Added logic for mapping between ServerEntityIDs and LocalEntityIDs removed old code that wasn't used.

Added 1 map to Client and renamed m_ServerToClientMap to m_ServerIDToClientID.

// Good to know
To keep this structure please use insertIntoServerClientMaps() when adding items to them.
m_ServerIDToClientID and m_ClientIDToServerID maps between server EntityIDs and local EntityIDs.
To see if a local EntityID exist in m_ClientIDToServerID use clientServerMapsHasEntity(EntityID clientEntityID);
To see if server EntityID exist in m_ServerIDToClientID use serverClientMapsHasEntity(EntityID serverEntityID);
This commit is contained in:
Jocke
2016-01-14 17:11:54 +01:00
parent db18a45368
commit 696f44a673
5 changed files with 56 additions and 131 deletions
+12 -11
View File
@@ -34,8 +34,6 @@ private:
// Sending message to server logic // Sending message to server logic
int bytesRead = -1; int bytesRead = -1;
char readBuf[INPUTSIZE] = { 0 }; char readBuf[INPUTSIZE] = { 0 };
int snapshotInterval = 33;
std::clock_t previousSnapshotMessage = std::clock();
// Packet loss logic // Packet loss logic
unsigned int m_PacketID = 0; unsigned int m_PacketID = 0;
@@ -46,40 +44,43 @@ private:
World* m_World; World* m_World;
std::string m_PlayerName; std::string m_PlayerName;
int m_PlayerID = -1; int m_PlayerID = -1;
EntityID m_ServerEntityID = std::numeric_limits<EntityID>::max();
// Server Client Lookup map // Server Client Lookup map
// Assumes that root node for client and server is EntityID 0. // Assumes that root node for client and server is EntityID 0.
std::unordered_map<EntityID, EntityID> m_ServerToClientMap;
// Don't Add items to these two maps with insert, use insertIntoServerClientMaps(EntityID, EntityID)!!!!
std::unordered_map<EntityID, EntityID> m_ServerIDToClientID;
std::unordered_map<EntityID, EntityID> m_ClientIDToServerID;
// Network logic // Network logic
PlayerDefinition m_PlayerDefinitions[MAXCONNECTIONS]; PlayerDefinition m_PlayerDefinitions[MAXCONNECTIONS];
SnapshotDefinitions m_NextSnapshot; SnapshotDefinitions m_NextSnapshot;
double m_DurationOfPingTime; double m_DurationOfPingTime;
std::clock_t m_StartPingTime; std::clock_t m_StartPingTime;
// Use to check if we should send disconnect message
// if game is turned of by closing window.
bool m_WasStarted = false;
// Private member functions // Private member functions
void readFromServer(); void readFromServer();
void sendInputEvents();
int receive(char* data, size_t length); int receive(char* data, size_t length);
void send(Packet& packet); void send(Packet& packet);
void connect(); void connect();
void disconnect(); void disconnect();
void ping(); void ping();
void moveMessageHead(char*& data, size_t& length, size_t stepSize);
void parseMessageType(Packet& packet); void parseMessageType(Packet& packet);
void parseEventMessage(Packet& packet);
void updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID, const std::string& componentType); void updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID, const std::string& componentType);
void parseConnect(Packet& packet); void parseConnect(Packet& packet);
void parsePlayerConnected(Packet& packet);
void parsePing(); void parsePing();
void parseServerPing(); void parseServerPing();
void parseSnapshot(Packet& packet); void parseSnapshot(Packet& packet);
void identifyPacketLoss(); void identifyPacketLoss();
bool isConnected(); bool isConnected();
EntityID createPlayer(); EntityID createPlayer();
bool hasMappedEntity(EntityID entityID); // Mapping Logic
// Returns if local EntityID exist in map
bool clientServerMapsHasEntity(EntityID clientEntityID);
// Returns if server EntityID exist in map
bool serverClientMapsHasEntity(EntityID serverEntityID);
void insertIntoServerClientMaps(EntityID serverEntityID, EntityID clientEntityID);
// Events // Events
EventBroker* m_EventBroker; EventBroker* m_EventBroker;
+2 -2
View File
@@ -11,9 +11,9 @@ enum class MessageType
ServerPing, ServerPing,
Message, Message,
Snapshot, Snapshot,
Event,
OnInputCommand, OnInputCommand,
OnPlayerDamage OnPlayerDamage,
PlayerConnected
}; };
#endif #endif
-4
View File
@@ -48,8 +48,6 @@ private:
// Game logic // Game logic
World* m_World; World* m_World;
EventBroker* m_EventBroker; EventBroker* m_EventBroker;
// vec.size() = ammount of players to create, stores playerID's
std::vector<unsigned int> m_PlayersToCreate;
// Packet loss logic // Packet loss logic
unsigned int m_PacketID; unsigned int m_PacketID;
@@ -61,8 +59,6 @@ private:
void readFromClients(); void readFromClients();
void send(Packet& packet, int playerID); void send(Packet& packet, int playerID);
void send(Packet& packet); void send(Packet& packet);
void moveMessageHead(char*& data, size_t& length, size_t stepSize);
void broadcast(std::string message);
void broadcast(Packet& packet); void broadcast(Packet& packet);
void sendSnapshot(); void sendSnapshot();
void sendPing(); void sendPing();
+34 -88
View File
@@ -6,15 +6,13 @@ using namespace boost::asio::ip;
Client::Client(ConfigFile* config) : m_Socket(m_IOService) Client::Client(ConfigFile* config) : m_Socket(m_IOService)
{ {
// Asumes root node is EntityID 0 // Asumes root node is EntityID 0
m_ServerToClientMap.insert(std::make_pair(0, 0)); insertIntoServerClientMaps(0, 0);
// Default is local host // Default is local host
std::string address = config->Get<std::string>("Networking.Address", "127.0.0.1"); std::string address = config->Get<std::string>("Networking.Address", "127.0.0.1");
int port = config->Get<int>("Networking.Port", 13); int port = config->Get<int>("Networking.Port", 13);
m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address::from_string(address), port); m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address::from_string(address), port);
// Set up network stream // Set up network stream
m_PlayerName = config->Get<std::string>("Networking.Name", "Raptorcopter"); m_PlayerName = config->Get<std::string>("Networking.Name", "Raptorcopter");
m_NextSnapshot.InputForward = "";
m_NextSnapshot.InputRight = "";
} }
Client::~Client() Client::~Client()
@@ -22,7 +20,6 @@ Client::~Client()
void Client::Start(World* world, EventBroker* eventBroker) void Client::Start(World* world, EventBroker* eventBroker)
{ {
m_WasStarted = true;
m_EventBroker = eventBroker; m_EventBroker = eventBroker;
m_World = world; m_World = world;
@@ -47,58 +44,6 @@ void Client::readFromServer()
parseMessageType(packet); parseMessageType(packet);
} }
} }
std::clock_t currentTime = std::clock();
if (snapshotInterval < (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC)) {
if (isConnected()) {
//sendSnapshotToServer();
}
previousSnapshotMessage = currentTime;
}
}
void Client::sendInputEvents()
{
// Reset previous key state in snapshot.
m_NextSnapshot.InputForward = "";
m_NextSnapshot.InputRight = "";
auto player = m_World->GetComponent(m_PlayerDefinitions[m_PlayerID].EntityID, "Player");
// See if any movement keys are down
// We dont care if it's overwritten by later
// if statement. Watcha gonna do, right!
if (player["Forward"]) {
m_NextSnapshot.InputForward = "+Forward";
}
if (player["Left"]) {
m_NextSnapshot.InputRight = "-Right";
}
if (player["Back"]) {
m_NextSnapshot.InputForward = "-Forward";
}
if (player["Right"]) {
m_NextSnapshot.InputRight = "+Right";
}
if (m_NextSnapshot.InputForward != "") {
Packet packet(MessageType::Event, m_SendPacketID);
packet.WriteString(m_NextSnapshot.InputForward);
send(packet);
} else {
Packet packet(MessageType::Event, m_SendPacketID);
packet.WriteString("0Forward");
send(packet);
}
if (m_NextSnapshot.InputRight != "") {
Packet packet(MessageType::Event, m_SendPacketID);
packet.WriteString(m_NextSnapshot.InputRight);
send(packet);
} else {
Packet packet(MessageType::Event, m_SendPacketID);
packet.WriteString("0Right");
send(packet);
}
} }
void Client::parseMessageType(Packet& packet) void Client::parseMessageType(Packet& packet)
@@ -130,9 +75,8 @@ void Client::parseMessageType(Packet& packet)
break; break;
case MessageType::Disconnect: case MessageType::Disconnect:
break; break;
case MessageType::Event: case MessageType::PlayerConnected:
parseEventMessage(packet); parsePlayerConnected(packet);
break;
default: default:
break; break;
} }
@@ -140,10 +84,19 @@ void Client::parseMessageType(Packet& packet)
void Client::parseConnect(Packet& packet) void Client::parseConnect(Packet& packet)
{ {
// Set your own player id
m_PlayerID = packet.ReadPrimitive<int>(); m_PlayerID = packet.ReadPrimitive<int>();
m_ServerEntityID = packet.ReadPrimitive<EntityID>();
// Map ServerEntityID and your PlayerID
LOG_INFO("%i: I am player: %i", m_PacketID, m_PlayerID); LOG_INFO("%i: I am player: %i", m_PacketID, m_PlayerID);
} }
void Client::parsePlayerConnected(Packet & packet)
{
// Map ServerEntityID and other player's PlayerID
LOG_INFO("A Player connected");
}
void Client::parsePing() void Client::parsePing()
{ {
m_DurationOfPingTime = 1000 * (std::clock() - m_StartPingTime) / static_cast<double>(CLOCKS_PER_SEC); m_DurationOfPingTime = 1000 * (std::clock() - m_StartPingTime) / static_cast<double>(CLOCKS_PER_SEC);
@@ -157,19 +110,6 @@ void Client::parseServerPing()
send(packet); send(packet);
} }
void Client::parseEventMessage(Packet& packet)
{
int Id = -1;
std::string command = packet.ReadString();
if (command.find("+Player") != std::string::npos) {
Id = packet.ReadPrimitive<int>();
// Sett Player name
m_PlayerDefinitions[Id].Name = command.erase(0, 7);
} else {
LOG_INFO("%i: Event message: %s", m_PacketID, command.c_str());
}
}
void Client::updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID, const std::string& componentType) void Client::updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID, const std::string& componentType)
{ {
for (auto field : componentInfo.FieldsInOrder) { for (auto field : componentInfo.FieldsInOrder) {
@@ -194,9 +134,9 @@ void Client::parseSnapshot(Packet& packet)
EntityID receivedParentEntityID = packet.ReadPrimitive<EntityID>(); EntityID receivedParentEntityID = packet.ReadPrimitive<EntityID>();
ComponentInfo componentInfo = m_World->GetComponents(componentType)->ComponentInfo(); ComponentInfo componentInfo = m_World->GetComponents(componentType)->ComponentInfo();
// Check if the received EntityID is mapped to one of our local EntityIDs // Check if the received EntityID is mapped to one of our local EntityIDs
if (hasMappedEntity(receivedEntityID)) { if (clientServerMapsHasEntity(receivedEntityID)) {
// Get the local EntityID // Get the local EntityID
EntityID entityID = m_ServerToClientMap.at(receivedEntityID); EntityID entityID = m_ServerIDToClientID.at(receivedEntityID);
// Check if the component exists // Check if the component exists
if (m_World->HasComponent(entityID, componentType)) { if (m_World->HasComponent(entityID, componentType)) {
// If the entity and the component exists update it // If the entity and the component exists update it
@@ -213,7 +153,7 @@ void Client::parseSnapshot(Packet& packet)
// Create Entity // Create Entity
// If entity dosen't exist // If entity dosen't exist
EntityID newEntityID = m_World->CreateEntity(); EntityID newEntityID = m_World->CreateEntity();
m_ServerToClientMap.insert(std::make_pair(receivedEntityID, newEntityID)); insertIntoServerClientMaps(receivedEntityID, newEntityID);
// Check if EntityIDs are out of sync // Check if EntityIDs are out of sync
if (newEntityID != receivedEntityID) { if (newEntityID != receivedEntityID) {
LOG_INFO("Client::parseSnapshot(Packet& packet): Newly created EntityID is not the \ LOG_INFO("Client::parseSnapshot(Packet& packet): Newly created EntityID is not the \
@@ -228,15 +168,15 @@ void Client::parseSnapshot(Packet& packet)
// Parent Logic // Parent Logic
// Don't need to check if receivedEntityID is mapped. (It should have been set) // Don't need to check if receivedEntityID is mapped. (It should have been set)
if (receivedParentEntityID != std::numeric_limits<EntityID>::max()) { if (receivedParentEntityID != std::numeric_limits<EntityID>::max()) {
if (hasMappedEntity(receivedParentEntityID)) { if (clientServerMapsHasEntity(receivedParentEntityID)) {
m_World->SetParent(m_ServerToClientMap.at(receivedEntityID), m_ServerToClientMap.at(receivedParentEntityID)); m_World->SetParent(m_ServerIDToClientID.at(receivedEntityID), m_ServerIDToClientID.at(receivedParentEntityID));
// If Parent dosen't exist create one and map receivedParentEntityID to it. // If Parent dosen't exist create one and map receivedParentEntityID to it.
} else { } else {
// Create the new parent and add it to map // Create the new parent and add it to map
EntityID newParentEntityID = m_World->CreateEntity(); EntityID newParentEntityID = m_World->CreateEntity();
m_ServerToClientMap.insert(std::make_pair(receivedParentEntityID, newParentEntityID)); insertIntoServerClientMaps(receivedParentEntityID, newParentEntityID);
// Set the newly created Entity as parent. // Set the newly created Entity as parent.
m_World->SetParent(m_ServerToClientMap.at(receivedEntityID), newParentEntityID); m_World->SetParent(m_ServerIDToClientID.at(receivedEntityID), newParentEntityID);
} }
} }
} }
@@ -252,7 +192,7 @@ int Client::receive(char* data, size_t length)
0, error); 0, error);
if (error) { if (error) {
LOG_ERROR("receive: %s", error.message().c_str()); //LOG_ERROR("receive: %s", error.message().c_str());
} }
return bytesReceived; return bytesReceived;
} }
@@ -288,12 +228,6 @@ void Client::ping()
send(packet); send(packet);
} }
void Client::moveMessageHead(char*& data, size_t& length, size_t stepSize)
{
data += stepSize;
length -= stepSize;
}
bool Client::OnInputCommand(const Events::InputCommand & e) bool Client::OnInputCommand(const Events::InputCommand & e)
{ {
if (e.Command == "ConnectToServer") { // Connect for now if (e.Command == "ConnectToServer") { // Connect for now
@@ -351,7 +285,19 @@ EntityID Client::createPlayer()
return entityID; return entityID;
} }
bool Client::hasMappedEntity(EntityID entityID) bool Client::clientServerMapsHasEntity(EntityID clientEntityID)
{ {
return m_ServerToClientMap.find(entityID) != m_ServerToClientMap.end(); return m_ClientIDToServerID.find(clientEntityID) != m_ClientIDToServerID.end();
}
bool Client::serverClientMapsHasEntity(EntityID serverEntityID)
{
return m_ServerIDToClientID.find(serverEntityID) != m_ServerIDToClientID.end();
}
void Client::insertIntoServerClientMaps(EntityID serverEntityID, EntityID clientEntityID)
{
m_ServerIDToClientID.insert(std::make_pair(serverEntityID, clientEntityID));
m_ClientIDToServerID.insert(std::make_pair(clientEntityID, serverEntityID));
} }
+8 -26
View File
@@ -50,7 +50,7 @@ void Server::readFromClients()
// Time out logic // Time out logic
if (checkTimeOutInterval < (1000 * (currentTime - timOutTimer) / (double)CLOCKS_PER_SEC)) { if (checkTimeOutInterval < (1000 * (currentTime - timOutTimer) / (double)CLOCKS_PER_SEC)) {
//checkForTimeOuts(); checkForTimeOuts();
timOutTimer = currentTime; timOutTimer = currentTime;
} }
} }
@@ -80,8 +80,6 @@ void Server::parseMessageType(Packet& packet)
case MessageType::Disconnect: case MessageType::Disconnect:
parseDisconnect(); parseDisconnect();
break; break;
case MessageType::Event:
break;
case MessageType::OnInputCommand: case MessageType::OnInputCommand:
parseOnInputCommand(packet); parseOnInputCommand(packet);
break; break;
@@ -120,23 +118,6 @@ void Server::send(Packet & packet)
0); 0);
} }
void Server::moveMessageHead(char *& data, size_t & length, size_t stepSize)
{
data += stepSize;
length -= stepSize;
}
void Server::broadcast(std::string message)
{
Packet packet(MessageType::Event, m_SendPacketID);
packet.WriteString(message);
for (int i = 0; i < MAXCONNECTIONS; i++) {
if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) {
send(packet, i);
}
}
}
void Server::broadcast(Packet& packet) void Server::broadcast(Packet& packet)
{ {
for (int i = 0; i < MAXCONNECTIONS; ++i) { for (int i = 0; i < MAXCONNECTIONS; ++i) {
@@ -214,7 +195,7 @@ void Server::checkForTimeOuts()
void Server::disconnect(int i) void Server::disconnect(int i)
{ {
broadcast("A player disconnected"); //broadcast("A player disconnected");
LOG_INFO("Player %i disconnected/timed out", i); LOG_INFO("Player %i disconnected/timed out", i);
// Remove enteties and stuff // Remove enteties and stuff
@@ -234,7 +215,7 @@ void Server::parseOnInputCommand(Packet& packet)
} }
void Server::parseOnPlayerDamage(Packet & packet) void Server::parseOnPlayerDamage(Packet & packet)
{ {
Events::PlayerDamage e; Events::PlayerDamage e;
e.DamageAmount = packet.ReadPrimitive<double>(); e.DamageAmount = packet.ReadPrimitive<double>();
e.PlayerDamagedID = packet.ReadPrimitive<EntityID>(); e.PlayerDamagedID = packet.ReadPrimitive<EntityID>();
@@ -264,15 +245,16 @@ void Server::parseConnect(Packet& packet)
LOG_INFO("Player \"%s\" connected on IP: %s", m_PlayerDefinitions[i].Name.c_str(), m_PlayerDefinitions[i].Endpoint.address().to_string().c_str()); LOG_INFO("Player \"%s\" connected on IP: %s", m_PlayerDefinitions[i].Name.c_str(), m_PlayerDefinitions[i].Endpoint.address().to_string().c_str());
// Send a message to the player that connected
Packet packet(MessageType::Connect, m_SendPacketID); Packet packet(MessageType::Connect, m_SendPacketID);
packet.WritePrimitive<int>(i); // Player ID packet.WritePrimitive<int>(i); // Player ID
packet.WritePrimitive<EntityID>(m_PlayerDefinitions[i].EntityID); // Entity ID
send(packet, i); send(packet, i);
// Send notification that a player has connected // Send notification that a player has connected
std::string str = m_PacketID + "Player " + m_PlayerDefinitions[i].Name + " connected on: " Packet notificationPacket(MessageType::PlayerConnected, m_PacketID);
+ m_PlayerDefinitions[i].Endpoint.address().to_string(); broadcast(notificationPacket);
broadcast(str);
break; break;
} }
} }