fixes
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@@ -67,6 +67,7 @@ private:
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glm::vec3 Normal;
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float d;
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};
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struct Frustum {
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Plane Planes[4];
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};
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@@ -90,6 +91,7 @@ private:
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float Amount;
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glm::vec2 Padding;
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};
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LightGrid m_LightGrid[80*45];
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int m_LightOffset = 0;
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