Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts: # include/Engine/Rendering/Renderer.h # src/Engine/Rendering/PickingPass.cpp # src/Engine/Rendering/Renderer.cpp
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@@ -48,7 +48,6 @@ void PickingPass::Draw(RenderScene& scene)
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PickingPassState* state = new PickingPassState(m_PickingBuffer.GetHandle());
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//TODO: Render: Add code for more jobs than modeljobs.
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GLuint ShaderHandle = m_PickingProgram->GetHandle();
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m_PickingProgram->Bind();
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@@ -76,9 +75,9 @@ void PickingPass::Draw(RenderScene& scene)
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m_EntityColors[std::make_tuple(pickInfo.Entity, pickInfo.World, pickInfo.Camera)] = glm::ivec2(pickColor[0], pickColor[1]);
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if (m_ColorCounter[0] > 255) {
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m_ColorCounter[0] = 0;
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m_ColorCounter[1]++;;
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m_ColorCounter[1]++;
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} else {
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m_ColorCounter[0]++;;
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m_ColorCounter[0]++;
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}
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}
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