diff --git a/src/Engine/Network/Client.cpp b/src/Engine/Network/Client.cpp index e07bcf7a..d6e8f4c5 100644 --- a/src/Engine/Network/Client.cpp +++ b/src/Engine/Network/Client.cpp @@ -234,11 +234,11 @@ bool Client::OnInputCommand(const Events::InputCommand & e) { if (e.Command == "ConnectToServer") { // Connect for now connect(); - LOG_DEBUG("Client::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID); + //LOG_DEBUG("Client::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID); return true; } else { m_InputCommandBuffer.push_back(e); - LOG_INFO("Client::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID); + //LOG_DEBUG("Client::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID); return true; } return false; diff --git a/src/Engine/Network/Server.cpp b/src/Engine/Network/Server.cpp index 2563d9b1..422d6523 100644 --- a/src/Engine/Network/Server.cpp +++ b/src/Engine/Network/Server.cpp @@ -226,7 +226,7 @@ void Server::parseOnInputCommand(Packet& packet) e.PlayerID = playerID; // Set correct player id e.Value = packet.ReadPrimitive(); m_EventBroker->Publish(e); - LOG_DEBUG("Server::parseOnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID); + LOG_INFO("Server::parseOnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID); } } } @@ -332,6 +332,6 @@ EntityID Server::createPlayer() bool Server::OnInputCommand(const Events::InputCommand & e) { - LOG_INFO("Server::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID); + //LOG_INFO("Server::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID); return true; }