Fixed depth sorting for HUD elements.

This commit is contained in:
Tleety
2016-02-11 15:27:07 +01:00
parent 9f657ada4e
commit 6ba1e95da7
6 changed files with 18 additions and 32 deletions
+1
View File
@@ -4,4 +4,5 @@
<GlowMap></GlowMap>
<Color R="1" G="1" B="1" A="1"/>
<Visible>true</Visible>
<DepthSort>true</DepthSort>
</Sprite>
+3
View File
@@ -21,6 +21,9 @@
<xs:element name="Visible" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>Whether the model is visible or not</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="DepthSort" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>Whether the sprite should be sorted with depth or not. Only use false for textures that are on HUD</xs:documentation></xs:annotation>
</xs:element>
</xs:all>
</xs:complexType>
</xs:element>