Glow Intencity can now be changed in the model component.
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@@ -108,6 +108,7 @@ struct ModelJob : RenderJob
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EndIndex = matGroup->EndIndex;
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Matrix = matrix;
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Color = modelComponent["Color"];
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GlowIntencity = ((double)modelComponent["GlowIntensity"]);
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Entity = modelComponent.EntityID;
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glm::vec3 abspos = Transform::AbsolutePosition(world, modelComponent.EntityID);
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glm::vec3 worldpos = glm::vec3(camera->ViewMatrix() * glm::vec4(abspos, 1));
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@@ -170,7 +171,7 @@ struct ModelJob : RenderJob
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::Skeleton::AnimationOffset AnimationOffset;
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float GlowIntencity = 8.0;
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glm::vec4 DiffuseColor;
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glm::vec4 SpecularColor;
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glm::vec4 IncandescenceColor;
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