Drumloop will now play when a team is about to win
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@@ -89,7 +89,10 @@ private:
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Source* createSource(std::string filePath);
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std::unordered_map<EntityID, Source*> m_Sources;
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void mainMenuLoop();
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void matchBGMLoop();
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Source* m_CurrentBGM;
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Source* m_CurrentBGMCombo;
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bool m_TempPleaseDeleteMeASAP = false;
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// Logic
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World* m_World = nullptr;
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