Add moar optimization thingies and some xml clarifications

This commit is contained in:
FakeShemp
2016-03-10 11:43:11 +01:00
parent ee99821164
commit 68634126e5
2 changed files with 17 additions and 17 deletions
@@ -1,19 +1,19 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<ExplosionEffect xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ExplosionEffect.xsd">
<ExplosionOrigin X="0" Y="0" Z="0"/>
<TimeSinceDeath>0</TimeSinceDeath>
<ExplosionDuration>2</ExplosionDuration>
<TimeSinceDeath>0.0</TimeSinceDeath>
<ExplosionDuration>2.0</ExplosionDuration>
<!--<Gravity>1</Gravity>-->
<!--<GravityForce>1</GravityForce>-->
<!--<ObjectRadius>2</ObjectRadius>-->
<EndColor R="0" G="0" B="0" A="0"/>
<Randomness>0</Randomness>
<RandomnessScalar>1</RandomnessScalar>
<Randomness>false</Randomness>
<RandomnessScalar>1.0</RandomnessScalar>
<Velocity X="2" Y="2"/>
<ColorByDistance>0</ColorByDistance>
<ColorByDistance>false</ColorByDistance>
<!--<Wireframe>0</Wireframe>-->
<ExponentialAccelaration>0</ExponentialAccelaration>
<Pulsate>0</Pulsate>
<Reverse>0</Reverse>
<ColorDistanceScalar>1</ColorDistanceScalar>
<ExponentialAccelaration>false</ExponentialAccelaration>
<Pulsate>false</Pulsate>
<Reverse>false</Reverse>
<ColorDistanceScalar>1.0</ColorDistanceScalar>
</ExplosionEffect>