Drumloop will now play when a team is about to win
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@@ -139,18 +139,18 @@ bool SoundSystem::OnPlayerHealthPickup(const Events::PlayerHealthPickup & e)
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bool SoundSystem::OnTriggerTouch(const Events::TriggerTouch & e)
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{
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// Temp for play test.
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if (m_DrumsIsPlaying) {
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return false;
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}
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if (m_World->HasComponent(e.Trigger.ID, "CapturePoint")) {
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Events::PlaySoundOnEntity ev; // should be BGM
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ev.EmitterID = LocalPlayer.ID;
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ev.FilePath = "Audio/bgm/drumstest.wav";
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m_EventBroker->Publish(ev);
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// Temp for play test.
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m_DrumsIsPlaying = true;
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}
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//// Temp for play test.
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//if (m_DrumsIsPlaying) {
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// return false;
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//}
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//if (m_World->HasComponent(e.Trigger.ID, "CapturePoint")) {
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// Events::PlaySoundOnEntity ev; // should be BGM
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// ev.EmitterID = LocalPlayer.ID;
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// ev.FilePath = "Audio/bgm/drumstest.wav";
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// m_EventBroker->Publish(ev);
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// // Temp for play test.
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// m_DrumsIsPlaying = true;
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//}
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return false;
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}
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