Initial work on PlayerMovementSystem
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@@ -15,8 +15,6 @@
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#include "Core/EKeyDown.h"
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#include "Core/EntityFilePreprocessor.h"
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#include "Core/SystemPipeline.h"
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#include "RaptorCopterSystem.h"
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#include "PlayerSystem.h"
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#include "Editor/EditorSystem.h"
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#include "Core/EntityFile.h"
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#include "Core/EntityFileParser.h"
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@@ -6,9 +6,9 @@
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#include "Common.h"
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#include "Core/System.h"
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#include "Core\EPlayerDamage.h";
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#include "Core\EPlayerHealthPickup.h";
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#include "Core\EPlayerDeath.h";
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#include "Core/EPlayerDamage.h"
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#include "Core/EPlayerHealthPickup.h"
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#include "Core/EPlayerDeath.h"
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#include <tuple>
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#include <vector>
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@@ -1,11 +1,13 @@
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#include "Common.h"
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#include "GLM.h"
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#include "Core/System.h"
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class PlayerMovementSystem : public PureSystem
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{
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public:
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PlayerMovementSystem(EventBroker* eventBroker)
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: PureSystem(eventBroker, "Player")
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: System(eventBroker)
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, PureSystem("Player")
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{ }
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virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt);
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