HealthMeter
This commit is contained in:
@@ -23,4 +23,6 @@
|
||||
<xs:include schemaLocation="Components/Team.xsd"/>
|
||||
<xs:include schemaLocation="Components/UniformScale.xsd"/>
|
||||
<xs:include schemaLocation="Components/EditorWidget.xsd"/>
|
||||
<xs:include schemaLocation="Components/HealthHUD.xsd"/>
|
||||
<xs:include schemaLocation="Components/Fill.xsd"/>
|
||||
</xs:schema>
|
||||
@@ -0,0 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Fill xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Fill.xsd">
|
||||
<Percentage>0.0</Percentage>
|
||||
<Color R="1" G="1" B="1" A="1"/>
|
||||
</Fill>
|
||||
@@ -0,0 +1,14 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:element name="Fill">
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="Percentage" type="t:double" minOccurs="0"/>
|
||||
<xs:element name="Color" type="t:Color" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -0,0 +1,2 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Listener xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Listener.xsd"/>
|
||||
@@ -0,0 +1,8 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:element name="HealthHUD">
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -6,34 +6,127 @@
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity>
|
||||
<Entity name="Player">
|
||||
<Components>
|
||||
<c:Camera>
|
||||
<Name>ActionCamera</Name>
|
||||
</c:Camera>
|
||||
<c:Model>
|
||||
<Resource>Models/Camera.obj</Resource>
|
||||
</c:Model>
|
||||
<c:Health>
|
||||
<Health>69.990005493164063</Health>
|
||||
</c:Health>
|
||||
<c:Player/>
|
||||
<c:Transform>
|
||||
<Position X="-0.504807115" Y="6.00582743" Z="9.68687439"/>
|
||||
<Orientation X="-0.733036518" Y="0.000105090476" Z="5.12391125e-07"/>
|
||||
<Position X="0" Y="0" Z="2.5"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Entity name="Model">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Camera #2</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Alignment>0</Alignment>
|
||||
</c:Text>
|
||||
<c:Model>
|
||||
<Resource>Models/Assault.obj</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.700063765" Y="0.310270816" Z="-1"/>
|
||||
<Scale X="0.100000001" Y="0.100000001" Z="0.100000001"/>
|
||||
<Orientation X="0" Y="3.14159203" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Camera">
|
||||
<Components>
|
||||
<c:Camera>
|
||||
<FOV>80</FOV>
|
||||
</c:Camera>
|
||||
<c:Model>
|
||||
<Resource>Models/Camera.obj</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="1.39121652" Z="-0.043014247"/>
|
||||
<Orientation X="6.28300047" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="HUD">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0.000463247066" Z="-0.744767368"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Hexagon">
|
||||
<Components>
|
||||
<c:HealthHUD/>
|
||||
<c:Fill>
|
||||
<Percentage>0.69990003108978271</Percentage>
|
||||
<Color A="0" B="0.699900031" G="0" R="0.300099969"/>
|
||||
</c:Fill>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitHexagon.obj</Resource>
|
||||
<Color A="0.313725501" B="0.70588237" G="0.70588237" R="0.70588237"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-0.287027329" Y="-0.282350302" Z="-1.52214652e-05"/>
|
||||
<Scale X="0.200000003" Y="0.200000003" Z="0.5"/>
|
||||
<Orientation X="0" Y="0.666000009" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Hexagon2">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitHexagon.obj</Resource>
|
||||
<Color A="0.392156869" B="1" G="1" R="1"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.120033145" Y="0.0776480734" Z="-1.56768795e-06"/>
|
||||
<Scale X="0.5" Y="0.5" Z="0.5"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="SelectedWeaponUI">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/SecondaryWeapon.fbx</Resource>
|
||||
<Color A="0.784313738" B="1" G="1" R="1"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-0.00400000019" Y="0.0138316695" Z="0.00813383237"/>
|
||||
<Scale X="2" Y="2" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Hexagon3">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitHexagon.obj</Resource>
|
||||
<Color A="0.392156869" B="1" G="1" R="1"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.119999997" Y="-0.0780000016" Z="0"/>
|
||||
<Scale X="0.5" Y="0.5" Z="0.5"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="UnselectedWeaponUI">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/SecondaryWeapon.fbx</Resource>
|
||||
<Color A="0.588235319" B="0" G="0" R="0"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-0.00400000019" Y="0.0136327185" Z="0.00800000038"/>
|
||||
<Scale X="2" Y="2" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity>
|
||||
@@ -42,7 +135,7 @@
|
||||
<Resource>Models/Core/UnitPlane.obj</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-1" Z="0.600000024"/>
|
||||
<Position X="0" Y="-0.689623177" Z="0.600000024"/>
|
||||
<Scale X="100" Y="1" Z="100"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
@@ -79,7 +172,7 @@
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="2.37320328" Z="0"/>
|
||||
<Orientation X="0" Y="8252.15918" Z="0"/>
|
||||
<Orientation X="0" Y="14039.5469" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -198,38 +291,6 @@
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Camera>
|
||||
<Name>MainCamera</Name>
|
||||
</c:Camera>
|
||||
<c:Listener/>
|
||||
<c:Model>
|
||||
<Resource>Models/Camera.obj</Resource>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-1.27354908" Y="5.18422079" Z="10.6223917"/>
|
||||
<Orientation X="-0.436328411" Y="-0.0523675606" Z="1.67869363e-08"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Taiwan #1</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Alignment>0</Alignment>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0.716896772" Y="0.296712071" Z="-1"/>
|
||||
<Scale X="0.100000001" Y="0.100000001" Z="0.100000001"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:DirectionalLight>
|
||||
|
||||
@@ -6,6 +6,8 @@ uniform mat4 P;
|
||||
uniform vec4 Color;
|
||||
uniform vec2 ScreenDimensions;
|
||||
uniform sampler2D texture0;
|
||||
uniform vec4 FillColor;
|
||||
uniform float FillPercentage;
|
||||
|
||||
#define TILE_SIZE 16
|
||||
|
||||
@@ -133,6 +135,13 @@ void main()
|
||||
|
||||
//fragmentColor += Input.DiffuseColor;
|
||||
fragmentColor += Input.DiffuseColor * (totalLighting.Diffuse + totalLighting.Specular) * texel * Color;
|
||||
|
||||
float pos = ((P * vec4(Input.Position, 1)).y + 1.0)/2.0;
|
||||
|
||||
if(pos <= FillPercentage) {
|
||||
fragmentColor += FillColor;
|
||||
}
|
||||
|
||||
//fragmentColor += Input.DiffuseColor * (totalLighting.Diffuse) * texel * Color;
|
||||
//fragmentColor += Input.DiffuseColor + vec4(0.0, LightGrids.Data[currentTile].Amount/3, 0, 1);
|
||||
//fragmentColor = texel * Input.DiffuseColor * Color;
|
||||
|
||||
Reference in New Issue
Block a user