Initial work on PlayerMovementSystem

This commit is contained in:
2016-01-14 17:03:42 +01:00
parent 986af01091
commit 6ad1839def
22 changed files with 146 additions and 30 deletions
+5 -1
View File
@@ -2,7 +2,10 @@
#include "Collision/CollidableOctreeSystem.h"
#include "Collision/TriggerSystem.h"
#include "Collision/CollisionSystem.h"
#include "Game/HealthSystem.h"
#include "Systems/RaptorCopterSystem.h"
#include "Systems/PlayerSystem.h"
#include "Systems/HealthSystem.h"
#include "Systems/PlayerMovementSystem.h"
#include "Core/EntityFileWriter.h"
Game::Game(int argc, char* argv[])
@@ -69,6 +72,7 @@ Game::Game(int argc, char* argv[])
m_SystemPipeline->AddSystem<PlayerSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<EditorSystem>(updateOrderLevel, m_Renderer);
m_SystemPipeline->AddSystem<HealthSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<PlayerMovementSystem>(updateOrderLevel);
// Populate Octree with collidables
++updateOrderLevel;
m_SystemPipeline->AddSystem<CollidableOctreeSystem>(updateOrderLevel, m_OctreeCollision);