Crouch +LeftShift=Sprint diff --git a/src/Engine/CMakeLists.txt b/src/Engine/CMakeLists.txt index de24b9cf..97ed3e68 100644 --- a/src/Engine/CMakeLists.txt +++ b/src/Engine/CMakeLists.txt @@ -73,7 +73,7 @@ source_group(GUI FILES ${SOURCE_FILES_GUI}) set(SOURCE_FILES ${SOURCE_FILES_Core} ${SOURCE_FILES_Core_Util} - #${SOURCE_FILES_Input} + ${SOURCE_FILES_Input} ${SOURCE_FILES_Network} ${SOURCE_FILES_GUI} ${SOURCE_FILES_Rendering} diff --git a/src/Engine/Core/ConfigFile.cpp b/src/Engine/Core/ConfigFile.cpp index 004ebc43..00ab4993 100644 --- a/src/Engine/Core/ConfigFile.cpp +++ b/src/Engine/Core/ConfigFile.cpp @@ -24,8 +24,11 @@ ConfigFile::ConfigFile(std::string path) if (boost::filesystem::exists(m_Path)) { try { boost::property_tree::ini_parser::read_ini(m_Path.string(), m_PTreeOverrides); - for (auto& node : m_PTreeOverrides) { - m_PTreeMerged.put_child(node.first, node.second); + for (auto& topLevelNode : m_PTreeOverrides) { + auto& mergedTopLevelNode = m_PTreeMerged.find(topLevelNode.first); + for (auto& childOverrideNode : topLevelNode.second) { + mergedTopLevelNode->second.put_child(childOverrideNode.first, childOverrideNode.second); + } } } catch (boost::property_tree::ptree_error& e) { LOG_ERROR("Failed to parse \"%s\":\n%s", m_Path.filename().string().c_str(), e.what()); diff --git a/src/Engine/Input/InputProxy.cpp b/src/Engine/Input/InputProxy.cpp new file mode 100644 index 00000000..c3e4d669 --- /dev/null +++ b/src/Engine/Input/InputProxy.cpp @@ -0,0 +1,112 @@ +#include "Input/InputProxy.h" +#include "Input/InputHandler.h" + +InputProxy::InputProxy(EventBroker* eventBroker) + : m_EventBroker(eventBroker) +{ + EVENT_SUBSCRIBE_MEMBER(m_EBindOrigin, &InputProxy::OnBindOrigin); +} + +InputProxy::~InputProxy() +{ + for (auto& handler : m_Handlers) { + delete handler; + } +} + +void InputProxy::LoadBindings(std::string file) +{ + auto config = ResourceManager::Load(file); + for (auto& origin : config->GetAll("Bindings")) { + Events::BindOrigin e; + e.Origin = origin.first; + e.Command = origin.second; + e.Value = 1.f; + if (!e.Command.empty()) { + char prefix = e.Command.at(0); + if (prefix == '+' || prefix == '-') { + e.Command = e.Command.substr(1); + if (prefix == '-') { + e.Value *= -1.f; + } + } + OnBindOrigin(e); + } + } +} + +void InputProxy::Update(double dt) +{ + m_EventBroker->Process(); + m_EventBroker->Process(); + for (auto& handler : m_Handlers) { + handler->Update(dt); + } +} + +void InputProxy::Process() +{ + for (auto& pair : m_CommandHandlers) { + const std::string& command = pair.first; + auto handlers = pair.second; + m_CurrentCommandValues[command] = 0.f; + for (auto& handler : handlers) { + m_CurrentCommandValues[command] += handler->GetCommandValue(command); + } + + auto last = m_LastCommandValues.find(command); + float currentValue = m_CurrentCommandValues[command]; + if (last == m_LastCommandValues.end() || last->second != currentValue) { + Events::InputCommand e; + e.PlayerID = -1; + e.Command = command; + e.Value = currentValue; + m_EventBroker->Publish(e); + LOG_DEBUG("Input: Published command %s=%f for player %i", e.Command.c_str(), e.Value, e.PlayerID); + m_LastCommandValues[command] = currentValue; + } + } + + // Accumulate the input values of all unique commands published by input handlers + for (auto& pair : m_CommandQueue) { + Events::InputCommand e; + e.PlayerID = pair.first.first; + e.Command = pair.first.second; + e.Value = 0; + for (auto& value : pair.second) { + e.Value += value; + } + //e.Value = std::max(-1.f, std::min(e.Value, 1.f)); + m_EventBroker->Publish(e); + LOG_DEBUG("Input: Published command %s=%f for player %i", e.Command.c_str(), e.Value, e.PlayerID); + } + m_CommandQueue.clear(); +} + +void InputProxy::Publish(const Events::InputCommand& e) +{ + auto key = std::make_pair(e.PlayerID, e.Command); + m_CommandQueue[key].push_back(e.Value); +} + +bool InputProxy::OnBindOrigin(const Events::BindOrigin& e) +{ + bool originBound = false; + for (auto& handler : m_Handlers) { + bool result = handler->BindOrigin(e.Origin, e.Command, e.Value); + if (result) { + m_CommandHandlers[e.Command].insert(handler); + m_LastCommandValues[e.Command] = 0.f; + if (originBound) { + LOG_WARNING("Multiple handlers responded to binding input origin \"%s\"!", e.Origin.c_str()); + } + originBound = true; + } + } + + if (!originBound) { + LOG_ERROR("No input handler responded to binding input origin \"%s\"!", e.Origin.c_str()); + } + + return originBound; +} diff --git a/src/Engine/Input/InputSystem.cpp b/src/Engine/Input/InputSystem.cpp deleted file mode 100644 index d11cd73d..00000000 --- a/src/Engine/Input/InputSystem.cpp +++ /dev/null @@ -1,221 +0,0 @@ -#include "PrecompiledHeader.h" -#include "Input/InputSystem.h" -#include "Core/World.h" - -void Systems::InputSystem::RegisterComponents(ComponentFactory* cf) -{ - -} - -void Systems::InputSystem::Initialize() -{ - // Subscribe to events - EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &Systems::InputSystem::OnKeyDown); - EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &Systems::InputSystem::OnKeyUp); - EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &Systems::InputSystem::OnMousePress); - EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &Systems::InputSystem::OnMouseRelease); - EVENT_SUBSCRIBE_MEMBER(m_EGamepadAxis, &Systems::InputSystem::OnGamepadAxis); - EVENT_SUBSCRIBE_MEMBER(m_EGamepadButtonDown, &Systems::InputSystem::OnGamepadButtonDown); - EVENT_SUBSCRIBE_MEMBER(m_EGamepadButtonUp, &Systems::InputSystem::OnGamepadButtonUp); - EVENT_SUBSCRIBE_MEMBER(m_EBindKey, &Systems::InputSystem::OnBindKey); - EVENT_SUBSCRIBE_MEMBER(m_EBindMouseButton, &Systems::InputSystem::OnBindMouseButton); - EVENT_SUBSCRIBE_MEMBER(m_EBindGamepadAxis, &Systems::InputSystem::OnBindGamepadAxis); - EVENT_SUBSCRIBE_MEMBER(m_EBindGamepadButton, &Systems::InputSystem::OnBindGamepadButton); -} - -void Systems::InputSystem::Update(double dt) -{ - -} - -bool Systems::InputSystem::OnKeyDown(const Events::KeyDown &event) -{ - auto range = m_KeyBindings.equal_range(event.KeyCode); - for (auto bindingIt = range.first; bindingIt != range.second; bindingIt++) { - std::string command; - float value; - std::tie(command, value) = bindingIt->second; - m_CommandKeyboardValues[command][event.KeyCode] = value; - PublishCommand(1, command, GetCommandTotalValue(command)); - } - - return true; -} - -bool Systems::InputSystem::OnKeyUp(const Events::KeyUp &event) -{ - auto range = m_KeyBindings.equal_range(event.KeyCode); - for (auto bindingIt = range.first; bindingIt != range.second; bindingIt++) { - std::string command; - float value; - std::tie(command, value) = bindingIt->second; - m_CommandKeyboardValues[command][event.KeyCode] = 0; - PublishCommand(1, command, GetCommandTotalValue(command));; - } - - return true; -} - -bool Systems::InputSystem::OnMousePress(const Events::MousePress &event) -{ - auto range = m_MouseButtonBindings.equal_range(event.Button); - for (auto bindingIt = range.first; bindingIt != range.second; bindingIt++) { - std::string command; - float value; - std::tie(command, value) = bindingIt->second; - m_CommandMouseButtonValues[command][event.Button] = value; - PublishCommand(1, command, GetCommandTotalValue(command)); - } - - return true; -} - -bool Systems::InputSystem::OnMouseRelease(const Events::MouseRelease &event) -{ - auto range = m_MouseButtonBindings.equal_range(event.Button); - for (auto bindingIt = range.first; bindingIt != range.second; bindingIt++) { - std::string command; - float value; - std::tie(command, value) = bindingIt->second; - m_CommandMouseButtonValues[command][event.Button] = 0; - PublishCommand(1, command, GetCommandTotalValue(command)); - } - - return true; -} - -bool Systems::InputSystem::OnGamepadAxis(const Events::GamepadAxis &event) -{ - auto range = m_GamepadAxisBindings.equal_range(event.Axis); - for (auto bindingIt = range.first; bindingIt != range.second; bindingIt++) { - std::string command; - float value; - std::tie(command, value) = bindingIt->second; - m_CommandGamepadAxisValues[command][event.Axis] = event.Value * value; - PublishCommand(event.GamepadID + 1, command, GetCommandTotalValue(command)); - } - - return true; -} - -bool Systems::InputSystem::OnGamepadButtonDown(const Events::GamepadButtonDown &event) -{ - auto range = m_GamepadButtonBindings.equal_range(event.Button); - for (auto bindingIt = range.first; bindingIt != range.second; bindingIt++) { - std::string command; - float value; - std::tie(command, value) = bindingIt->second; - m_CommandGamepadButtonValues[command][event.Button] = value; - PublishCommand(event.GamepadID + 1, command, GetCommandTotalValue(command)); - } - - return true; -} - -bool Systems::InputSystem::OnGamepadButtonUp(const Events::GamepadButtonUp &event) -{ - auto range = m_GamepadButtonBindings.equal_range(event.Button); - for (auto bindingIt = range.first; bindingIt != range.second; bindingIt++) { - std::string command; - float value; - std::tie(command, value) = bindingIt->second; - m_CommandGamepadButtonValues[command][event.Button] = 0; - PublishCommand(event.GamepadID + 1, command, GetCommandTotalValue(command)); - } - - return true; -} - -bool Systems::InputSystem::OnBindKey(const Events::BindKey &event) -{ - if (event.Command.empty()) { - return false; - } - - m_KeyBindings.insert(std::make_pair(event.KeyCode, std::make_tuple(event.Command, event.Value))); - LOG_DEBUG("Input: Bound key %i to %s", event.KeyCode, event.Command.c_str()); - - return true; -} - -bool Systems::InputSystem::OnBindMouseButton(const Events::BindMouseButton &event) -{ - if (event.Command.empty()) { - return false; - } - - m_MouseButtonBindings.insert(std::make_pair(event.Button, std::make_tuple(event.Command, event.Value))); - LOG_DEBUG("Input: Bound mouse button %i to %s", event.Button, event.Command.c_str()); - - return true; -} - -bool Systems::InputSystem::OnBindGamepadAxis(const Events::BindGamepadAxis &event) -{ - if (event.Command.empty()) { - return false; - } - - m_GamepadAxisBindings.insert(std::make_pair(event.Axis, std::make_tuple(event.Command, event.Value))); - LOG_DEBUG("Input: Bound gamepad axis %i to %s", event.Axis, event.Command.c_str()); - - return true; -} - -bool Systems::InputSystem::OnBindGamepadButton(const Events::BindGamepadButton &event) -{ - if (event.Command.empty()) { - return false; - } - - m_GamepadButtonBindings.insert(std::make_pair(event.Button, std::make_tuple(event.Command, event.Value))); - LOG_DEBUG("Input: Bound gamepad axis %i to %s", event.Button, event.Command.c_str()); - - return true; -} - -float Systems::InputSystem::GetCommandTotalValue(std::string command) -{ - float value = 0.f; - - auto keyboardIt = m_CommandKeyboardValues.find(command); - if (keyboardIt != m_CommandKeyboardValues.end()) { - for (auto &key : keyboardIt->second) { - value += key.second; - } - } - - auto mouseButtonIt = m_CommandMouseButtonValues.find(command); - if (mouseButtonIt != m_CommandMouseButtonValues.end()) { - for (auto &button : mouseButtonIt->second) { - value += button.second; - } - } - - auto gamepadAxisIt = m_CommandGamepadAxisValues.find(command); - if (gamepadAxisIt != m_CommandGamepadAxisValues.end()) { - for (auto &axis : gamepadAxisIt->second) { - value += axis.second; - } - } - - auto gamepadButtonIt = m_CommandGamepadButtonValues.find(command); - if (gamepadButtonIt != m_CommandGamepadButtonValues.end()) { - for (auto &button : gamepadButtonIt->second) { - value += button.second; - } - } - - return std::max(-1.f, std::min(value, 1.f)); -} - -void Systems::InputSystem::PublishCommand(int playerID, std::string command, float value) -{ - Events::InputCommand e; - e.PlayerID = playerID; - e.Command = command; - e.Value = value; - EventBroker->Publish(e); - - LOG_DEBUG("Input: Published command %s=%f for player %i", e.Command.c_str(), e.Value, playerID); -} diff --git a/src/Engine/Input/KeyboardInputHandler.cpp b/src/Engine/Input/KeyboardInputHandler.cpp new file mode 100644 index 00000000..0a0994aa --- /dev/null +++ b/src/Engine/Input/KeyboardInputHandler.cpp @@ -0,0 +1,181 @@ +#include "Input/KeyboardInputHandler.h" + +KeyboardInputHandler::KeyboardInputHandler(EventBroker* eventBroker, InputProxy* inputProxy) : InputHandler(eventBroker, inputProxy) +{ + EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &KeyboardInputHandler::OnKeyDown); + EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &KeyboardInputHandler::OnKeyUp); + + m_OriginKeyCodes["Space"] = GLFW_KEY_SPACE; + m_OriginKeyCodes["Apostrophe"] = GLFW_KEY_APOSTROPHE; + m_OriginKeyCodes["Comma"] = GLFW_KEY_COMMA; + m_OriginKeyCodes["Minus"] = GLFW_KEY_MINUS; + m_OriginKeyCodes["Period"] = GLFW_KEY_PERIOD; + m_OriginKeyCodes["Slash"] = GLFW_KEY_SLASH; + m_OriginKeyCodes["0"] = GLFW_KEY_0; + m_OriginKeyCodes["1"] = GLFW_KEY_1; + m_OriginKeyCodes["2"] = GLFW_KEY_2; + m_OriginKeyCodes["3"] = GLFW_KEY_3; + m_OriginKeyCodes["4"] = GLFW_KEY_4; + m_OriginKeyCodes["5"] = GLFW_KEY_5; + m_OriginKeyCodes["6"] = GLFW_KEY_6; + m_OriginKeyCodes["7"] = GLFW_KEY_7; + m_OriginKeyCodes["8"] = GLFW_KEY_8; + m_OriginKeyCodes["9"] = GLFW_KEY_9; + m_OriginKeyCodes["Semicolon"] = GLFW_KEY_SEMICOLON; + m_OriginKeyCodes["Equal"] = GLFW_KEY_EQUAL; + m_OriginKeyCodes["A"] = GLFW_KEY_A; + m_OriginKeyCodes["B"] = GLFW_KEY_B; + m_OriginKeyCodes["C"] = GLFW_KEY_C; + m_OriginKeyCodes["D"] = GLFW_KEY_D; + m_OriginKeyCodes["E"] = GLFW_KEY_E; + m_OriginKeyCodes["F"] = GLFW_KEY_F; + m_OriginKeyCodes["G"] = GLFW_KEY_G; + m_OriginKeyCodes["H"] = GLFW_KEY_H; + m_OriginKeyCodes["I"] = GLFW_KEY_I; + m_OriginKeyCodes["J"] = GLFW_KEY_J; + m_OriginKeyCodes["K"] = GLFW_KEY_K; + m_OriginKeyCodes["L"] = GLFW_KEY_L; + m_OriginKeyCodes["M"] = GLFW_KEY_M; + m_OriginKeyCodes["N"] = GLFW_KEY_N; + m_OriginKeyCodes["O"] = GLFW_KEY_O; + m_OriginKeyCodes["P"] = GLFW_KEY_P; + m_OriginKeyCodes["Q"] = GLFW_KEY_Q; + m_OriginKeyCodes["R"] = GLFW_KEY_R; + m_OriginKeyCodes["S"] = GLFW_KEY_S; + m_OriginKeyCodes["T"] = GLFW_KEY_T; + m_OriginKeyCodes["U"] = GLFW_KEY_U; + m_OriginKeyCodes["V"] = GLFW_KEY_V; + m_OriginKeyCodes["W"] = GLFW_KEY_W; + m_OriginKeyCodes["X"] = GLFW_KEY_X; + m_OriginKeyCodes["Y"] = GLFW_KEY_Y; + m_OriginKeyCodes["Z"] = GLFW_KEY_Z; + m_OriginKeyCodes["LeftBracket"] = GLFW_KEY_LEFT_BRACKET; + m_OriginKeyCodes["Backslash"] = GLFW_KEY_BACKSLASH; + m_OriginKeyCodes["RightBracket"] = GLFW_KEY_RIGHT_BRACKET; + m_OriginKeyCodes["Accent"] = GLFW_KEY_GRAVE_ACCENT; + m_OriginKeyCodes["W1"] = GLFW_KEY_WORLD_1; + m_OriginKeyCodes["W2"] = GLFW_KEY_WORLD_2; + m_OriginKeyCodes["Escape"] = GLFW_KEY_ESCAPE; + m_OriginKeyCodes["Enter"] = GLFW_KEY_ENTER; + m_OriginKeyCodes["Tab"] = GLFW_KEY_TAB; + m_OriginKeyCodes["Backspace"] = GLFW_KEY_BACKSPACE; + m_OriginKeyCodes["Insert"] = GLFW_KEY_INSERT; + m_OriginKeyCodes["Delete"] = GLFW_KEY_DELETE; + m_OriginKeyCodes["Right"] = GLFW_KEY_RIGHT; + m_OriginKeyCodes["Left"] = GLFW_KEY_LEFT; + m_OriginKeyCodes["Down"] = GLFW_KEY_DOWN; + m_OriginKeyCodes["Up"] = GLFW_KEY_UP; + m_OriginKeyCodes["PgUp"] = GLFW_KEY_PAGE_UP; + m_OriginKeyCodes["PgDn"] = GLFW_KEY_PAGE_DOWN; + m_OriginKeyCodes["Home"] = GLFW_KEY_HOME; + m_OriginKeyCodes["End"] = GLFW_KEY_END; + m_OriginKeyCodes["CapsLock"] = GLFW_KEY_CAPS_LOCK; + m_OriginKeyCodes["ScrollLock"] = GLFW_KEY_SCROLL_LOCK; + m_OriginKeyCodes["NumLock"] = GLFW_KEY_NUM_LOCK; + m_OriginKeyCodes["PrintScreen"] = GLFW_KEY_PRINT_SCREEN; + m_OriginKeyCodes["Pause"] = GLFW_KEY_PAUSE; + m_OriginKeyCodes["F1"] = GLFW_KEY_F1; + m_OriginKeyCodes["F2"] = GLFW_KEY_F2; + m_OriginKeyCodes["F3"] = GLFW_KEY_F3; + m_OriginKeyCodes["F4"] = GLFW_KEY_F4; + m_OriginKeyCodes["F5"] = GLFW_KEY_F5; + m_OriginKeyCodes["F6"] = GLFW_KEY_F6; + m_OriginKeyCodes["F7"] = GLFW_KEY_F7; + m_OriginKeyCodes["F8"] = GLFW_KEY_F8; + m_OriginKeyCodes["F9"] = GLFW_KEY_F9; + m_OriginKeyCodes["F10"] = GLFW_KEY_F10; + m_OriginKeyCodes["F11"] = GLFW_KEY_F11; + m_OriginKeyCodes["F12"] = GLFW_KEY_F12; + m_OriginKeyCodes["F13"] = GLFW_KEY_F13; + m_OriginKeyCodes["F14"] = GLFW_KEY_F14; + m_OriginKeyCodes["F15"] = GLFW_KEY_F15; + m_OriginKeyCodes["F16"] = GLFW_KEY_F16; + m_OriginKeyCodes["F17"] = GLFW_KEY_F17; + m_OriginKeyCodes["F18"] = GLFW_KEY_F18; + m_OriginKeyCodes["F19"] = GLFW_KEY_F19; + m_OriginKeyCodes["F20"] = GLFW_KEY_F20; + m_OriginKeyCodes["F21"] = GLFW_KEY_F21; + m_OriginKeyCodes["F22"] = GLFW_KEY_F22; + m_OriginKeyCodes["F23"] = GLFW_KEY_F23; + m_OriginKeyCodes["F24"] = GLFW_KEY_F24; + m_OriginKeyCodes["F25"] = GLFW_KEY_F25; + m_OriginKeyCodes["KP0"] = GLFW_KEY_KP_0; + m_OriginKeyCodes["KP1"] = GLFW_KEY_KP_1; + m_OriginKeyCodes["KP2"] = GLFW_KEY_KP_2; + m_OriginKeyCodes["KP3"] = GLFW_KEY_KP_3; + m_OriginKeyCodes["KP4"] = GLFW_KEY_KP_4; + m_OriginKeyCodes["KP5"] = GLFW_KEY_KP_5; + m_OriginKeyCodes["KP6"] = GLFW_KEY_KP_6; + m_OriginKeyCodes["KP7"] = GLFW_KEY_KP_7; + m_OriginKeyCodes["KP8"] = GLFW_KEY_KP_8; + m_OriginKeyCodes["KP9"] = GLFW_KEY_KP_9; + m_OriginKeyCodes["KPDecimal"] = GLFW_KEY_KP_DECIMAL; + m_OriginKeyCodes["KPDivide"] = GLFW_KEY_KP_DIVIDE; + m_OriginKeyCodes["KPMultiply"] = GLFW_KEY_KP_MULTIPLY; + m_OriginKeyCodes["KPSubtract"] = GLFW_KEY_KP_SUBTRACT; + m_OriginKeyCodes["KPAdd"] = GLFW_KEY_KP_ADD; + m_OriginKeyCodes["KPEnter"] = GLFW_KEY_KP_ENTER; + m_OriginKeyCodes["KPEqual"] = GLFW_KEY_KP_EQUAL; + m_OriginKeyCodes["LeftShift"] = GLFW_KEY_LEFT_SHIFT; + m_OriginKeyCodes["LeftControl"] = GLFW_KEY_LEFT_CONTROL; + m_OriginKeyCodes["LeftAlt"] = GLFW_KEY_LEFT_ALT; + m_OriginKeyCodes["LeftSuper"] = GLFW_KEY_LEFT_SUPER; + m_OriginKeyCodes["RightShift"] = GLFW_KEY_RIGHT_SHIFT; + m_OriginKeyCodes["RightControl"] = GLFW_KEY_RIGHT_CONTROL; + m_OriginKeyCodes["RightAlt"] = GLFW_KEY_RIGHT_ALT; + m_OriginKeyCodes["RightSuper"] = GLFW_KEY_RIGHT_SUPER; + m_OriginKeyCodes["Menu"] = GLFW_KEY_MENU; +} + +bool KeyboardInputHandler::BindOrigin(std::string origin, std::string command, float value) +{ + auto originIt = m_OriginKeyCodes.find(origin); + if (originIt == m_OriginKeyCodes.end()) { + return false; + } + + int keyCode = originIt->second; + m_KeyBindings[keyCode] = std::make_tuple(command, value); + return true; +} + +bool KeyboardInputHandler::OnKeyDown(const Events::KeyDown& e) +{ + auto it = m_KeyBindings.find(e.KeyCode); + if (it == m_KeyBindings.end()) { + return false; + } + + std::string command; + float value; + std::tie(command, value) = it->second; + m_CommandValues[command] += value; + + return true; +} + +bool KeyboardInputHandler::OnKeyUp(const Events::KeyUp& e) +{ + auto it = m_KeyBindings.find(e.KeyCode); + if (it == m_KeyBindings.end()) { + return false; + } + + std::string command; + float value; + std::tie(command, value) = it->second; + m_CommandValues[command] -= value; + + return true; +} + +float KeyboardInputHandler::GetCommandValue(std::string command) +{ + auto it = m_CommandValues.find(command); + if (it != m_CommandValues.end()) { + return m_CommandValues[command]; + } else { + return 0.f; + } +} + diff --git a/src/Engine/Input/MouseInputHandler.cpp b/src/Engine/Input/MouseInputHandler.cpp new file mode 100644 index 00000000..5996b43d --- /dev/null +++ b/src/Engine/Input/MouseInputHandler.cpp @@ -0,0 +1,129 @@ +#include "Input/MouseInputHandler.h" + +MouseInputHandler::MouseInputHandler(EventBroker* eventBroker, InputProxy* inputProxy) + : InputHandler(eventBroker, inputProxy) +{ + EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &MouseInputHandler::OnMousePress); + EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &MouseInputHandler::OnMouseRelease); + EVENT_SUBSCRIBE_MEMBER(m_EMouseMove, &MouseInputHandler::OnMouseMove); + + m_OriginCodes["Mouse1"] = GLFW_MOUSE_BUTTON_1; + m_OriginCodes["MouseLeft"] = GLFW_MOUSE_BUTTON_LEFT; + m_OriginCodes["Mouse2"] = GLFW_MOUSE_BUTTON_2; + m_OriginCodes["MouseRight"] = GLFW_MOUSE_BUTTON_RIGHT; + m_OriginCodes["Mouse3"] = GLFW_MOUSE_BUTTON_3; + m_OriginCodes["MouseMiddle"] = GLFW_MOUSE_BUTTON_MIDDLE; + m_OriginCodes["Mouse4"] = GLFW_MOUSE_BUTTON_4; + m_OriginCodes["Mouse5"] = GLFW_MOUSE_BUTTON_5; + m_OriginCodes["Mouse6"] = GLFW_MOUSE_BUTTON_6; + m_OriginCodes["Mouse7"] = GLFW_MOUSE_BUTTON_7; + m_OriginCodes["Mouse8"] = GLFW_MOUSE_BUTTON_8; + + m_OriginAxes["MouseX"] = 'X'; + m_OriginAxes["MouseY"] = 'Y'; +} + +bool MouseInputHandler::BindOrigin(std::string origin, std::string command, float value) +{ + auto originCode = m_OriginCodes.find(origin); + if (originCode != m_OriginCodes.end()) { + int code = originCode->second; + m_Bindings[code] = std::make_tuple(command, value); + return true; + } + + auto originAxis = m_OriginAxes.find(origin); + if (originAxis != m_OriginAxes.end()) { + char axis = originAxis->second; + float multiplier = 1.f; + // Sensitivity + multiplier *= ResourceManager::Load("Input.ini")->Get("Mouse.Sensitivity", 1.f); + if (axis == 'Y') { + if (ResourceManager::Load("Input.ini")->Get("Mouse.InvertPitch", false)) { + multiplier *= -1.f; + } + } + m_Axes[axis] = std::make_tuple(command, value * multiplier); + return true; + } + + return false; +} + +float MouseInputHandler::GetCommandValue(std::string command) +{ + auto it = m_CommandValues.find(command); + if (it != m_CommandValues.end()) { + return m_CommandValues[command]; + } else { + return 0.f; + } +} + +bool MouseInputHandler::OnMousePress(const Events::MousePress& e) +{ + auto it = m_Bindings.find(e.Button); + if (it == m_Bindings.end()) { + return false; + } + + std::string command; + float value; + std::tie(command, value) = it->second; + m_CommandValues[command] += value; + + return true; +} + +bool MouseInputHandler::OnMouseRelease(const Events::MouseRelease& e) +{ + auto it = m_Bindings.find(e.Button); + if (it == m_Bindings.end()) { + return false; + } + + std::string command; + float value; + std::tie(command, value) = it->second; + m_CommandValues[command] -= value; + + return true; +} + +bool MouseInputHandler::OnMouseMove(const Events::MouseMove& e) +{ + if (std::abs(e.DeltaX) > 0) { + auto it = m_Axes.find('X'); + if (it != m_Axes.end()) { + Events::InputCommand ic; + ic.PlayerID = -1; + std::tie(ic.Command, ic.Value) = it->second; + ic.Value *= e.DeltaX; + m_InputProxy->Publish(ic); + } + } + + if (std::abs(e.DeltaY) > 0) { + auto it = m_Axes.find('Y'); + if (it != m_Axes.end()) { + Events::InputCommand ic; + ic.PlayerID = -1; + std::tie(ic.Command, ic.Value) = it->second; + ic.Value *= e.DeltaY; + m_InputProxy->Publish(ic); + } + } + + return true; +} + +bool MouseInputHandler::hasOrigin(std::string origin) +{ + if (m_OriginCodes.find(origin) == m_OriginCodes.end()) { + return false; + } + if (m_OriginAxes.find(origin) == m_OriginAxes.end()) { + return false; + } + return true; +} \ No newline at end of file diff --git a/src/Engine/Rendering/Renderer.cpp b/src/Engine/Rendering/Renderer.cpp index f4897223..c4fa33c4 100644 --- a/src/Engine/Rendering/Renderer.cpp +++ b/src/Engine/Rendering/Renderer.cpp @@ -1,4 +1,5 @@ #include "Rendering/Renderer.h" +#include "Rendering/DebugCameraInputController.h" void Renderer::Initialize() { @@ -86,6 +87,8 @@ void Renderer::InitializeShaders() void Renderer::InputUpdate(double dt) { + static DebugCameraInputController firstPersonInputController(m_EventBroker, -1); + glm::vec3 m_Position = m_Camera->Position(); if (glfwGetKey(m_Window, GLFW_KEY_O) == GLFW_PRESS) { @@ -115,29 +118,9 @@ void Renderer::InputUpdate(double dt) m_CameraMoveSpeed = 0.5f; } - static double mousePosX, mousePosY; - glfwGetCursorPos(m_Window, &mousePosX, &mousePosY); - - if (glfwGetKey(m_Window, GLFW_KEY_SPACE) == GLFW_PRESS) { - - - double deltaX, deltaY; - deltaX = mousePosX - (float)Resolution().Width / 2; - deltaY = mousePosY - (float)Resolution().Height / 2; - - float rotationY = -deltaY / 300.f; - float rotationX = -deltaX / 300.f; - glm::quat orientation = m_Camera->Orientation(); - - - orientation = orientation * glm::angleAxis(rotationY, glm::vec3(1, 0, 0)); - orientation = glm::angleAxis(rotationX, glm::vec3(0, 1, 0)) * orientation; - - m_Camera->SetOrientation(orientation); - - glfwSetCursorPos(m_Window, Resolution().Width / 2, Resolution().Height / 2); - } - m_Camera->SetPosition(m_Position); + firstPersonInputController.Update(dt); + m_Camera->SetOrientation(firstPersonInputController.Orientation()); + m_Camera->SetPosition(firstPersonInputController.Position()); } void Renderer::Update(double dt) diff --git a/src/Game/Game.cpp b/src/Game/Game.cpp index 3ab5d204..af96eb29 100644 --- a/src/Game/Game.cpp +++ b/src/Game/Game.cpp @@ -31,6 +31,10 @@ Game::Game(int argc, char* argv[]) // Create input manager m_InputManager = new InputManager(m_Renderer->Window(), m_EventBroker); + m_InputProxy = new InputProxy(m_EventBroker); + m_InputProxy->AddHandler(); + m_InputProxy->AddHandler(); + m_InputProxy->LoadBindings("Input.ini"); // Create the root level GUI frame m_FrameStack = new GUI::Frame(m_EventBroker); @@ -53,7 +57,7 @@ Game::Game(int argc, char* argv[]) m_LastTime = glfwGetTime(); - testIntialize(); + debugInitialize(); } Game::~Game() @@ -68,13 +72,20 @@ void Game::Tick() double dt = currentTime - m_LastTime; m_LastTime = currentTime; + // Handle input in a weird looking but responsive way + m_EventBroker->Process(); m_EventBroker->Swap(); m_InputManager->Update(dt); m_EventBroker->Swap(); + m_InputProxy->Update(dt); + m_EventBroker->Swap(); + m_EventBroker->Clear(); + m_InputProxy->Process(); + m_EventBroker->Swap(); // Iterate through systems and update world! m_SystemPipeline->Update(m_World, dt); - testTick(dt); + debugTick(dt); m_Renderer->Update(dt); m_RenderQueueFactory->Update(m_World); @@ -88,9 +99,9 @@ void Game::Tick() } -bool Game::testOnKeyUp(const Events::KeyUp& e) +bool Game::debugOnInputCommand(const Events::InputCommand& e) { - if (e.KeyCode == GLFW_KEY_R) { + if (e.Command == "DebugReload" && e.Value == 1) { std::string mapToLoad = m_Config->Get("Debug.LoadMap", ""); if (!mapToLoad.empty()) { delete m_World; @@ -103,12 +114,12 @@ bool Game::testOnKeyUp(const Events::KeyUp& e) return false; } -void Game::testIntialize() +void Game::debugInitialize() { - EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &Game::testOnKeyUp); + EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Game::debugOnInputCommand); } -void Game::testTick(double dt) +void Game::debugTick(double dt) { m_EventBroker->Process(); } diff --git a/tools/deploy.bat b/tools/deploy.bat index 5ef074ef..22d513e6 100755 --- a/tools/deploy.bat +++ b/tools/deploy.bat @@ -21,6 +21,7 @@ RMDIR /S /Q "%DeployLocation%\Shaders" MKLINK "%DeployLocation%\Shaders\" "resources\Shaders" /J :: Configuration files MKLINK "%DeployLocation%\DefaultConfig.ini" "resources\DefaultConfig.ini" /H +MKLINK "%DeployLocation%\DefaultInput.ini" "resources\DefaultInput.ini" /H :: Platform specific binaries IF "%~1"=="" GOTO :EOF