Can now blend non unique nodes
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@@ -371,7 +371,7 @@ bool AnimationSystem::OnInputCommand(const Events::InputCommand& e)
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if (entity.Name() == "Assault") {
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{
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.35;
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aeb.Duration = 0.25;
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aeb.NodeName = "Jump";
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aeb.RootNode = entity;
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aeb.Start = true;
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@@ -380,7 +380,7 @@ bool AnimationSystem::OnInputCommand(const Events::InputCommand& e)
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}
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{
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.6;
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aeb.Duration = 0.3;
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aeb.NodeName = "StandCrouchBlend";
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aeb.RootNode = entity;
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aeb.Start = true;
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@@ -496,6 +496,79 @@ bool AnimationSystem::OnInputCommand(const Events::InputCommand& e)
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}
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}
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}
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} else if (e.Command == "LeftTest") {
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auto blendComponents = m_World->GetComponents("BlendAdditive");
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if (blendComponents == nullptr) {
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return false;
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}
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for (auto& bc : *blendComponents) {
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EntityWrapper entity = EntityWrapper(m_World, bc.EntityID);
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if (entity.Name() == "Assault") {
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{
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.1;
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aeb.NodeName = "Left";
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aeb.RootNode = entity;
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aeb.Start = true;
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m_EventBroker->Publish(aeb);
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}
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}
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}
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} else if (e.Command == "RightTest") {
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auto blendComponents = m_World->GetComponents("BlendAdditive");
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if (blendComponents == nullptr) {
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return false;
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}
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for (auto& bc : *blendComponents) {
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EntityWrapper entity = EntityWrapper(m_World, bc.EntityID);
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if (entity.Name() == "Assault") {
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/* {
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.1;
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aeb.NodeName = "Right";
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aeb.RootNode = entity;
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aeb.Start = true;
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m_EventBroker->Publish(aeb);
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}*/
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{
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.3;
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aeb.NodeName = "Right";
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aeb.RootNode = entity;
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aeb.Start = true;
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aeb.Restart = false;
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aeb.AnimationEntity = entity.FirstChildByName("DashRight");
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aeb.Delay = -0.3;
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m_EventBroker->Publish(aeb);
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}
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}
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}
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} else if (e.Command == "ForwardTest") {
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auto blendComponents = m_World->GetComponents("BlendAdditive");
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if (blendComponents == nullptr) {
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return false;
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}
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for (auto& bc : *blendComponents) {
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EntityWrapper entity = EntityWrapper(m_World, bc.EntityID);
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if (entity.Name() == "Assault") {
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{
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.1;
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aeb.NodeName = "Walk";
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aeb.RootNode = entity;
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aeb.Start = true;
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m_EventBroker->Publish(aeb);
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}
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}
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}
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}
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@@ -85,7 +85,7 @@ void AutoBlendQueue::UpdateTime(double dt)
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for (auto it = m_BlendQueue.begin(); it != m_BlendQueue.end();) {
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it->EndTime -= dt;
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it->StartTime -= dt;
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if (it->EndTime < 0) {
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if (it->EndTime <= 0) {
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it = m_BlendQueue.erase(it);
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} else {
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it++;
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@@ -252,16 +252,72 @@ BlendTree::AutoBlendInfo BlendTree::AutoBlendStep(AutoBlendInfo blendInfo)
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lastNode = currentNode;
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currentNode = currentNode->Parent;
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}
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} else if(goalNodes.size() >= 2) {
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std::vector<Node*> sharedParents;
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std::vector<Node*> nodes = goalNodes;
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for (auto it = nodes.begin(); it != nodes.end(); it++) {
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auto next = std::next(it, 1);
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if (next != nodes.end()) {
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Node* commonParent = FirstCommonParent((*it), (*next));
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sharedParents.push_back(commonParent);
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(*next) = commonParent;
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nodes.erase(it);
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it = nodes.begin();
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}
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}
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for (auto it = goalNodes.begin(); it != goalNodes.end(); it++) {
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Node* currentNode = (*it)->Parent;
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Node* lastNode = (*it);
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while (currentNode != nullptr) {
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if (!currentNode->Entity.HasComponent("Blend")) {
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return blendInfo;
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}
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bool ShouldBreak = false;
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for (auto it = sharedParents.begin(); it != sharedParents.end(); it++) {
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if(currentNode == (*it)) {
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ShouldBreak = true;
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}
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}
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if(ShouldBreak) {
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break;
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}
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double startWeight;
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if (blendInfo.StartWeights.find(currentNode->Entity) != blendInfo.StartWeights.end()) {
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startWeight = blendInfo.StartWeights.at(currentNode->Entity);
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} else {
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startWeight = currentNode->Weight;
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blendInfo.StartWeights[currentNode->Entity] = startWeight;
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}
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double goalWeight;
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if (currentNode->Child[0] == lastNode) {
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goalWeight = 0.0;
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} else if (currentNode->Child[1] == lastNode) {
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goalWeight = 1.0;
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}
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double weight = ((goalWeight - startWeight) * blendInfo.progress) + startWeight;
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(double&)currentNode->Entity["Blend"]["Weight"] = weight;
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currentNode->Weight = weight;
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lastNode = currentNode;
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currentNode = currentNode->Parent;
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}
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}
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}
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return blendInfo;
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}
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BlendTree::Node* BlendTree::GetCommonParent(std::string NodeName1, std::string NodeName2)
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{
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std::vector<Node*> nodes1 = FindNodesByName(NodeName1);
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