Adding a clear here makes AMD drivers NOT crash for some reason. We're fixing the symptom but not the underlying cause.
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@@ -27,7 +27,7 @@ void DrawColorCorrectionPass::Draw(GLuint sceneTexture, GLuint bloomTexture, GLf
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DrawScreenQuadPassState state = DrawScreenQuadPassState();
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DrawScreenQuadPassState state = DrawScreenQuadPassState();
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m_ColorCorrectionProgram->Bind();
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m_ColorCorrectionProgram->Bind();
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//glClear(GL_COLOR_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT);
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glUniform1f(glGetUniformLocation(m_ColorCorrectionProgram->GetHandle(), "Exposure"), exposure);
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glUniform1f(glGetUniformLocation(m_ColorCorrectionProgram->GetHandle(), "Exposure"), exposure);
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glUniform1f(glGetUniformLocation(m_ColorCorrectionProgram->GetHandle(), "Gamma"), gamma);
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glUniform1f(glGetUniformLocation(m_ColorCorrectionProgram->GetHandle(), "Gamma"), gamma);
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