HealthMeter

This commit is contained in:
viktorljung
2016-01-23 14:53:17 +01:00
parent 46dff1a59c
commit 680a12d88f
15 changed files with 286 additions and 57 deletions
+3
View File
@@ -10,6 +10,7 @@
#include "Core/EntityFileWriter.h"
#include "Game/Systems/CapturePointSystem.h"
#include "Game/Systems/WeaponSystem.h"
#include "Game/Systems/PlayerHUD.h"
Game::Game(int argc, char* argv[])
{
@@ -86,6 +87,8 @@ Game::Game(int argc, char* argv[])
// Populate Octree with collidables
++updateOrderLevel;
m_SystemPipeline->AddSystem<CollidableOctreeSystem>(updateOrderLevel, m_OctreeCollision);
m_SystemPipeline->AddSystem<PlayerHUD>(updateOrderLevel);
// Collision and TriggerSystem should update after player.
++updateOrderLevel;
m_SystemPipeline->AddSystem<CollisionSystem>(updateOrderLevel, m_OctreeCollision);