Resolution fix in render stages //Tobias

This commit is contained in:
viktorljung
2016-01-25 00:07:17 +01:00
parent 79fe7693a6
commit 6aeb281249
8 changed files with 25 additions and 15 deletions
+1 -1
View File
@@ -12,7 +12,7 @@ uniform float weight[5] = float[](0.227027, 0.1945946, 0.1216216, 0.054054, 0.01
void main()
{
vec2 tex_offset = 1.0 / textureSize(Texture, 0);
vec2 tex_offset = 1.0 / textureSize2D(Texture, 0);
vec3 result = texture(Texture, Input.TextureCoordinate).rgb * weight[0];
for(int i = 1; i < 5; ++i) {
+1 -1
View File
@@ -12,7 +12,7 @@ uniform float weight[5] = float[](0.227027, 0.1945946, 0.1216216, 0.054054, 0.01
void main()
{
vec2 tex_offset = 1.0 / textureSize(Texture, 0);
vec2 tex_offset = 1.0 / textureSize2D(Texture, 0);
vec3 result = texture(Texture, Input.TextureCoordinate).rgb * weight[0];
for(int i = 1; i < 5; ++i) {