Merge remote-tracking branch 'origin/master' into ExplosionEffectV2
# Conflicts: # resources/Schema/Components/ExplosionEffect.xml # resources/Shaders/ExplosionEffect.geom.glsl # src/Game/Systems/ExplosionEffectSystem.cpp
This commit is contained in:
@@ -28,4 +28,5 @@ P=SwitchToPlayer
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||||
K=TakeDamage,1500
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||||
F2=PerformanceTimingResetAllTimers
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||||
F3=PerformanceTimingCreateExcelData
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||||
F4=SwapToClassPick
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||||
Comma=SwapToClassPick
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||||
Period=SwapToTeamPick
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||||
@@ -65,4 +65,7 @@
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||||
<xs:include schemaLocation="Components/InputCmdButton.xsd"/>
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||||
<xs:include schemaLocation="Components/ScoreScreen.xsd"/>
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||||
<xs:include schemaLocation="Components/ScoreIdentity.xsd"/>
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||||
<xs:include schemaLocation="Components/NetworkComponent.xsd"/>
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||||
<xs:include schemaLocation="Components/ServerIdentity.xsd"/>
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<xs:include schemaLocation="Components/ServerList.xsd"/>
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</xs:schema>
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@@ -4,7 +4,7 @@
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<Time>0</Time>
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<Play>false</Play>
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||||
<Reverse>false</Reverse>
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<Speed>0</Speed>
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||||
<Speed>1</Speed>
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||||
<Loop>true</Loop>
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<Additive>false</Additive>
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</Animation>
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@@ -3,6 +3,8 @@
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<ExplosionOrigin X="0" Y="0" Z="0"/>
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<TimeSinceDeath>0.0</TimeSinceDeath>
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<ExplosionDuration>2.0</ExplosionDuration>
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<Speed>1</Speed>
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<Delay>0</Delay>
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<!--<Gravity>1</Gravity>-->
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<!--<GravityForce>1</GravityForce>-->
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<!--<ObjectRadius>2</ObjectRadius>-->
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@@ -18,6 +18,8 @@
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<xs:element name="ExplosionDuration" type="t:double" minOccurs="0">
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<xs:annotation><xs:documentation>How many seconds the death animation should be</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="Speed" type="t:double" minOccurs="0"/>
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<xs:element name="Delay" type="t:double" minOccurs="0"/>
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<!--<xs:element name="Gravity" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>Enable/disable gravity</xs:documentation></xs:annotation>
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</xs:element>-->
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@@ -8,5 +8,6 @@
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<NormalMap>true</NormalMap>
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<SpecularMap>true</SpecularMap>
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<GlowMap>true</GlowMap>
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<Shadow>true</Shadow>
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<GlowIntensity>3.0</GlowIntensity>
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</Model>
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@@ -36,6 +36,9 @@
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<xs:element name="GlowIntensity" type="t:double" minOccurs="0">
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<xs:annotation><xs:documentation>Intensity of the glow map</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="Shadow" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>Whether the object cast/recieve shadows or not</xs:documentation></xs:annotation>
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</xs:element>
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</xs:all>
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</xs:complexType>
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</xs:element>
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@@ -0,0 +1,3 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<NetworkComponent xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="NetworkComponent.xsd">
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</NetworkComponent>
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@@ -0,0 +1,10 @@
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<?xml version="1.0"?>
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:element name="NetworkComponent">
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<xs:annotation>
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<xs:documentation>If an entity has this component, it will be broadcasted to clients in a snapshot.</xs:documentation>
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</xs:annotation>
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</xs:element>
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</xs:schema>
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@@ -0,0 +1,7 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<ServerIdentity xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ServerIdentity.xsd">
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<IP>123.123.123.123</IP>
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<Port>65999</Port>
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<ServerName>UnkownServer</ServerName>
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<PlayersConnected>0</PlayersConnected>
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</ServerIdentity>
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@@ -0,0 +1,23 @@
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<?xml version="1.0"?>
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:element name="ServerIdentity">
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<xs:annotation><xs:documentation>A component for tracking the data of servers in the serverlist.</xs:documentation></xs:annotation>
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<xs:complexType>
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<xs:all>
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<xs:element name="IP" type="t:string" minOccurs="0">
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<xs:annotation><xs:documentation>The IP adress of the server.</xs:documentation></xs:annotation>
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||||
</xs:element>
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||||
<xs:element name="Port" type="t:int" minOccurs="0">
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<xs:annotation><xs:documentation>Port used to connect to the server.</xs:documentation></xs:annotation>
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||||
</xs:element>
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<xs:element name="ServerName" type="t:string" minOccurs="0">
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<xs:annotation><xs:documentation>Name of the server.</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="PlayersConnected" type="t:int" minOccurs="0">
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<xs:annotation><xs:documentation>Amount of players connected to the server.</xs:documentation></xs:annotation>
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</xs:element>
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||||
</xs:all>
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||||
</xs:complexType>
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||||
</xs:element>
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</xs:schema>
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@@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<ServerList xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ServerList.xsd">
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<TotalIdentities>0</TotalIdentities>
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<NextPosition>0</NextPosition>
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<Offset X="0.0" Y="0.0" Z="0.0"/>
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||||
</ServerList>
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||||
@@ -0,0 +1,20 @@
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||||
<?xml version="1.0"?>
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||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:element name="ServerList">
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<xs:annotation><xs:documentation>The menulist where servers will be listed.</xs:documentation></xs:annotation>
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<xs:complexType>
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<xs:all>
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<xs:element name="TotalIdentities" type="t:int" minOccurs="0">
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<xs:annotation><xs:documentation>The amount of server identities in this list.</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="NextPosition" type="t:int" minOccurs="0">
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<xs:annotation><xs:documentation>Where the next serverIdentity should be placed.</xs:documentation></xs:annotation>
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</xs:element>
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||||
<xs:element name="Offset" type="t:Vector" minOccurs="0">
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||||
<xs:annotation><xs:documentation>How much offset should be applied per position</xs:documentation></xs:annotation>
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||||
</xs:element>
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||||
</xs:all>
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||||
</xs:complexType>
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||||
</xs:element>
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||||
</xs:schema>
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||||
@@ -1,4 +1,4 @@
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<ShieldAbility xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ShieldAbility.xsd">
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||||
<CoolDownMaxTimer>2.0</CoolDownMaxTimer>
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||||
<Active>false</Active>
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||||
</ShieldAbility>
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||||
@@ -9,8 +9,8 @@
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||||
</xs:annotation>
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||||
<xs:complexType>
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||||
<xs:all>
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<xs:element name="CoolDownMaxTimer" type="t:double" minOccurs="0">
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||||
<xs:annotation><xs:documentation>This is the cooldown on shield</xs:documentation></xs:annotation>
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||||
<xs:element name="Active" type="t:bool" minOccurs="0">
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||||
<xs:annotation><xs:documentation>If the shield is active or not</xs:documentation></xs:annotation>
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||||
</xs:element>
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||||
</xs:all>
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||||
</xs:complexType>
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||||
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||||
@@ -5,4 +5,5 @@
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||||
<Color R="1" G="1" B="1" A="1"/>
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||||
<Visible>true</Visible>
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||||
<DepthSort>true</DepthSort>
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||||
<BlurBackground>false</BlurBackground>
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</Sprite>
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@@ -24,6 +24,9 @@
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<xs:element name="DepthSort" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>Whether the sprite should be sorted with depth or not. Only use false for textures that are on HUD</xs:documentation></xs:annotation>
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||||
</xs:element>
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||||
<xs:element name="BlurBackground" type="t:bool" minOccurs="0">
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||||
<xs:annotation><xs:documentation>Wether the background should be blurred begind this sprite.</xs:documentation></xs:annotation>
|
||||
</xs:element>
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||||
</xs:all>
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||||
</xs:complexType>
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||||
</xs:element>
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||||
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||||
@@ -1,98 +0,0 @@
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<Entity name="AmmunitionHUD" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:AmmunitionHUD/>
|
||||
<c:Transform>
|
||||
<Position X="-0.0430000015" Y="0.131501317" Z="-0.0670000017"/>
|
||||
<Scale X="0.400000006" Y="0.400000006" Z="0.400000006"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity name="AmmunitionHUDBackground">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<Color A="0.588235319" B="0" G="0" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-0.00200000009"/>
|
||||
<Scale X="0.119999997" Y="0.119999997" Z="0.119999997"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="MagazineAmmo">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>0</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Ammo">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>360</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="5.2833886e-05" Y="-0.0407950208" Z="0"/>
|
||||
<Scale X="0.0399999991" Y="0.0399999991" Z="0.0399999991"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="-0.00200000009" Y="0.00400000019" Z="-0.00100000005"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="MagazineAmmo">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>0</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="0" G="0" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Ammo">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>360</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="0" G="0" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="5.2833886e-05" Y="-0.0407950208" Z="0"/>
|
||||
<Scale X="0.0399999991" Y="0.0399999991" Z="0.0399999991"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -2,6 +2,7 @@
|
||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:NetworkComponent/>
|
||||
<c:AmmoPickup/>
|
||||
<c:Model>
|
||||
<Resource>Models/Props/PickUps/AmmoPickUp.mesh</Resource>
|
||||
|
||||
@@ -1,46 +1,102 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="PrimaryBlendTree" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
<Entity name="Hands" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>Idle</Pose1>
|
||||
<Pose2>WeaponAction</Pose2>
|
||||
<Weight>0</Weight>
|
||||
<SubTreeRoot>true</SubTreeRoot>
|
||||
</c:Blend>
|
||||
<c:BlendAdditive>
|
||||
<Adder>MovementBlend</Adder>
|
||||
<Receiver>FinalBlend</Receiver>
|
||||
</c:BlendAdditive>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Assault/FirstPersonAssaultBlue.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity name="WeaponAction">
|
||||
<Entity name="FinalBlend">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>Fire</Pose1>
|
||||
<Pose2>Reload</Pose2>
|
||||
<Weight>1</Weight>
|
||||
<Pose1>BlendTreeAssaultWeapon</Pose1>
|
||||
<Pose2>BlendTreeSecondaryWeapon</Pose2>
|
||||
<Weight>0</Weight>
|
||||
<SubTreeRoot>true</SubTreeRoot>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Fire">
|
||||
<Entity name="BlendTreeAssaultWeapon">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>Fire</Pose1>
|
||||
<Pose2>Reload</Pose2>
|
||||
<Weight>0</Weight>
|
||||
<SubTreeRoot>true</SubTreeRoot>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Reload">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>ReloadSwitchF</AnimationName>
|
||||
<Speed>0.5</Speed>
|
||||
<Loop>false</Loop>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Fire">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>ShootRifleF</AnimationName>
|
||||
<Speed>1</Speed>
|
||||
<Loop>false</Loop>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="BlendTreeSecondaryWeapon">
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="MovementBlend">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>Idle</Pose1>
|
||||
<Pose2>Run</Pose2>
|
||||
<Weight>0</Weight>
|
||||
<SubTreeRoot>true</SubTreeRoot>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Run">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>ShootShotgunF</AnimationName>
|
||||
<AnimationName>RunF</AnimationName>
|
||||
<Speed>1</Speed>
|
||||
<Play>true</Play>
|
||||
<Loop>false</Loop>
|
||||
<Additive>true</Additive>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Reload">
|
||||
<Entity name="Idle">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>ReloadSwitchF</AnimationName>
|
||||
<Time>0.58991607886241582</Time>
|
||||
<AnimationName>IdleF</AnimationName>
|
||||
<Speed>1</Speed>
|
||||
<Play>true</Play>
|
||||
<Additive>true</Additive>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
@@ -48,17 +104,116 @@
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Idle">
|
||||
<Entity name="ViewModel">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>IdleF</AnimationName>
|
||||
<Time>0.14837891922093149</Time>
|
||||
<Speed>1</Speed>
|
||||
<Play>true</Play>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||
</c:BoneAttachment>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.120748274" Y="-0.228437141" Z="-0.181454718"/>
|
||||
<Orientation X="0.0104048206" Y="-0.00268219248" Z="0.0428443849"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
<Children>
|
||||
<Entity name="WeaponMuzzle">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.00800000038" Y="0.0920000076" Z="-0.416000009"/>
|
||||
<Orientation X="6.2760005" Y="0.00500000035" Z="0.00600000005"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ReloadSpawner">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/WeaponAssaultReloadEffectView.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="AmmoHUD">
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Ammo_Joint</BoneName>
|
||||
<ScaleOffset X="0.5" Y="0.5" Z="1"/>
|
||||
<InheritScale>true</InheritScale>
|
||||
</c:BoneAttachment>
|
||||
<c:Transform>
|
||||
<Position X="0.0540266186" Y="-0.0954354703" Z="-0.255526125"/>
|
||||
<Orientation X="0.000684258412" Y="0.077423811" Z="0.00118651299"/>
|
||||
<Scale X="0.50000006" Y="0.500000477" Z="1.00000083"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Background">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="0.588235319" B="0" G="0" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-0.00200000009"/>
|
||||
<Scale X="0.119999997" Y="0.119999997" Z="0.119999997"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Text">
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="MagazineAmmo">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>32</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
||||
</c:Text>
|
||||
<c:TextFieldReader>
|
||||
<ParentEntityName>PlayerAssault</ParentEntityName>
|
||||
<ComponentType>AssaultWeapon</ComponentType>
|
||||
<Field>MagazineAmmo</Field>
|
||||
</c:TextFieldReader>
|
||||
<c:Transform>
|
||||
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Ammo">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>320</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
||||
</c:Text>
|
||||
<c:TextFieldReader>
|
||||
<ParentEntityName>PlayerAssault</ParentEntityName>
|
||||
<ComponentType>AssaultWeapon</ComponentType>
|
||||
<Field>Ammo</Field>
|
||||
</c:TextFieldReader>
|
||||
<c:Transform>
|
||||
<Position X="5.2833886e-05" Y="-0.0407950208" Z="0"/>
|
||||
<Scale X="0.0399999991" Y="0.0399999991" Z="0.0399999991"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
|
||||
@@ -0,0 +1,159 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="Hands" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:BlendAdditive>
|
||||
<Adder>MovementBlend</Adder>
|
||||
<Receiver>FinalBlend</Receiver>
|
||||
</c:BlendAdditive>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Defender/FirstPersonDefenderBlue.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity name="FinalBlend">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>BlendTreeDefenderWeapon</Pose1>
|
||||
<Pose2>BlendTreeSecondaryWeapon</Pose2>
|
||||
<Weight>0</Weight>
|
||||
<SubTreeRoot>true</SubTreeRoot>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="BlendTreeDefenderWeapon">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>ActionBlend</Pose1>
|
||||
<Pose2>Shield</Pose2>
|
||||
<Weight>0</Weight>
|
||||
<SubTreeRoot>true</SubTreeRoot>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Shield">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>ActivateDeactiveShieldF</AnimationName>
|
||||
<Time>1</Time>
|
||||
<Speed>1</Speed>
|
||||
<Loop>false</Loop>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ActionBlend">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>Idle</Pose1>
|
||||
<Pose2>ActionBlend2</Pose2>
|
||||
<Weight>0</Weight>
|
||||
<SubTreeRoot>true</SubTreeRoot>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Idle">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>IdleF</AnimationName>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ActionBlend2">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>Fire</Pose1>
|
||||
<Pose2>Reload</Pose2>
|
||||
<Weight>0</Weight>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Fire">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>ShootShotgunF</AnimationName>
|
||||
<Time>0.5</Time>
|
||||
<Speed>1</Speed>
|
||||
<Loop>false</Loop>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Reload">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>ShotgunReloadTwoF</AnimationName>
|
||||
<Time>0.23333333432674408</Time>
|
||||
<Speed>1</Speed>
|
||||
<Loop>false</Loop>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="BlendTreeSecondaryWeapon">
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="MovementBlend">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>Idle</Pose1>
|
||||
<Pose2>Run</Pose2>
|
||||
<Weight>0</Weight>
|
||||
<SubTreeRoot>true</SubTreeRoot>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Run">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>RunF</AnimationName>
|
||||
<Time>0.93061516164344571</Time>
|
||||
<Speed>1</Speed>
|
||||
<Play>true</Play>
|
||||
<Additive>true</Additive>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Idle">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>IdleF</AnimationName>
|
||||
<Time>0.11396167157691739</Time>
|
||||
<Speed>1</Speed>
|
||||
<Play>true</Play>
|
||||
<Additive>true</Additive>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -1,19 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||
</c:BoneAttachment>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.136586398" Y="0.92942369" Z="-0.139760047"/>
|
||||
<Orientation X="-0.601206124" Y="0.132410824" Z="-0.129014626"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
|
||||
<Children/>
|
||||
|
||||
</Entity>
|
||||
@@ -1,22 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="R_Leg_Top" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Leg_Top</BoneName>
|
||||
<ScaleOffset X="0.200000003" Y="0.200000003" Z="0.200000003"/>
|
||||
</c:BoneAttachment>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="1" B="1" G="19.6078434" R="1"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.0664939061" Y="0.714353919" Z="0.0475388765"/>
|
||||
<Scale X="0.100000001" Y="0.100000001" Z="0.100000001"/>
|
||||
<Orientation X="-0.783109188" Y="-0.0050998251" Z="3.14151597"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
|
||||
<Children/>
|
||||
|
||||
</Entity>
|
||||
+3962
-3974
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -4,14 +4,39 @@
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:CapturePoint/>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitSphere.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Team/>
|
||||
<c:Transform/>
|
||||
<c:Trigger/>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children/>
|
||||
<Children>
|
||||
<Entity name="Red">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>models/core/unitcube.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Blue">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>models/core/unitcube.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Spectator">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>models/core/unitcube.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
|
||||
@@ -13,38 +13,8 @@
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.919596612" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ProgressionHexagon">
|
||||
<Components>
|
||||
<c:CapturePointHUD>
|
||||
<CapturePointNumber>2</CapturePointNumber>
|
||||
</c:CapturePointHUD>
|
||||
<c:Fill>
|
||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||
</c:Fill>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||
<Orientation X="0" Y="0" Z="1.57079637"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="BackgroundHexagon">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
@@ -54,20 +24,21 @@
|
||||
<Children>
|
||||
<Entity name="ProgressionHexagon">
|
||||
<Components>
|
||||
<c:Fill>
|
||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||
</c:Fill>
|
||||
<c:CapturePointHUD>
|
||||
<CapturePointNumber>3</CapturePointNumber>
|
||||
</c:CapturePointHUD>
|
||||
<c:Fill>
|
||||
<Percentage>0.80222018197612788</Percentage>
|
||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||
</c:Fill>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||
<Orientation X="0" Y="0" Z="1.57079637"/>
|
||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
@@ -78,6 +49,8 @@
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
@@ -87,19 +60,21 @@
|
||||
<Children>
|
||||
<Entity name="ProgressionHexagon">
|
||||
<Components>
|
||||
<c:CapturePointHUD>
|
||||
<CapturePointNumber>4</CapturePointNumber>
|
||||
</c:CapturePointHUD>
|
||||
<c:Fill>
|
||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||
</c:Fill>
|
||||
<c:CapturePointHUD>
|
||||
<CapturePointNumber>4</CapturePointNumber>
|
||||
</c:CapturePointHUD>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||
<Orientation X="0" Y="0" Z="1.57079637"/>
|
||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
@@ -110,6 +85,44 @@
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.919596612" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ProgressionHexagon">
|
||||
<Components>
|
||||
<c:Fill>
|
||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||
</c:Fill>
|
||||
<c:CapturePointHUD>
|
||||
<CapturePointNumber>2</CapturePointNumber>
|
||||
</c:CapturePointHUD>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
<Orientation X="0" Y="0" Z="1.57079637"/>
|
||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="BackgroundHexagon">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
@@ -119,19 +132,21 @@
|
||||
<Children>
|
||||
<Entity name="ProgressionHexagon">
|
||||
<Components>
|
||||
<c:CapturePointHUD>
|
||||
<CapturePointNumber>1</CapturePointNumber>
|
||||
</c:CapturePointHUD>
|
||||
<c:Fill>
|
||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||
</c:Fill>
|
||||
<c:CapturePointHUD>
|
||||
<CapturePointNumber>1</CapturePointNumber>
|
||||
</c:CapturePointHUD>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||
<Orientation X="0" Y="0" Z="1.57079637"/>
|
||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
@@ -142,7 +157,9 @@
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<Color A="0.699999988" B="0" G="0.200000003" R="1"/>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Color A="0.699999988" B="0" G="0" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="-1.58304751" Y="0.919596612" Z="0"/>
|
||||
@@ -151,17 +168,19 @@
|
||||
<Children>
|
||||
<Entity name="ProgressionHexagon">
|
||||
<Components>
|
||||
<c:CapturePointHUD/>
|
||||
<c:Fill>
|
||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||
</c:Fill>
|
||||
<c:CapturePointHUD/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||
<Orientation X="0" Y="0" Z="1.57079637"/>
|
||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
|
||||
@@ -2,17 +2,12 @@
|
||||
<Entity name="DashEffect" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Animation/>
|
||||
<c:Lifetime>
|
||||
<Lifetime>0.5</Lifetime>
|
||||
</c:Lifetime>
|
||||
<c:ExplosionEffect>
|
||||
<Velocity X="0" Y="0" Z="0"/>
|
||||
<TimeSinceDeath>0</TimeSinceDeath>
|
||||
<ExplosionDuration>0.5</ExplosionDuration>
|
||||
<EndColor A="0" B="0" G="0" R="0"/>
|
||||
</c:ExplosionEffect>
|
||||
<c:Model/>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children/>
|
||||
|
||||
</Entity>
|
||||
|
||||
@@ -1,255 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="Player" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:AABB>
|
||||
<Origin X="0" Y="0.772000015" Z="0"/>
|
||||
<Size X="1" Y="1.60000002" Z="1"/>
|
||||
</c:AABB>
|
||||
<c:AssaultWeapon>
|
||||
<RPM>600</RPM>
|
||||
</c:AssaultWeapon>
|
||||
<c:Collidable/>
|
||||
<c:DashAbility/>
|
||||
<c:Health/>
|
||||
<c:Physics>
|
||||
<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
|
||||
</c:Physics>
|
||||
<c:Player>
|
||||
<MovementSpeed>5</MovementSpeed>
|
||||
</c:Player>
|
||||
<c:Team>
|
||||
<Team>
|
||||
<Red/>
|
||||
</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.0288832653" Z="2.64837074"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity name="Camera">
|
||||
<Components>
|
||||
<c:Camera/>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="1.27700007" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="PlayerName">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Resource>Fonts/DroidSans.ttf,100</Resource>
|
||||
<Color A="1" B="0" G="1" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0.100000001" Y="0.248000011" Z="-0.248000011"/>
|
||||
<Scale X="0.100000001" Y="0.113000005" Z="0.5"/>
|
||||
<Orientation X="0" Y="3.14199996" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="CameraModel">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Widgets/Camera.mesh</Resource>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.0331346765" Z="-0.0792061687"/>
|
||||
<Scale X="1.30000007" Y="1.50000012" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="HUD">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-0.5"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="HealthBar">
|
||||
<Components>
|
||||
<c:Fill>
|
||||
<Percentage>1</Percentage>
|
||||
<Color A="0" B="1" G="0" R="0"/>
|
||||
</c:Fill>
|
||||
<c:HealthHUD/>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitHexagon.mesh</Resource>
|
||||
<Color A="1" B="0.70588237" G="0.70588237" R="0.70588237"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-0.383000016" Y="-0.185000002" Z="0"/>
|
||||
<Scale X="0.150000006" Y="0.150000006" Z="0.150000006"/>
|
||||
<Orientation X="0" Y="0.594000041" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Crosshair">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Weapons/Crosshair/SmallThickHoleDot.png</DiffuseTexture>
|
||||
<DepthSort>false</DepthSort>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.200000003"/>
|
||||
<Scale X="0.0250000004" Y="0.0250000004" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Hands">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName1>Idle</AnimationName1>
|
||||
<Time1>0.28963486380924053</Time1>
|
||||
<Speed1>1</Speed1>
|
||||
</c:Animation>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Assault/FirstPerson.mesh</Resource>
|
||||
<Transparent>true</Transparent>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="WeaponModel">
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||
</c:BoneAttachment>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
||||
<Transparent>true</Transparent>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.120430455" Y="-0.231800437" Z="-0.181454748"/>
|
||||
<Orientation X="0.0104047749" Y="-0.00268166233" Z="0.042844031"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="WeaponMuzzle">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.00325386273" Y="0.0970000029" Z="-0.843000054"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="FirstPersonReloadSpawner">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/WeaponReloadEffect.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="ThirdPersonCamera">
|
||||
<Components>
|
||||
<c:Camera/>
|
||||
<c:Model>
|
||||
<Resource>Models/Widgets/Camera.mesh</Resource>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-0.284000009" Y="1.83800006" Z="1.18900001"/>
|
||||
<Orientation X="5.95600033" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="PlayerModel">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName1>Idle</AnimationName1>
|
||||
<Time1>0.42156525436696768</Time1>
|
||||
<Speed1>1</Speed1>
|
||||
</c:Animation>
|
||||
<c:AnimationOffset>
|
||||
<AnimationName>AimRifle</AnimationName>
|
||||
<Time>0.5</Time>
|
||||
</c:AnimationOffset>
|
||||
<c:HiddenForLocalPlayer/>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Assault/AssaultAnimations.mesh</Resource>
|
||||
<Color A="1" B="0" G="0" R="1"/>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ThirdPersonWeaponModel">
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||
</c:BoneAttachment>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.160716802" Y="1.02800739" Z="-0.215931982"/>
|
||||
<Orientation X="-0.0627654716" Y="-0.0450839326" Z="0.119217664"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ThirdPersonWeaponMuzzle">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.00644115033" Y="0.096679531" Z="-0.436609417"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="AABBStanding">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="0.427450985" B="1" G="1" R="1"/>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.772000015" Z="0"/>
|
||||
<Scale X="1" Y="1.60000002" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="AABBCrouching">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="0.745098054" B="1" G="0" R="1"/>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.772000015" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -1,57 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="Wave" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName1>Run</AnimationName1>
|
||||
<Weight1>0.5</Weight1>
|
||||
<Time1>0.97312056690160276</Time1>
|
||||
<Speed1>1</Speed1>
|
||||
<Speed2>1</Speed2>
|
||||
<AnimationName2>ReloadSwitch</AnimationName2>
|
||||
<Time2>0.91310356788604263</Time2>
|
||||
<AnimationName3>LeftRight</AnimationName3>
|
||||
<Weight3>0</Weight3>
|
||||
<Time3>0.040207288496060478</Time3>
|
||||
<Speed3>1</Speed3>
|
||||
</c:Animation>
|
||||
<c:AnimationOffset>
|
||||
<AnimationName>DownUp</AnimationName>
|
||||
<Time>0.77999961376190186</Time>
|
||||
</c:AnimationOffset>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Assault/FirstPerson.mesh</Resource>
|
||||
<Color A="0.627451003" B="19.6078434" G="1" R="3.92156863"/>
|
||||
<Transparent>true</Transparent>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-0.690088332" Y="1.00491476" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||
</c:BoneAttachment>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/Blue/AssaultWeapon.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.120778561" Y="-0.223796993" Z="-0.15143311"/>
|
||||
<Orientation X="0.0957378224" Y="0.0132024018" Z="0.0284451656"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Camera/>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -0,0 +1,56 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Collidable/>
|
||||
<c:Model>
|
||||
<Resource>Models/Props/Bridges/SciFi_Bridge_Support_Top_Red.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-6.44986534" Z="-6.68222857"/>
|
||||
<Scale X="1.10000002" Y="1.10000002" Z="1.10000002"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Collidable/>
|
||||
<c:Model>
|
||||
<Resource>Models/Props/Bridges/SciFi_Bridge_Support_Bot_Red.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.215699792" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:FloatingEffect>
|
||||
<Period>12</Period>
|
||||
<Time>513.93462028501312</Time>
|
||||
<Axis X="0" Y="0.100000001" Z="0"/>
|
||||
</c:FloatingEffect>
|
||||
<c:Transform>
|
||||
<Position X="-0" Y="-0.0882625133" Z="-0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Collidable/>
|
||||
<c:Model>
|
||||
<Resource>Models/Props/Bridges/SciFi_Bridge_Support_Middle_Red.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.121641584" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -2,6 +2,7 @@
|
||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:NetworkComponent/>
|
||||
<c:HealthPickup/>
|
||||
<c:Model>
|
||||
<Resource>Models/Props/PickUps/HealthPickUp.mesh</Resource>
|
||||
|
||||
@@ -0,0 +1,344 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="MainMenuOrigin" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Menu/>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-0.5"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity name="Side_Origin">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="-0.443000019" Y="0.0400000028" Z="0"/>
|
||||
<Orientation X="0" Y="0.867000043" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ButtonPos_1">
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Button_1">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
<BlurBackground>true</BlurBackground>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Color A="0.392156869" B="0" G="0" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:InputCmdButton>
|
||||
<Command>Play</Command>
|
||||
<PressValue>1</PressValue>
|
||||
</c:InputCmdButton>
|
||||
<c:Transform>
|
||||
<Scale X="0.200000003" Y="0.0500000007" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Text">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Play</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Alignment>
|
||||
<Right/>
|
||||
</Alignment>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0.0920000002" Y="-0.0150000006" Z="0.00499999989"/>
|
||||
<Scale X="0.0199999996" Y="0.0199999996" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ButtonCorner_Origin">
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="TopRight">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0.0970000029" Y="0.0220000017" Z="0.00499999989"/>
|
||||
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="BottomRight">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0.0970000029" Y="-0.0219999999" Z="0.00499999989"/>
|
||||
<Orientation X="0" Y="0" Z="4.71199989"/>
|
||||
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="ButtonPos_3">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0.140000001" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Button_3">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
<BlurBackground>true</BlurBackground>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Color A="0.392156869" B="0" G="0" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Scale X="0.200000003" Y="0.0500000007" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Text">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Credits</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Alignment>
|
||||
<Right/>
|
||||
</Alignment>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0.0920000002" Y="-0.0150000006" Z="0.00499999989"/>
|
||||
<Scale X="0.0199999996" Y="0.0199999996" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ButtonCorner_Origin">
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="TopRight">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0.0970000029" Y="0.0220000017" Z="0.00499999989"/>
|
||||
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="BottomRight">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0.0970000029" Y="-0.0219999999" Z="0.00499999989"/>
|
||||
<Orientation X="0" Y="0" Z="4.71199989"/>
|
||||
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="ButtonPos_2">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0.0700000003" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Button_2">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
<BlurBackground>true</BlurBackground>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Color A="0.392156869" B="0" G="0" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Scale X="0.200000003" Y="0.0500000007" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Text">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Option</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Alignment>
|
||||
<Right/>
|
||||
</Alignment>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0.0920000076" Y="-0.0150000006" Z="0.00499999989"/>
|
||||
<Scale X="0.0199999996" Y="0.0199999996" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ButtonCorner_Origin">
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="TopRight">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0.0970000029" Y="0.0220000017" Z="0.00499999989"/>
|
||||
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="BottomRight">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0.0970000029" Y="-0.0219999999" Z="0.00499999989"/>
|
||||
<Orientation X="0" Y="0" Z="4.71199989"/>
|
||||
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="ButtonPos_4">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0.209999993" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Button_4">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
<BlurBackground>true</BlurBackground>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Color A="0.392156869" B="0" G="0" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Scale X="0.200000003" Y="0.0500000007" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Text">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Quit</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Alignment>
|
||||
<Right/>
|
||||
</Alignment>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0.0920000002" Y="-0.0150000006" Z="0.00499999989"/>
|
||||
<Scale X="0.0199999996" Y="0.0199999996" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ButtonCorner_Origin">
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="TopRight">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0.0970000029" Y="0.0220000017" Z="0.00499999989"/>
|
||||
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="BottomRight">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0.0970000029" Y="-0.0219999999" Z="0.00499999989"/>
|
||||
<Orientation X="0" Y="0" Z="4.71199989"/>
|
||||
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Popup_Origin">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="-0.103822395" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="PlaySpawner">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/ServerList.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -2,64 +2,168 @@
|
||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-0.313012958"/>
|
||||
</c:Transform>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity>
|
||||
<Entity name="RedSpawn">
|
||||
<Components>
|
||||
<c:Camera/>
|
||||
<c:Listener/>
|
||||
<c:Team>
|
||||
<Team>
|
||||
<Red/>
|
||||
</Team>
|
||||
</c:Team>
|
||||
<c:PlayerSpawn/>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/PlayerAssaultFallbackRed.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="2.56531811" Y="0.637967348" Z="0.202344239"/>
|
||||
<Orientation X="2.68780756" Y="1.36143553" Z="3.14159179"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Collidable/>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/Tri.obj</Resource>
|
||||
<Color A="1" B="1" G="0.392156869" R="0"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Scale X="2" Y="2" Z="0.200000003"/>
|
||||
<Orientation X="2.70100021" Y="2.37000012" Z="0.266000003"/>
|
||||
<Position X="0.300000012" Y="0.0270000007" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:SpawnPoint/>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/Tri.obj</Resource>
|
||||
<Resource>Models/Characters/Assault/AssaultRed.mesh</Resource>
|
||||
<Color A="1" B="0" G="0" R="1"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="3.14159274" Z="4.71238899"/>
|
||||
<Position X="0.800000012" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:SpawnPoint/>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Assault/AssaultRed.mesh</Resource>
|
||||
<Color A="1" B="0.0117647061" G="0" R="1"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-0.600000024" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Entity name="DirectionalLight">
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:Collidable/>
|
||||
<c:SceneLight>
|
||||
<Gamma>0.5</Gamma>
|
||||
<Exposure>4</Exposure>
|
||||
</c:SceneLight>
|
||||
<c:DirectionalLight/>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
|
||||
<Resource>sModels/Widgets/Lights/DirectionalLightWidget.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Physics/>
|
||||
<c:Transform>
|
||||
<Position X="-1.95333278" Y="0.296304941" Z="2.56487775"/>
|
||||
<Position X="-6.00145912" Y="1.42697716" Z="3.04144025"/>
|
||||
<Orientation X="5.69400024" Y="841.179565" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ObstacleCourse">
|
||||
<Components>
|
||||
<c:Collidable/>
|
||||
<c:Model>
|
||||
<Resource>Models/Test/ObstacleCourse.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="BlueSpawn">
|
||||
<Components>
|
||||
<c:Team>
|
||||
<Team>
|
||||
<Blue/>
|
||||
</Team>
|
||||
</c:Team>
|
||||
<c:PlayerSpawn/>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/Player.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.300000012" Y="0.0270000007" Z="6.67400026"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:SpawnPoint/>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Assault/AssaultBlue.mesh</Resource>
|
||||
<Color A="1" B="1" G="0.254901975" R="0"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-0.600000024" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:SpawnPoint/>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Assault/AssaultBlue.mesh</Resource>
|
||||
<Color A="1" B="1" G="0.254901975" R="0"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.800000012" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Arms">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>ActivateDeactive</Pose1>
|
||||
<Pose2></Pose2>
|
||||
</c:Blend>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Defender/FirstPersonDefenderBlue.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="1.30585015" Z="2.01450038"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ActivateDeactive">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>ActivateDeactiveShieldF</AnimationName>
|
||||
<Time>0.68323420867830964</Time>
|
||||
<Speed>1</Speed>
|
||||
<Play>true</Play>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Weapon">
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||
</c:BoneAttachment>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/Blue/DefenderWeaponBlue.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-0.0621522591" Y="-0.169021279" Z="-0.219918266"/>
|
||||
<Orientation X="-0.709758997" Y="1.22785306" Z="-0.154755235"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
|
||||
@@ -2,7 +2,9 @@
|
||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0.872543275" Z="-2.49763942"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
@@ -52,7 +54,10 @@
|
||||
</Entity>
|
||||
<Entity name="DirectionalLight">
|
||||
<Components>
|
||||
<c:SceneLight/>
|
||||
<c:SceneLight>
|
||||
<Gamma>0.49999982118606567</Gamma>
|
||||
<Exposure>2.5599997043609619</Exposure>
|
||||
</c:SceneLight>
|
||||
<c:DirectionalLight/>
|
||||
<c:Model>
|
||||
<Resource>sModels/Widgets/Lights/DirectionalLightWidget.mesh</Resource>
|
||||
@@ -118,6 +123,48 @@
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Arms">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>ActivateDeactive</Pose1>
|
||||
<Pose2></Pose2>
|
||||
</c:Blend>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Defender/FirstPersonDefenderBlue.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="1.30585015" Z="2.01450038"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ActivateDeactive">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>ActivateDeactiveShieldF</AnimationName>
|
||||
<Time>0.44649605185380015</Time>
|
||||
<Play>true</Play>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Weapon">
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||
</c:BoneAttachment>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/Blue/DefenderWeaponBlue.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.00681143999" Y="-0.204994932" Z="-0.209244296"/>
|
||||
<Orientation X="-0.581807375" Y="0.562133908" Z="-0.0719003305"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -8,6 +8,7 @@
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-4" Z="0"/>
|
||||
<Orientation X="0" Y="55.3495064" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
|
||||
@@ -20,6 +21,369 @@
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="PickClassCamera">
|
||||
<Components>
|
||||
<c:Camera/>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="PickClassHUD">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0" Z="-0.5"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="DefenderClassPick">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Icons/Classes/Defender-01.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
</c:Sprite>
|
||||
<c:InputCmdButton>
|
||||
<Command>PickClass</Command>
|
||||
<PressValue>2</PressValue>
|
||||
</c:InputCmdButton>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0.0500000007" Z="0"/>
|
||||
<Scale X="0.0799999982" Y="0.0799999982" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="DefenderText">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Defender</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="0" G="1" R="0.784313738"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.800000012" Z="0"/>
|
||||
<Scale X="0.310000002" Y="0.310000002" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="SniperClassPick">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Icons/Classes/Sniper-01.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
</c:Sprite>
|
||||
<c:InputCmdButton>
|
||||
<Command>PickClass</Command>
|
||||
<PressValue>3</PressValue>
|
||||
</c:InputCmdButton>
|
||||
<c:Transform>
|
||||
<Position X="0.150000006" Y="-0.0500000007" Z="0"/>
|
||||
<Scale X="0.0799999982" Y="0.0799999982" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="SniperText">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Sniper</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="0" G="1" R="0.784313738"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.800000012" Z="0"/>
|
||||
<Scale X="0.310000002" Y="0.310000002" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="AssaultClassPick">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Icons/Classes/Assault-01.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
</c:Sprite>
|
||||
<c:InputCmdButton>
|
||||
<Command>PickClass</Command>
|
||||
<PressValue>1</PressValue>
|
||||
</c:InputCmdButton>
|
||||
<c:Transform>
|
||||
<Position X="-0.150000006" Y="-0.0500000007" Z="0"/>
|
||||
<Scale X="0.0799999982" Y="0.0799999982" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="AssaultText">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Assault</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="0" G="1" R="0.784313738"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.800000012" Z="0"/>
|
||||
<Scale X="0.310000002" Y="0.310000002" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="ClassPickText">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Pick Class</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="0" G="1" R="0.784313738"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.0799999982" Z="0"/>
|
||||
<Scale X="0.0250000004" Y="0.0250000004" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ToTeamPick">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Color A="1" B="0" G="1" R="0.509803951"/>
|
||||
</c:Sprite>
|
||||
<c:InputCmdButton>
|
||||
<Command>SwapToTeamPick</Command>
|
||||
<PressValue>1</PressValue>
|
||||
</c:InputCmdButton>
|
||||
<c:Transform>
|
||||
<Position X="0.349999994" Y="-0.180000007" Z="0"/>
|
||||
<Scale X="0.0799999982" Y="0.0799999982" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ChangeText">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Change</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00200000009"/>
|
||||
<Scale X="0.25" Y="0.25" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="TeamText">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Team</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0.224999994" Z="0.00200000009"/>
|
||||
<Scale X="0.25" Y="0.25" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="PickTeamCamera">
|
||||
<Components>
|
||||
<c:Camera/>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="PickTeamHUD">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-0.5"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="TeamPickText">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Pick Team</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="0" G="1" R="0.784313738"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.0799999982" Z="0"/>
|
||||
<Scale X="0.0250000004" Y="0.0250000004" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="SpectatorPick">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Color A="1" B="0" G="1" R="0.509803951"/>
|
||||
</c:Sprite>
|
||||
<c:InputCmdButton>
|
||||
<Command>PickTeam</Command>
|
||||
<PressValue>1</PressValue>
|
||||
</c:InputCmdButton>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0.0500000007" Z="0"/>
|
||||
<Scale X="0.0799999982" Y="0.0799999982" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="SpectatorText">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Spectator</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0.0450000018" Z="0.00200000009"/>
|
||||
<Scale X="0.200000003" Y="0.200000003" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="TeamRedPick">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Color A="1" B="0" G="0.294117659" R="0.980392158"/>
|
||||
</c:Sprite>
|
||||
<c:InputCmdButton>
|
||||
<Command>PickTeam</Command>
|
||||
<PressValue>2</PressValue>
|
||||
</c:InputCmdButton>
|
||||
<c:Transform>
|
||||
<Position X="0.150000006" Y="-0.0500000007" Z="0"/>
|
||||
<Scale X="0.0799999982" Y="0.0799999982" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="RedText">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Red</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0.0850000009" Z="0.00249999994"/>
|
||||
<Scale X="0.310000002" Y="0.310000002" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="TeamBluePick">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Color A="1" B="0.980392158" G="0.294117659" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:InputCmdButton>
|
||||
<Command>PickTeam</Command>
|
||||
<PressValue>3</PressValue>
|
||||
</c:InputCmdButton>
|
||||
<c:Transform>
|
||||
<Position X="-0.150000006" Y="-0.0500000007" Z="0"/>
|
||||
<Scale X="0.0799999982" Y="0.0799999982" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="BlueText">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Blue</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0.0850000009" Z="0.00200000009"/>
|
||||
<Scale X="0.310000002" Y="0.310000002" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="ToClassPick">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Color A="1" B="0" G="1" R="0.509803951"/>
|
||||
<Visible>false</Visible>
|
||||
</c:Sprite>
|
||||
<c:InputCmdButton>
|
||||
<Command>SwapToClassPick</Command>
|
||||
<PressValue>1</PressValue>
|
||||
</c:InputCmdButton>
|
||||
<c:Transform>
|
||||
<Position X="0.349999994" Y="-0.0800000057" Z="0"/>
|
||||
<Scale X="0.0799999982" Y="0.0799999982" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ChangeText">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Change</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Visible>false</Visible>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00200000009"/>
|
||||
<Scale X="0.25" Y="0.25" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ClassText">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Class</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Visible>false</Visible>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0.224999994" Z="0.00200000009"/>
|
||||
<Scale X="0.25" Y="0.25" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="SpectatorCamera">
|
||||
<Components>
|
||||
<c:Camera/>
|
||||
@@ -33,6 +397,20 @@
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="RespawnTimer">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>7</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="0" G="1" R="0.784313738"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.178199276" Z="0"/>
|
||||
<Scale X="0.0250000004" Y="0.0250000004" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="CapturePointHUD">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
@@ -46,40 +424,7 @@
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.919596612" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ProgressionHexagon">
|
||||
<Components>
|
||||
<c:CapturePointHUD>
|
||||
<CapturePointNumber>2</CapturePointNumber>
|
||||
</c:CapturePointHUD>
|
||||
<c:Fill>
|
||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||
</c:Fill>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
<Orientation X="0" Y="0" Z="1.57079637"/>
|
||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="BackgroundHexagon">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
@@ -89,15 +434,16 @@
|
||||
<Children>
|
||||
<Entity name="ProgressionHexagon">
|
||||
<Components>
|
||||
<c:CapturePointHUD>
|
||||
<CapturePointNumber>3</CapturePointNumber>
|
||||
</c:CapturePointHUD>
|
||||
<c:Fill>
|
||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||
</c:Fill>
|
||||
<c:CapturePointHUD>
|
||||
<CapturePointNumber>3</CapturePointNumber>
|
||||
</c:CapturePointHUD>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
@@ -114,6 +460,7 @@
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
@@ -123,15 +470,16 @@
|
||||
<Children>
|
||||
<Entity name="ProgressionHexagon">
|
||||
<Components>
|
||||
<c:CapturePointHUD>
|
||||
<CapturePointNumber>4</CapturePointNumber>
|
||||
</c:CapturePointHUD>
|
||||
<c:Fill>
|
||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||
</c:Fill>
|
||||
<c:CapturePointHUD>
|
||||
<CapturePointNumber>4</CapturePointNumber>
|
||||
</c:CapturePointHUD>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
@@ -148,6 +496,43 @@
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.919596612" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ProgressionHexagon">
|
||||
<Components>
|
||||
<c:Fill>
|
||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||
</c:Fill>
|
||||
<c:CapturePointHUD>
|
||||
<CapturePointNumber>2</CapturePointNumber>
|
||||
</c:CapturePointHUD>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
<Orientation X="0" Y="0" Z="1.57079637"/>
|
||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="BackgroundHexagon">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
@@ -157,16 +542,17 @@
|
||||
<Children>
|
||||
<Entity name="ProgressionHexagon">
|
||||
<Components>
|
||||
<c:CapturePointHUD>
|
||||
<CapturePointNumber>1</CapturePointNumber>
|
||||
</c:CapturePointHUD>
|
||||
<c:Fill>
|
||||
<Percentage>0.10332605343919568</Percentage>
|
||||
<Color A="0.699999988" B="0" G="0" R="1"/>
|
||||
</c:Fill>
|
||||
<c:CapturePointHUD>
|
||||
<CapturePointNumber>1</CapturePointNumber>
|
||||
</c:CapturePointHUD>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
@@ -183,6 +569,7 @@
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Color A="0.699999988" B="0" G="0" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
@@ -192,13 +579,14 @@
|
||||
<Children>
|
||||
<Entity name="ProgressionHexagon">
|
||||
<Components>
|
||||
<c:CapturePointHUD/>
|
||||
<c:Fill>
|
||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||
</c:Fill>
|
||||
<c:CapturePointHUD/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
@@ -212,90 +600,99 @@
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="RespawnTimer">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>16</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="0" G="1" R="0.784313738"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.178199276" Z="0"/>
|
||||
<Scale X="0.0250000004" Y="0.0250000004" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="PickClassCamera">
|
||||
<Components>
|
||||
<c:Camera/>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="PickClassHUD">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-0.5"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="DefenderClassPick">
|
||||
<Entity name="ToTeamPick">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Color A="1" B="0" G="1" R="0.509803951"/>
|
||||
</c:Sprite>
|
||||
<c:InputCmdButton>
|
||||
<Command>PickClass</Command>
|
||||
<PressValue>2</PressValue>
|
||||
</c:InputCmdButton>
|
||||
<c:Transform>
|
||||
<Position X="0.349999994" Y="0.0500000007" Z="0"/>
|
||||
<Scale X="0.0799999982" Y="0.0799999982" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="AssaultClassPick">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitRaptor.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:InputCmdButton>
|
||||
<Command>PickClass</Command>
|
||||
<Command>SwapToTeamPick</Command>
|
||||
<PressValue>1</PressValue>
|
||||
</c:InputCmdButton>
|
||||
<c:Transform>
|
||||
<Position X="0.349999994" Y="0.149504215" Z="0"/>
|
||||
<Position X="0.349999994" Y="-0.180000007" Z="0"/>
|
||||
<Scale X="0.0799999982" Y="0.0799999982" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
<Children>
|
||||
<Entity name="ChangeText">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Change</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00200000009"/>
|
||||
<Scale X="0.25" Y="0.25" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="TeamText">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Team</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0.224999994" Z="0.00200000009"/>
|
||||
<Scale X="0.25" Y="0.25" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="SniperClassPick">
|
||||
<Entity name="ToClassPick">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Test/aM4ME4GR.png</DiffuseTexture>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Color A="1" B="0" G="1" R="0.509803951"/>
|
||||
</c:Sprite>
|
||||
<c:InputCmdButton>
|
||||
<Command>PickClass</Command>
|
||||
<PressValue>3</PressValue>
|
||||
<Command>SwapToClassPick</Command>
|
||||
<PressValue>1</PressValue>
|
||||
</c:InputCmdButton>
|
||||
<c:Transform>
|
||||
<Position X="0.349999994" Y="-0.0500000007" Z="0"/>
|
||||
<Position X="0.349999994" Y="-0.0800000057" Z="0"/>
|
||||
<Scale X="0.0799999982" Y="0.0799999982" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
<Children>
|
||||
<Entity name="ChangeText">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Change</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00200000009"/>
|
||||
<Scale X="0.25" Y="0.25" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ClassText">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Class</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0.224999994" Z="0.00200000009"/>
|
||||
<Scale X="0.25" Y="0.25" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,698 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="Player" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:AABB>
|
||||
<Origin X="0" Y="0.772000015" Z="0"/>
|
||||
<Size X="1" Y="1.60000002" Z="1"/>
|
||||
</c:AABB>
|
||||
<c:AssaultWeapon/>
|
||||
<c:Collidable/>
|
||||
<c:DashAbility/>
|
||||
<c:DoubleJump/>
|
||||
<c:Health/>
|
||||
<c:Physics>
|
||||
<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
|
||||
</c:Physics>
|
||||
<c:Player>
|
||||
<MovementSpeed>5</MovementSpeed>
|
||||
<CurrentWeapon></CurrentWeapon>
|
||||
</c:Player>
|
||||
<c:Team>
|
||||
<Team>
|
||||
<Blue/>
|
||||
</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.0288832188" Z="2.64144421"/>
|
||||
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<c:Text>
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<Content></Content>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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<Right/>
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<Entity name="KillFeed2">
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<c:Text>
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<Content></Content>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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<Alignment>
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<Children/>
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<Entity name="KillFeed3">
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<c:Text>
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<Content></Content>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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<Right/>
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</Entity>
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<Entity name="CapturePointArrow">
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<Components>
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<c:CapturePointArrowHUD/>
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<c:Model>
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<Resource>Models/Widgets/Arrows/Arrow5.mesh</Resource>
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||||
</c:Model>
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<c:Team>
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<Team>
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<Blue/>
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<Position X="0" Y="0.714000046" Z="-1.30000007"/>
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<Entity name="Hands">
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<Components>
|
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<c:Animation>
|
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<AnimationName1>Idle</AnimationName1>
|
||||
<Time1>1.8348644854054612</Time1>
|
||||
<Speed1>1</Speed1>
|
||||
<AnimationName2></AnimationName2>
|
||||
<AnimationName3></AnimationName3>
|
||||
</c:Animation>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Assault/Test/FirstPerson.mesh</Resource>
|
||||
<Color A="1" B="1" G="0.294117659" R="0"/>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="PrimaryAttachment">
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||
</c:BoneAttachment>
|
||||
<c:WeaponAttachment>
|
||||
<Weapon>AssaultWeapon</Weapon>
|
||||
</c:WeaponAttachment>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/WeaponAssaultBlueView.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.120430619" Y="-0.229639441" Z="-0.181454554"/>
|
||||
<Orientation X="0.0104045719" Y="-0.00268170005" Z="0.0428441055"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="SecondaryAttachment">
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||
</c:BoneAttachment>
|
||||
<c:WeaponAttachment>
|
||||
<Weapon>SidearmWeapon</Weapon>
|
||||
</c:WeaponAttachment>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/SidearmWeaponView.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.120430619" Y="-0.229639441" Z="-0.181454554"/>
|
||||
<Orientation X="0.0104045719" Y="-0.00268170005" Z="0.0428441055"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="ThirdPersonCamera">
|
||||
<Components>
|
||||
<c:Camera>
|
||||
<NearClip>0.10000000149011612</NearClip>
|
||||
<FarClip>300</FarClip>
|
||||
</c:Camera>
|
||||
<c:Model>
|
||||
<Resource>Models/Widgets/Camera.mesh</Resource>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-0.284000009" Y="1.83800006" Z="1.18900001"/>
|
||||
<Orientation X="5.95600033" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="PlayerModel">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName1>IdleF</AnimationName1>
|
||||
<Speed1>1</Speed1>
|
||||
<AnimationName2></AnimationName2>
|
||||
<AnimationName3></AnimationName3>
|
||||
</c:Animation>
|
||||
<c:AnimationOffset>
|
||||
<AnimationName>AimRifle</AnimationName>
|
||||
<Time>0.5</Time>
|
||||
</c:AnimationOffset>
|
||||
<c:Shielded/>
|
||||
<c:HiddenForLocalPlayer/>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Assault/AssaultBlue.mesh</Resource>
|
||||
<Color A="1" B="1" G="0.952941179" R="1"/>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="PrimaryAttachment">
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||
</c:BoneAttachment>
|
||||
<c:WeaponAttachment>
|
||||
<Weapon>AssaultWeapon</Weapon>
|
||||
<Person>
|
||||
<ThirdPerson/>
|
||||
</Person>
|
||||
</c:WeaponAttachment>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/WeaponAssaultBlueWorld.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.15691258" Y="1.04389966" Z="-0.213815808"/>
|
||||
<Orientation X="-0.00425229501" Y="-0.0330814682" Z="0.137528151"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="SecondaryAttachment">
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||
</c:BoneAttachment>
|
||||
<c:WeaponAttachment>
|
||||
<Weapon>SidearmWeapon</Weapon>
|
||||
<Person>
|
||||
<ThirdPerson/>
|
||||
</Person>
|
||||
</c:WeaponAttachment>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/SidearmWeaponWorld.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.15691258" Y="1.04389966" Z="-0.213815808"/>
|
||||
<Orientation X="-0.00425229501" Y="-0.0330814682" Z="0.137528151"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="AABBStanding">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="0.427450985" B="1" G="1" R="1"/>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.772000015" Z="0"/>
|
||||
<Scale X="1" Y="1.60000002" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="AABBCrouching">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="0.745098054" B="1" G="0" R="1"/>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.772000015" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="PlayerName">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Insert name here</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,100</Resource>
|
||||
<Color A="1" B="0" G="1" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0.100000001" Y="1.50176644" Z="-0.248000011"/>
|
||||
<Orientation X="0" Y="3.14199996" Z="0"/>
|
||||
<Scale X="0.100000001" Y="0.113000005" Z="0.5"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Indicator">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Icons/Arrow.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Color A="1" B="1" G="0.309803933" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:HiddenForLocalPlayer/>
|
||||
<c:SpriteIndicator>
|
||||
<MinScale>50</MinScale>
|
||||
<VisibleForSingleTeamOnly>true</VisibleForSingleTeamOnly>
|
||||
</c:SpriteIndicator>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="1.84019077" Z="0"/>
|
||||
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ShieldAttachment">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/DefenderShield.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.859000027" Z="-0.976999998"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -1,698 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="Player" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:AABB>
|
||||
<Origin X="0" Y="0.772000015" Z="0"/>
|
||||
<Size X="1" Y="1.60000002" Z="1"/>
|
||||
</c:AABB>
|
||||
<c:AssaultWeapon/>
|
||||
<c:Collidable/>
|
||||
<c:DashAbility/>
|
||||
<c:DoubleJump/>
|
||||
<c:Health/>
|
||||
<c:Physics>
|
||||
<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
|
||||
</c:Physics>
|
||||
<c:Player>
|
||||
<MovementSpeed>5</MovementSpeed>
|
||||
<CurrentWeapon></CurrentWeapon>
|
||||
</c:Player>
|
||||
<c:Team>
|
||||
<Team>
|
||||
<Red/>
|
||||
</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.0288832188" Z="2.64144421"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity name="Camera">
|
||||
<Components>
|
||||
<c:Camera>
|
||||
<NearClip>0.10000000149011612</NearClip>
|
||||
<FarClip>300</FarClip>
|
||||
</c:Camera>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="1.27700007" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="CameraModel">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Widgets/Camera.mesh</Resource>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.0331346765" Z="-0.0792061687"/>
|
||||
<Scale X="1.30000007" Y="1.50000012" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="HUD">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-0.5"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Crosshair">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Weapons/Crosshair/SmallThickHoleDot.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.200000003"/>
|
||||
<Scale X="0.0250000004" Y="0.0250000004" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="HitMarkerSpawner">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/HitMarker.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="HealthHUD">
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="HealthBar">
|
||||
<Components>
|
||||
<c:Fill>
|
||||
<Percentage>1</Percentage>
|
||||
<Color A="0.301960796" B="1" G="0" R="0"/>
|
||||
</c:Fill>
|
||||
<c:HealthHUD/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="0.588235319" B="0" G="0" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="-0.263000011" Y="-0.185000002" Z="0"/>
|
||||
<Orientation X="5.87300014" Y="0" Z="4.71200037"/>
|
||||
<Scale X="0.106000006" Y="0.333000004" Z="0.150000006"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="BoostIcons">
|
||||
<Components>
|
||||
<c:BoostIconsHUD/>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Assault">
|
||||
<Components>
|
||||
<c:Fill>
|
||||
<Color A="1" B="0.533333361" G="1" R="0.329411775"/>
|
||||
</c:Fill>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Color A="0.588235319" B="0.0392156877" G="0.184313729" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0.225000009" Y="0.168000013" Z="0"/>
|
||||
<Scale X="0.27700001" Y="0.100000001" Z="0.200000003"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Defender">
|
||||
<Components>
|
||||
<c:Fill>
|
||||
<Color A="1" B="1" G="0.58431375" R="0.105882354"/>
|
||||
</c:Fill>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Color A="0.588235319" B="0.34117648" G="0.192156866" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0.224999994" Y="0.27700001" Z="0"/>
|
||||
<Scale X="0.27700001" Y="0.100000001" Z="0.200000003"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Sniper">
|
||||
<Components>
|
||||
<c:Fill>
|
||||
<Color A="1" B="0.345098048" G="0" R="1"/>
|
||||
</c:Fill>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Color A="0.588235319" B="0.121568628" G="0" R="0.443137258"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0.225000009" Y="0.38500002" Z="0"/>
|
||||
<Scale X="0.27700001" Y="0.100000001" Z="0.200000003"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="ShiftAbility">
|
||||
<Components>
|
||||
<c:AbilityCooldownHUD/>
|
||||
<c:Fill>
|
||||
<Color A="1" B="0.392156869" G="0.392156869" R="0.392156869"/>
|
||||
</c:Fill>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0.224999994" Y="0.00400000019" Z="0"/>
|
||||
<Scale X="0.27700001" Y="0.190000013" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Cooldown">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>0.0</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="0" G="0" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0.146000013" Y="0.00900000054" Z="0.0560000017"/>
|
||||
<Orientation X="0" Y="0" Z="1.57099998"/>
|
||||
<Scale X="0.515000045" Y="0.704000056" Z="0.431000024"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="HealthText">
|
||||
<Components>
|
||||
<c:Fill>
|
||||
<Percentage>1</Percentage>
|
||||
<Color A="1" B="1" G="0" R="0"/>
|
||||
</c:Fill>
|
||||
<c:Text>
|
||||
<Content>100/100</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="0.505882382" B="3.92156863" G="1.17647064" R="0"/>
|
||||
</c:Text>
|
||||
<c:HealthHUD/>
|
||||
<c:Transform>
|
||||
<Position X="-0.355000019" Y="-0.203000009" Z="0.0410000011"/>
|
||||
<Orientation X="0" Y="0.410000026" Z="0"/>
|
||||
<Scale X="0.0350000001" Y="0.0350000001" Z="0.0350000001"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="CapturePointHUD">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.190541431" Z="0"/>
|
||||
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="BackgroundHexagon">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.919596612" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ProgressionHexagon">
|
||||
<Components>
|
||||
<c:CapturePointHUD>
|
||||
<CapturePointNumber>2</CapturePointNumber>
|
||||
</c:CapturePointHUD>
|
||||
<c:Fill>
|
||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||
</c:Fill>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
<Orientation X="0" Y="0" Z="1.57079637"/>
|
||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="BackgroundHexagon">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0.811270177" Y="0.440691769" Z="-0.100000001"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ProgressionHexagon">
|
||||
<Components>
|
||||
<c:CapturePointHUD>
|
||||
<CapturePointNumber>3</CapturePointNumber>
|
||||
</c:CapturePointHUD>
|
||||
<c:Fill>
|
||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||
</c:Fill>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
<Orientation X="0" Y="0" Z="1.57079637"/>
|
||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="BackgroundHexagon">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="1.62788737" Y="0.919596612" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ProgressionHexagon">
|
||||
<Components>
|
||||
<c:CapturePointHUD>
|
||||
<CapturePointNumber>4</CapturePointNumber>
|
||||
</c:CapturePointHUD>
|
||||
<c:Fill>
|
||||
<Percentage>1</Percentage>
|
||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||
</c:Fill>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
<Orientation X="0" Y="0" Z="1.57079637"/>
|
||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="BackgroundHexagon">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="-0.820431828" Y="0.441878349" Z="-0.100000001"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ProgressionHexagon">
|
||||
<Components>
|
||||
<c:CapturePointHUD>
|
||||
<CapturePointNumber>1</CapturePointNumber>
|
||||
</c:CapturePointHUD>
|
||||
<c:Fill>
|
||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||
</c:Fill>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
<Orientation X="0" Y="0" Z="1.57079637"/>
|
||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="BackgroundHexagon">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="0.699999988" B="0" G="0" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="-1.58304751" Y="0.919596612" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ProgressionHexagon">
|
||||
<Components>
|
||||
<c:CapturePointHUD/>
|
||||
<c:Fill>
|
||||
<Percentage>1</Percentage>
|
||||
<Color A="0.699999988" B="0" G="0" R="1"/>
|
||||
</c:Fill>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
<Orientation X="0" Y="0" Z="4.71238899"/>
|
||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="KillFeed">
|
||||
<Components>
|
||||
<c:KillFeed/>
|
||||
<c:Transform>
|
||||
<Position X="0.486000031" Y="0.26000002" Z="0"/>
|
||||
<Scale X="0.0149999997" Y="0.0149999997" Z="0.0149999997"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="KillFeed1">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content></Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Alignment>
|
||||
<Right/>
|
||||
</Alignment>
|
||||
</c:Text>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="KillFeed2">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content></Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Alignment>
|
||||
<Right/>
|
||||
</Alignment>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-1" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="KillFeed3">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content></Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Alignment>
|
||||
<Right/>
|
||||
</Alignment>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-2" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="CapturePointArrow">
|
||||
<Components>
|
||||
<c:CapturePointArrowHUD/>
|
||||
<c:Model>
|
||||
<Resource>Models/Widgets/Arrows/Arrow5.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Team>
|
||||
<Team>
|
||||
<Red/>
|
||||
</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.714000046" Z="-1.30000007"/>
|
||||
<Orientation X="0.405680239" Y="0.369605929" Z="0"/>
|
||||
<Scale X="0.200000003" Y="0.200000003" Z="0.200000003"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Hands">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName1>Idle</AnimationName1>
|
||||
<Time1>1.8348644854054612</Time1>
|
||||
<Speed1>1</Speed1>
|
||||
<AnimationName2></AnimationName2>
|
||||
<AnimationName3></AnimationName3>
|
||||
</c:Animation>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Assault/Test/FirstPerson.mesh</Resource>
|
||||
<Color A="1" B="0.0431372561" G="0.0509803928" R="0.87843138"/>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="PrimaryAttachment">
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||
</c:BoneAttachment>
|
||||
<c:WeaponAttachment>
|
||||
<Weapon>AssaultWeapon</Weapon>
|
||||
</c:WeaponAttachment>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/WeaponAssaultRedView.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.120430619" Y="-0.229639441" Z="-0.181454554"/>
|
||||
<Orientation X="0.0104045719" Y="-0.00268170005" Z="0.0428441055"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="SecondaryAttachment">
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||
</c:BoneAttachment>
|
||||
<c:WeaponAttachment>
|
||||
<Weapon>SidearmWeapon</Weapon>
|
||||
</c:WeaponAttachment>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/SidearmWeaponView.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.120430619" Y="-0.229639441" Z="-0.181454554"/>
|
||||
<Orientation X="0.0104045719" Y="-0.00268170005" Z="0.0428441055"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="ThirdPersonCamera">
|
||||
<Components>
|
||||
<c:Camera>
|
||||
<NearClip>0.10000000149011612</NearClip>
|
||||
<FarClip>300</FarClip>
|
||||
</c:Camera>
|
||||
<c:Model>
|
||||
<Resource>Models/Widgets/Camera.mesh</Resource>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-0.284000009" Y="1.83800006" Z="1.18900001"/>
|
||||
<Orientation X="5.95600033" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="PlayerModel">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName1>IdleF</AnimationName1>
|
||||
<Speed1>1</Speed1>
|
||||
<AnimationName2></AnimationName2>
|
||||
<AnimationName3></AnimationName3>
|
||||
</c:Animation>
|
||||
<c:AnimationOffset>
|
||||
<AnimationName>AimRifle</AnimationName>
|
||||
<Time>0.5</Time>
|
||||
</c:AnimationOffset>
|
||||
<c:Shielded/>
|
||||
<c:HiddenForLocalPlayer/>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Assault/AssaultRed.mesh</Resource>
|
||||
<Color A="1" B="1" G="0.952941179" R="1"/>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="PrimaryAttachment">
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||
</c:BoneAttachment>
|
||||
<c:WeaponAttachment>
|
||||
<Weapon>AssaultWeapon</Weapon>
|
||||
<Person>
|
||||
<ThirdPerson/>
|
||||
</Person>
|
||||
</c:WeaponAttachment>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/WeaponAssaultRedWorld.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.15691258" Y="1.04389966" Z="-0.213815808"/>
|
||||
<Orientation X="-0.00425229501" Y="-0.0330814682" Z="0.137528151"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="SecondaryAttachment">
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||
</c:BoneAttachment>
|
||||
<c:WeaponAttachment>
|
||||
<Weapon>SidearmWeapon</Weapon>
|
||||
<Person>
|
||||
<ThirdPerson/>
|
||||
</Person>
|
||||
</c:WeaponAttachment>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/SidearmWeaponWorld.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.15691258" Y="1.04389966" Z="-0.213815808"/>
|
||||
<Orientation X="-0.00425229501" Y="-0.0330814682" Z="0.137528151"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="AABBStanding">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="0.427450985" B="1" G="1" R="1"/>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.772000015" Z="0"/>
|
||||
<Scale X="1" Y="1.60000002" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="AABBCrouching">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="0.745098054" B="1" G="0" R="1"/>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.772000015" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="PlayerName">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Insert name here</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,100</Resource>
|
||||
<Color A="1" B="0" G="1" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0.100000001" Y="1.50176644" Z="-0.248000011"/>
|
||||
<Orientation X="0" Y="3.14199996" Z="0"/>
|
||||
<Scale X="0.100000001" Y="0.113000005" Z="0.5"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Indicator">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Icons/Arrow.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Color A="1" B="1" G="0.309803933" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:HiddenForLocalPlayer/>
|
||||
<c:SpriteIndicator>
|
||||
<MinScale>50</MinScale>
|
||||
<VisibleForSingleTeamOnly>true</VisibleForSingleTeamOnly>
|
||||
</c:SpriteIndicator>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="1.84019077" Z="0"/>
|
||||
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ShieldAttachment">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/DefenderShield.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.859000027" Z="-0.976999998"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
File diff suppressed because it is too large
Load Diff
@@ -2,6 +2,7 @@
|
||||
<Entity name="PlayerDefender" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:NetworkComponent/>
|
||||
<c:AABB>
|
||||
<Origin X="0" Y="0.772000015" Z="0"/>
|
||||
<Size X="1" Y="1.60000002" Z="1"/>
|
||||
|
||||
@@ -31,116 +31,6 @@
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="HealthHUD">
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="HealthBar">
|
||||
<Components>
|
||||
<c:Fill>
|
||||
<Percentage>1</Percentage>
|
||||
<Color A="0.301960796" B="1" G="0" R="0"/>
|
||||
</c:Fill>
|
||||
<c:HealthHUD/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/HUD/HealthHudTriMain.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="0.588235319" B="0" G="0" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="-0.263000011" Y="-0.185000002" Z="0"/>
|
||||
<Orientation X="5.87300014" Y="0" Z="4.71200037"/>
|
||||
<Scale X="0.0799999982" Y="0.333000004" Z="0.150000006"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="BoostIcons">
|
||||
<Components>
|
||||
<c:BoostIconsHUD/>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Sniper">
|
||||
<Components>
|
||||
<c:Fill>
|
||||
<Color A="1" B="0.345098048" G="0" R="1"/>
|
||||
</c:Fill>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Color A="0.588235319" B="0.121568628" G="0" R="0.443137258"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0.225000009" Y="0.38500002" Z="0"/>
|
||||
<Scale X="0.27700001" Y="0.100000001" Z="0.200000003"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Assault">
|
||||
<Components>
|
||||
<c:Fill>
|
||||
<Color A="1" B="0.533333361" G="1" R="0.329411775"/>
|
||||
</c:Fill>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Color A="0.588235319" B="0.0392156877" G="0.184313729" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0.225000009" Y="0.168000013" Z="0"/>
|
||||
<Scale X="0.27700001" Y="0.100000001" Z="0.200000003"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Defender">
|
||||
<Components>
|
||||
<c:Fill>
|
||||
<Color A="1" B="1" G="0.58431375" R="0.105882354"/>
|
||||
</c:Fill>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Color A="0.588235319" B="0.34117648" G="0.192156866" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0.224999994" Y="0.27700001" Z="0"/>
|
||||
<Scale X="0.27700001" Y="0.100000001" Z="0.200000003"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="HealthText">
|
||||
<Components>
|
||||
<c:Fill>
|
||||
<Percentage>1</Percentage>
|
||||
<Color A="1" B="1" G="0" R="0"/>
|
||||
</c:Fill>
|
||||
<c:Text>
|
||||
<Content>100/100</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="0.505882382" B="3.92156863" G="1.17647064" R="0"/>
|
||||
</c:Text>
|
||||
<c:HealthHUD/>
|
||||
<c:Transform>
|
||||
<Position X="-0.372000009" Y="-0.212000012" Z="0.0560000017"/>
|
||||
<Orientation X="0" Y="0.410000026" Z="0"/>
|
||||
<Scale X="0.0189999994" Y="0.0250000004" Z="0.0350000001"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="CapturePointHUD">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
@@ -154,40 +44,7 @@
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.919596612" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ProgressionHexagon">
|
||||
<Components>
|
||||
<c:CapturePointHUD>
|
||||
<CapturePointNumber>2</CapturePointNumber>
|
||||
</c:CapturePointHUD>
|
||||
<c:Fill>
|
||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||
</c:Fill>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
<Orientation X="0" Y="0" Z="1.57079637"/>
|
||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="BackgroundHexagon">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
@@ -197,15 +54,16 @@
|
||||
<Children>
|
||||
<Entity name="ProgressionHexagon">
|
||||
<Components>
|
||||
<c:CapturePointHUD>
|
||||
<CapturePointNumber>3</CapturePointNumber>
|
||||
</c:CapturePointHUD>
|
||||
<c:Fill>
|
||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||
</c:Fill>
|
||||
<c:CapturePointHUD>
|
||||
<CapturePointNumber>3</CapturePointNumber>
|
||||
</c:CapturePointHUD>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
@@ -222,6 +80,7 @@
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
@@ -231,16 +90,17 @@
|
||||
<Children>
|
||||
<Entity name="ProgressionHexagon">
|
||||
<Components>
|
||||
<c:CapturePointHUD>
|
||||
<CapturePointNumber>4</CapturePointNumber>
|
||||
</c:CapturePointHUD>
|
||||
<c:Fill>
|
||||
<Percentage>1</Percentage>
|
||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||
</c:Fill>
|
||||
<c:CapturePointHUD>
|
||||
<CapturePointNumber>4</CapturePointNumber>
|
||||
</c:CapturePointHUD>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
@@ -257,6 +117,43 @@
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.919596612" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ProgressionHexagon">
|
||||
<Components>
|
||||
<c:Fill>
|
||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||
</c:Fill>
|
||||
<c:CapturePointHUD>
|
||||
<CapturePointNumber>2</CapturePointNumber>
|
||||
</c:CapturePointHUD>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
<Orientation X="0" Y="0" Z="1.57079637"/>
|
||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="BackgroundHexagon">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
@@ -266,15 +163,16 @@
|
||||
<Children>
|
||||
<Entity name="ProgressionHexagon">
|
||||
<Components>
|
||||
<c:CapturePointHUD>
|
||||
<CapturePointNumber>1</CapturePointNumber>
|
||||
</c:CapturePointHUD>
|
||||
<c:Fill>
|
||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||
</c:Fill>
|
||||
<c:CapturePointHUD>
|
||||
<CapturePointNumber>1</CapturePointNumber>
|
||||
</c:CapturePointHUD>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
@@ -291,6 +189,7 @@
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Color A="0.699999988" B="0" G="0" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
@@ -300,14 +199,15 @@
|
||||
<Children>
|
||||
<Entity name="ProgressionHexagon">
|
||||
<Components>
|
||||
<c:CapturePointHUD/>
|
||||
<c:Fill>
|
||||
<Percentage>1</Percentage>
|
||||
<Color A="0.699999988" B="0" G="0" R="1"/>
|
||||
</c:Fill>
|
||||
<c:CapturePointHUD/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
@@ -377,23 +277,157 @@
|
||||
</Entity>
|
||||
<Entity name="CapturePointArrow">
|
||||
<Components>
|
||||
<c:CapturePointArrowHUD/>
|
||||
<c:Model>
|
||||
<Resource>Models/Widgets/Arrows/Arrow5.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Team>
|
||||
<Team>
|
||||
<Blue/>
|
||||
</Team>
|
||||
</c:Team>
|
||||
<c:CapturePointArrowHUD/>
|
||||
<c:Model>
|
||||
<Resource>Models/Widgets/Arrows/Arrow5.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.714000046" Z="-1.30000007"/>
|
||||
<Orientation X="0.405680239" Y="0.369605929" Z="0"/>
|
||||
<Scale X="0.200000003" Y="0.200000003" Z="0.200000003"/>
|
||||
<Position X="0" Y="0.198665127" Z="0"/>
|
||||
<Scale X="0.0500000007" Y="0.0500000007" Z="0.0500000007"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="HealthHUDAssault">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="-0.263000011" Y="-0.185000002" Z="0"/>
|
||||
<Orientation X="5.83699989" Y="0" Z="4.71199989"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="HealthText">
|
||||
<Components>
|
||||
<c:Fill>
|
||||
<Percentage>1</Percentage>
|
||||
<Color A="1" B="1" G="0" R="0"/>
|
||||
</c:Fill>
|
||||
<c:Text>
|
||||
<Content>100/100</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="0.505882382" B="3.92156863" G="1.17647064" R="0"/>
|
||||
</c:Text>
|
||||
<c:HealthHUD/>
|
||||
<c:Transform>
|
||||
<Position X="0.0200000014" Y="-0.101000004" Z="0.00300000003"/>
|
||||
<Orientation X="0" Y="0" Z="1.57070696"/>
|
||||
<Scale X="0.0350000001" Y="0.0350000001" Z="0.0350000001"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="HealthBar">
|
||||
<Components>
|
||||
<c:Fill>
|
||||
<Percentage>1</Percentage>
|
||||
<Color A="0.301960796" B="1" G="0" R="0"/>
|
||||
</c:Fill>
|
||||
<c:HealthHUD/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="0.588235319" B="0" G="0" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Scale X="0.106000006" Y="0.333000004" Z="0.150000006"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="BoostIcons">
|
||||
<Components>
|
||||
<c:BoostIconsHUD/>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.00500000035" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Assault">
|
||||
<Components>
|
||||
<c:Fill>
|
||||
<Color A="1" B="0.533333361" G="1" R="0.329411775"/>
|
||||
</c:Fill>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Icons/Boosts/Assault-01.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Color A="0" B="0.0392156877" G="0.184313729" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0.0250000004" Y="0.0700000003" Z="0"/>
|
||||
<Orientation X="0" Y="0" Z="3.14199996"/>
|
||||
<Scale X="0.0399999991" Y="0.0399999991" Z="0.5"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Defender">
|
||||
<Components>
|
||||
<c:Fill>
|
||||
<Color A="1" B="1" G="0.58431375" R="0.105882354"/>
|
||||
</c:Fill>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Icons/Boosts/Defender-01.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Color A="0" B="0.34117648" G="0.192156866" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0.0270000007" Y="0.110000007" Z="0"/>
|
||||
<Orientation X="0" Y="0" Z="3.14199996"/>
|
||||
<Scale X="0.0399999991" Y="0.0400000028" Z="0.165000007"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Sniper">
|
||||
<Components>
|
||||
<c:Fill>
|
||||
<Color A="1" B="0.345098048" G="0" R="1"/>
|
||||
</c:Fill>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Icons/Boosts/Sniper-01.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Color A="0" B="0.121568628" G="0" R="0.443137258"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0.0250000004" Y="0.145000011" Z="0"/>
|
||||
<Orientation X="0" Y="0" Z="3.14199996"/>
|
||||
<Scale X="0.0400000028" Y="0.0400000028" Z="0.165000007"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="ShiftAbility">
|
||||
<Components>
|
||||
<c:AbilityCooldownHUD/>
|
||||
<c:Fill>
|
||||
<Color A="1" B="0.392156869" G="0.392156869" R="0.392156869"/>
|
||||
</c:Fill>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Icons/Abilities/Superman-01.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Color A="1" B="0.206628323" G="0.78039217" R="0.192802757"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0.0250000004" Y="0.0100000007" Z="0"/>
|
||||
<Orientation X="0" Y="0" Z="3.14159203"/>
|
||||
<Scale X="0.0800000057" Y="0.0700000003" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
<Entity name="Player" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:NetworkComponent/>
|
||||
<c:AABB>
|
||||
<Origin X="0" Y="0.772000015" Z="0"/>
|
||||
<Size X="1" Y="1.60000002" Z="1"/>
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
<Components>
|
||||
<c:CapturePointGameMode>
|
||||
<RespawnTime>4.7473226580121377</RespawnTime>
|
||||
<RespawnTime>3.6154132075906489</RespawnTime>
|
||||
</c:CapturePointGameMode>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-1" Z="0"/>
|
||||
@@ -11,6 +11,104 @@
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity name="AnimationTestOrigin">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="-9.21499538" Y="0" Z="8.55711079"/>
|
||||
<Orientation X="0" Y="4.829" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="RunAnim">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName></AnimationName>
|
||||
</c:Animation>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Assault/AssaultAnimated.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.786919653" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Walkanim">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName></AnimationName>
|
||||
</c:Animation>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Assault/AssaultAnimated.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="AnimationText">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Animation test</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="2.4000001" Z="0"/>
|
||||
<Orientation X="0" Y="3.08300018" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="AssetBase">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCylinder.mesh</Resource>
|
||||
<Color A="1" B="1.56862748" G="1.56862748" R="1.56862748"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-1.10000002" Y="-0.231354833" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Light">
|
||||
<Components>
|
||||
<c:PointLight/>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.663784981" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="RotationOrigin">
|
||||
<Components>
|
||||
<c:RaptorCopter>
|
||||
<Speed>0.5</Speed>
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="2907.64526" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Asset">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName></AnimationName>
|
||||
</c:Animation>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Assault/AssaultAnimated.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.5" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Ground">
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
@@ -43,7 +141,7 @@
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="9038.11328" Z="0"/>
|
||||
<Orientation X="0" Y="9141.29785" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -96,115 +194,11 @@
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="2.1529963" Y="6.59221172" Z="0.169116676"/>
|
||||
<Orientation X="4.16300011" Y="18876.6172" Z="0"/>
|
||||
<Orientation X="4.16300011" Y="18980.4727" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="AnimationTestOrigin">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="-9.21499538" Y="0" Z="8.55711079"/>
|
||||
<Orientation X="0" Y="4.829" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="RunAnim">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName1></AnimationName1>
|
||||
<AnimationName2></AnimationName2>
|
||||
<AnimationName3></AnimationName3>
|
||||
</c:Animation>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Assault/AssaultAnimated.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.786919653" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Walkanim">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName1></AnimationName1>
|
||||
<AnimationName2></AnimationName2>
|
||||
<AnimationName3></AnimationName3>
|
||||
</c:Animation>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Assault/AssaultAnimated.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="AnimationText">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Animation test</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="2.4000001" Z="0"/>
|
||||
<Orientation X="0" Y="3.08300018" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="AssetBase">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCylinder.mesh</Resource>
|
||||
<Color A="1" B="1.56862748" G="1.56862748" R="1.56862748"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-1.10000002" Y="-0.231354833" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Light">
|
||||
<Components>
|
||||
<c:PointLight/>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.663784981" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="RotationOrigin">
|
||||
<Components>
|
||||
<c:RaptorCopter>
|
||||
<Speed>0.5</Speed>
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="2856.05518" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Asset">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName1></AnimationName1>
|
||||
<AnimationName2></AnimationName2>
|
||||
<AnimationName3></AnimationName3>
|
||||
</c:Animation>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Assault/AssaultAnimated.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.5" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="SpheresOrigin">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
@@ -228,7 +222,7 @@
|
||||
<Axis X="1" Y="1" Z="1"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Orientation X="17467.0977" Y="17467.0977" Z="17467.0977"/>
|
||||
<Orientation X="17570.9531" Y="17570.9531" Z="17570.9531"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -292,7 +286,7 @@
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="17263.0938" Z="0"/>
|
||||
<Orientation X="0" Y="17366.9492" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -324,7 +318,7 @@
|
||||
<Axis X="0.699999988" Y="1" Z="0.300000012"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Orientation X="12630.0664" Y="17990.5039" Z="5383.80176"/>
|
||||
<Orientation X="12702.4932" Y="18094.3594" Z="5414.53027"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -395,15 +389,15 @@
|
||||
<Children>
|
||||
<Entity name="SpawnerRedTeam">
|
||||
<Components>
|
||||
<c:PlayerSpawn/>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/Player.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Team>
|
||||
<Team>
|
||||
<Red/>
|
||||
</Team>
|
||||
</c:Team>
|
||||
<c:PlayerSpawn/>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/Player.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-3"/>
|
||||
</c:Transform>
|
||||
@@ -465,15 +459,15 @@
|
||||
</Entity>
|
||||
<Entity name="SpawnerBlueTeam">
|
||||
<Components>
|
||||
<c:PlayerSpawn/>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/Player.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Team>
|
||||
<Team>
|
||||
<Blue/>
|
||||
</Team>
|
||||
</c:Team>
|
||||
<c:PlayerSpawn/>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/Player.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="3"/>
|
||||
<Orientation X="0" Y="3.20000005" Z="0"/>
|
||||
@@ -559,8 +553,8 @@
|
||||
<Entity name="Cube1">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="0.505882382" B="0" G="1" R="0"/>
|
||||
<Resource>Models/BushAlive.mesh</Resource>
|
||||
<Color A="1" B="0" G="1" R="0"/>
|
||||
<Transparent>true</Transparent>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
@@ -619,8 +613,8 @@
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="1.16991854" Y="0.5" Z="-1.42708254"/>
|
||||
<Scale X="3.70000029" Y="1" Z="1"/>
|
||||
<Orientation X="1.80400014" Y="3.6650002" Z="4.94500017"/>
|
||||
<Scale X="3.70000029" Y="1" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
@@ -674,7 +668,7 @@
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="1153.80225" Z="0"/>
|
||||
<Orientation X="0" Y="1205.41614" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -721,7 +715,7 @@
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="1153.80225" Z="0"/>
|
||||
<Orientation X="0" Y="1205.41614" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -781,7 +775,7 @@
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="1153.80225" Z="0"/>
|
||||
<Orientation X="0" Y="1205.41614" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -828,7 +822,7 @@
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="1153.80225" Z="0"/>
|
||||
<Orientation X="0" Y="1205.41614" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -874,7 +868,7 @@
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="1153.80225" Z="0"/>
|
||||
<Orientation X="0" Y="1205.41614" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -921,7 +915,7 @@
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="1153.80225" Z="0"/>
|
||||
<Orientation X="0" Y="1205.41614" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -968,7 +962,7 @@
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="1153.80225" Z="0"/>
|
||||
<Orientation X="0" Y="1205.41614" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -1023,22 +1017,22 @@
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:CapturePoint>
|
||||
<CaptureTimer>15</CaptureTimer>
|
||||
<HomePointForTeam>
|
||||
<Red/>
|
||||
</HomePointForTeam>
|
||||
<CaptureTimer>15</CaptureTimer>
|
||||
</c:CapturePoint>
|
||||
<c:Team>
|
||||
<Team>
|
||||
<Red/>
|
||||
</Team>
|
||||
</c:Team>
|
||||
<c:Trigger/>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="0.300000012" B="0" G="0" R="1"/>
|
||||
<Transparent>true</Transparent>
|
||||
</c:Model>
|
||||
<c:Team>
|
||||
<Team>
|
||||
<Red/>
|
||||
</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="2" Z="0"/>
|
||||
<Scale X="8" Y="4" Z="8"/>
|
||||
@@ -1054,8 +1048,8 @@
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="4" Z="0"/>
|
||||
<Scale X="0.400000006" Y="0.400000006" Z="0.400000006"/>
|
||||
<Orientation X="0" Y="4.71200037" Z="0"/>
|
||||
<Scale X="0.400000006" Y="0.400000006" Z="0.400000006"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
@@ -1078,13 +1072,13 @@
|
||||
<c:CapturePoint>
|
||||
<CapturePointNumber>1</CapturePointNumber>
|
||||
</c:CapturePoint>
|
||||
<c:Team/>
|
||||
<c:Trigger/>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||
<Transparent>true</Transparent>
|
||||
</c:Model>
|
||||
<c:Team/>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="2" Z="0"/>
|
||||
<Scale X="8" Y="4" Z="8"/>
|
||||
@@ -1100,8 +1094,8 @@
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="4" Z="0"/>
|
||||
<Scale X="0.400000006" Y="0.400000006" Z="1"/>
|
||||
<Orientation X="0" Y="4.71200037" Z="0"/>
|
||||
<Scale X="0.400000006" Y="0.400000006" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
@@ -1122,13 +1116,13 @@
|
||||
<c:CapturePoint>
|
||||
<CapturePointNumber>2</CapturePointNumber>
|
||||
</c:CapturePoint>
|
||||
<c:Team/>
|
||||
<c:Trigger/>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||
<Transparent>true</Transparent>
|
||||
</c:Model>
|
||||
<c:Team/>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="2" Z="0"/>
|
||||
<Scale X="8" Y="4" Z="8"/>
|
||||
@@ -1144,8 +1138,8 @@
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="4" Z="0"/>
|
||||
<Scale X="0.400000006" Y="0.400000006" Z="0.400000006"/>
|
||||
<Orientation X="0" Y="4.71200037" Z="0"/>
|
||||
<Scale X="0.400000006" Y="0.400000006" Z="0.400000006"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
@@ -1168,13 +1162,13 @@
|
||||
<c:CapturePoint>
|
||||
<CapturePointNumber>3</CapturePointNumber>
|
||||
</c:CapturePoint>
|
||||
<c:Team/>
|
||||
<c:Trigger/>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||
<Transparent>true</Transparent>
|
||||
</c:Model>
|
||||
<c:Team/>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="2" Z="0"/>
|
||||
<Scale X="8" Y="4" Z="8"/>
|
||||
@@ -1190,8 +1184,8 @@
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="4" Z="0"/>
|
||||
<Scale X="0.400000006" Y="0.400000006" Z="1"/>
|
||||
<Orientation X="0" Y="4.71200037" Z="0"/>
|
||||
<Scale X="0.400000006" Y="0.400000006" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
@@ -1212,23 +1206,23 @@
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:CapturePoint>
|
||||
<CaptureTimer>-15</CaptureTimer>
|
||||
<HomePointForTeam>
|
||||
<Blue/>
|
||||
</HomePointForTeam>
|
||||
<CaptureTimer>-15</CaptureTimer>
|
||||
<CapturePointNumber>4</CapturePointNumber>
|
||||
</c:CapturePoint>
|
||||
<c:Team>
|
||||
<Team>
|
||||
<Blue/>
|
||||
</Team>
|
||||
</c:Team>
|
||||
<c:Trigger/>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="0.300000012" B="1" G="0" R="0"/>
|
||||
<Transparent>true</Transparent>
|
||||
</c:Model>
|
||||
<c:Team>
|
||||
<Team>
|
||||
<Blue/>
|
||||
</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="2" Z="0"/>
|
||||
<Scale X="8" Y="4" Z="8"/>
|
||||
@@ -1244,8 +1238,8 @@
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="4" Z="0"/>
|
||||
<Scale X="0.400000006" Y="0.400000006" Z="0.400000006"/>
|
||||
<Orientation X="0" Y="4.71200037" Z="0"/>
|
||||
<Scale X="0.400000006" Y="0.400000006" Z="0.400000006"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
@@ -1285,8 +1279,8 @@
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="13.1000004" Z="0"/>
|
||||
<Scale X="2" Y="2" Z="2"/>
|
||||
<Orientation X="0" Y="3.08300018" Z="0"/>
|
||||
<Scale X="2" Y="2" Z="2"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
@@ -1382,7 +1376,7 @@
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="1687.52917" Z="0"/>
|
||||
<Orientation X="0" Y="1739.14307" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -1391,7 +1385,7 @@
|
||||
<c:ExplosionEffect>
|
||||
<ColorByDistance>true</ColorByDistance>
|
||||
<Velocity X="0.800000012" Y="0.0379999988" Z="0"/>
|
||||
<TimeSinceDeath>2.5396116058983438</TimeSinceDeath>
|
||||
<TimeSinceDeath>1.5712751414989441</TimeSinceDeath>
|
||||
<ExplosionDuration>3.7999999523162842</ExplosionDuration>
|
||||
<EndColor A="0" B="23.5294113" G="11.7647057" R="0"/>
|
||||
<Randomness>true</Randomness>
|
||||
@@ -1438,7 +1432,7 @@
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="1687.52917" Z="0"/>
|
||||
<Orientation X="0" Y="1739.14307" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -1447,7 +1441,7 @@
|
||||
<c:ExplosionEffect>
|
||||
<Velocity X="0.5" Y="1" Z="0"/>
|
||||
<ExplosionOrigin X="0" Y="0.900000036" Z="0"/>
|
||||
<TimeSinceDeath>1.5396208215609732</TimeSinceDeath>
|
||||
<TimeSinceDeath>0.85439856235552725</TimeSinceDeath>
|
||||
</c:ExplosionEffect>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
|
||||
@@ -1490,22 +1484,20 @@
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="1687.52917" Z="0"/>
|
||||
<Orientation X="0" Y="1739.14307" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Asset">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName1></AnimationName1>
|
||||
<AnimationName2></AnimationName2>
|
||||
<AnimationName3></AnimationName3>
|
||||
<AnimationName></AnimationName>
|
||||
</c:Animation>
|
||||
<c:ExplosionEffect>
|
||||
<ColorByDistance>true</ColorByDistance>
|
||||
<Velocity X="0.300000012" Y="2" Z="0"/>
|
||||
<ExplosionOrigin X="0" Y="1.30000007" Z="-0.200000003"/>
|
||||
<TimeSinceDeath>1.5396208215609732</TimeSinceDeath>
|
||||
<TimeSinceDeath>0.85439856235552725</TimeSinceDeath>
|
||||
<EndColor A="0" B="0.333333343" G="0.933333337" R="3.92156863"/>
|
||||
<Randomness>true</Randomness>
|
||||
</c:ExplosionEffect>
|
||||
@@ -1550,7 +1542,7 @@
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="1695.30933" Z="0"/>
|
||||
<Orientation X="0" Y="1746.92322" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -1560,7 +1552,7 @@
|
||||
<ColorByDistance>true</ColorByDistance>
|
||||
<Velocity X="0" Y="0.699999988" Z="0"/>
|
||||
<ExplosionOrigin X="0" Y="-1.10000002" Z="0"/>
|
||||
<TimeSinceDeath>4.4522528839264339</TimeSinceDeath>
|
||||
<TimeSinceDeath>7.5223549108000043</TimeSinceDeath>
|
||||
<ExplosionDuration>10</ExplosionDuration>
|
||||
<EndColor A="1" B="0" G="0" R="1"/>
|
||||
<RandomnessScalar>3</RandomnessScalar>
|
||||
@@ -1608,7 +1600,7 @@
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="1293.42383" Z="0"/>
|
||||
<Orientation X="0" Y="1345.03772" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -1618,7 +1610,7 @@
|
||||
<ColorByDistance>true</ColorByDistance>
|
||||
<Velocity X="6" Y="0.100000001" Z="0"/>
|
||||
<ExplosionOrigin X="0" Y="-10" Z="0"/>
|
||||
<TimeSinceDeath>3.2362842141074992</TimeSinceDeath>
|
||||
<TimeSinceDeath>0.39702717854592606</TimeSinceDeath>
|
||||
<ExponentialAccelaration>true</ExponentialAccelaration>
|
||||
<ExplosionDuration>5</ExplosionDuration>
|
||||
<Randomness>true</Randomness>
|
||||
@@ -1655,8 +1647,8 @@
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="7.57566977" Y="8.63030624" Z="-0.00154382922"/>
|
||||
<Scale X="2" Y="2" Z="1"/>
|
||||
<Orientation X="0" Y="1.5710001" Z="0"/>
|
||||
<Scale X="2" Y="2" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
@@ -1701,6 +1693,11 @@
|
||||
<Origin X="0" Y="0.772000015" Z="0"/>
|
||||
<Size X="1" Y="1.60000002" Z="1"/>
|
||||
</c:AABB>
|
||||
<c:Team>
|
||||
<Team>
|
||||
<Red/>
|
||||
</Team>
|
||||
</c:Team>
|
||||
<c:Collidable/>
|
||||
<c:Health/>
|
||||
<c:Physics>
|
||||
@@ -1711,11 +1708,6 @@
|
||||
<MovementSpeed>5</MovementSpeed>
|
||||
<CurrentWeapon></CurrentWeapon>
|
||||
</c:Player>
|
||||
<c:Team>
|
||||
<Team>
|
||||
<Red/>
|
||||
</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="-1.56735241" Y="0.527999997" Z="0.929739475"/>
|
||||
</c:Transform>
|
||||
@@ -1738,8 +1730,8 @@
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0.100000001" Y="0.248000011" Z="-0.248000011"/>
|
||||
<Scale X="0.100000001" Y="0.113000005" Z="0.5"/>
|
||||
<Orientation X="0" Y="3.14199996" Z="0"/>
|
||||
<Scale X="0.100000001" Y="0.113000005" Z="0.5"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
@@ -1777,8 +1769,8 @@
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-0.383000016" Y="-0.185000002" Z="0"/>
|
||||
<Scale X="0.150000006" Y="0.150000006" Z="0.150000006"/>
|
||||
<Orientation X="0" Y="0.594000041" Z="0"/>
|
||||
<Scale X="0.150000006" Y="0.150000006" Z="0.150000006"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
@@ -1790,8 +1782,8 @@
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.200000003"/>
|
||||
<Scale X="0.00600000005" Y="1" Z="0.00600000005"/>
|
||||
<Orientation X="1.57000005" Y="0" Z="0"/>
|
||||
<Scale X="0.00600000005" Y="1" Z="0.00600000005"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
@@ -1801,7 +1793,7 @@
|
||||
<c:ExplosionEffect>
|
||||
<ColorByDistance>true</ColorByDistance>
|
||||
<Velocity X="0.800000012" Y="0.0379999988" Z="0"/>
|
||||
<TimeSinceDeath>2.5396116058983438</TimeSinceDeath>
|
||||
<TimeSinceDeath>1.5712751414989441</TimeSinceDeath>
|
||||
<ExplosionDuration>3.7999999523162842</ExplosionDuration>
|
||||
<EndColor A="0" B="23.5294113" G="11.7647057" R="0"/>
|
||||
<Randomness>true</Randomness>
|
||||
@@ -1845,9 +1837,7 @@
|
||||
<Entity name="PlayerModel">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName1></AnimationName1>
|
||||
<AnimationName2></AnimationName2>
|
||||
<AnimationName3></AnimationName3>
|
||||
<AnimationName></AnimationName>
|
||||
</c:Animation>
|
||||
<c:Shielded/>
|
||||
<c:HiddenForLocalPlayer/>
|
||||
@@ -1915,8 +1905,8 @@
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-4.95900011" Y="0" Z="1.29897511"/>
|
||||
<Scale X="5" Y="5" Z="5"/>
|
||||
<Orientation X="0.407000005" Y="1.68700004" Z="0"/>
|
||||
<Scale X="5" Y="5" Z="5"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
@@ -1991,20 +1981,20 @@
|
||||
<Children>
|
||||
<Entity name="ProgressionHexagon">
|
||||
<Components>
|
||||
<c:CapturePointHUD>
|
||||
<CapturePointNumber>2</CapturePointNumber>
|
||||
</c:CapturePointHUD>
|
||||
<c:Fill>
|
||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||
</c:Fill>
|
||||
<c:CapturePointHUD>
|
||||
<CapturePointNumber>2</CapturePointNumber>
|
||||
</c:CapturePointHUD>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||
<Orientation X="0" Y="0" Z="1.57079637"/>
|
||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
@@ -2025,20 +2015,20 @@
|
||||
<Children>
|
||||
<Entity name="ProgressionHexagon">
|
||||
<Components>
|
||||
<c:CapturePointHUD>
|
||||
<CapturePointNumber>3</CapturePointNumber>
|
||||
</c:CapturePointHUD>
|
||||
<c:Fill>
|
||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||
</c:Fill>
|
||||
<c:CapturePointHUD>
|
||||
<CapturePointNumber>3</CapturePointNumber>
|
||||
</c:CapturePointHUD>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||
<Orientation X="0" Y="0" Z="1.57079637"/>
|
||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
@@ -2059,21 +2049,21 @@
|
||||
<Children>
|
||||
<Entity name="ProgressionHexagon">
|
||||
<Components>
|
||||
<c:CapturePointHUD>
|
||||
<CapturePointNumber>4</CapturePointNumber>
|
||||
</c:CapturePointHUD>
|
||||
<c:Fill>
|
||||
<Percentage>1</Percentage>
|
||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||
</c:Fill>
|
||||
<c:CapturePointHUD>
|
||||
<CapturePointNumber>4</CapturePointNumber>
|
||||
</c:CapturePointHUD>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||
<Orientation X="0" Y="0" Z="1.57079637"/>
|
||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
@@ -2094,20 +2084,20 @@
|
||||
<Children>
|
||||
<Entity name="ProgressionHexagon">
|
||||
<Components>
|
||||
<c:CapturePointHUD>
|
||||
<CapturePointNumber>1</CapturePointNumber>
|
||||
</c:CapturePointHUD>
|
||||
<c:Fill>
|
||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||
</c:Fill>
|
||||
<c:CapturePointHUD>
|
||||
<CapturePointNumber>1</CapturePointNumber>
|
||||
</c:CapturePointHUD>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||
<Orientation X="0" Y="0" Z="1.57079637"/>
|
||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
@@ -2128,19 +2118,19 @@
|
||||
<Children>
|
||||
<Entity name="ProgressionHexagon">
|
||||
<Components>
|
||||
<c:CapturePointHUD/>
|
||||
<c:Fill>
|
||||
<Percentage>1</Percentage>
|
||||
<Color A="0.699999988" B="0" G="0" R="1"/>
|
||||
</c:Fill>
|
||||
<c:CapturePointHUD/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||
<Orientation X="0" Y="0" Z="4.71238899"/>
|
||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
@@ -2166,14 +2156,24 @@
|
||||
<Position X="0" Y="1.32321239" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
<Children>
|
||||
<Entity name="Spawner">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile></EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="MenuOirign">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="-23.0533829" Y="0.938369572" Z="14.068408"/>
|
||||
<Position X="0" Y="0.600000024" Z="-1.86100006"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -2374,7 +2374,9 @@
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/ErrorTexture.png</DiffuseTexture>
|
||||
<BlurBackground>true</BlurBackground>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="0" B="1" G="1" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-1"/>
|
||||
@@ -2387,6 +2389,7 @@
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<Visible>false</Visible>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.375197947" Z="0.0627754927"/>
|
||||
@@ -2400,6 +2403,7 @@
|
||||
<Content>1920x1080</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="1" G="0.847058833" R="0"/>
|
||||
<Visible>false</Visible>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
|
||||
@@ -2416,6 +2420,7 @@
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<Visible>false</Visible>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.199327558" Z="0.0627754927"/>
|
||||
@@ -2429,6 +2434,7 @@
|
||||
<Content>1280x720</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="1" G="0.847058833" R="0"/>
|
||||
<Visible>false</Visible>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
|
||||
@@ -2540,20 +2546,20 @@
|
||||
<Children>
|
||||
<Entity name="CapturePointArrow">
|
||||
<Components>
|
||||
<c:Team>
|
||||
<Team>
|
||||
<Red/>
|
||||
</Team>
|
||||
</c:Team>
|
||||
<c:CapturePointArrowHUD>
|
||||
<CurrentTarget>2</CurrentTarget>
|
||||
</c:CapturePointArrowHUD>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Team>
|
||||
<Team>
|
||||
<Red/>
|
||||
</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Orientation X="-0.26696983" Y="-0.146981478" Z="0"/>
|
||||
<Scale X="10.7000008" Y="1.4000001" Z="5.30000019"/>
|
||||
<Orientation X="-0.648448348" Y="-0.417814791" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
|
||||
@@ -1,20 +1,20 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="WeaponModel" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
<Entity name="ReloadEffect" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Lifetime>
|
||||
<Lifetime>2</Lifetime>
|
||||
<Lifetime>1</Lifetime>
|
||||
</c:Lifetime>
|
||||
<c:ExplosionEffect>
|
||||
<ColorByDistance>true</ColorByDistance>
|
||||
<Velocity X="3.33300018" Y="0.0320000015" Z="0"/>
|
||||
<ExplosionOrigin X="0" Y="0.0790000036" Z="-0.329000026"/>
|
||||
<ExponentialAccelaration>true</ExponentialAccelaration>
|
||||
<EndColor A="0" B="19.6078434" G="19.6078434" R="1"/>
|
||||
<Velocity X="0" Y="1" Z="0"/>
|
||||
<ExplosionOrigin X="-0.0450000018" Y="0.148000002" Z="-0.646000028"/>
|
||||
<ExplosionDuration>1</ExplosionDuration>
|
||||
<EndColor A="0" B="3.92156863" G="0.545098066" R="1"/>
|
||||
<Randomness>true</Randomness>
|
||||
</c:ExplosionEffect>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
||||
<Transparent>true</Transparent>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
<Entity name="ScoreBoardOrigin" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:NetworkComponent/>
|
||||
<c:Transform>
|
||||
<Position X="66.4319992" Y="37.9560013" Z="0"/>
|
||||
<Orientation X="0" Y="4.71199989" Z="0"/>
|
||||
|
||||
@@ -0,0 +1,122 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="ServerIdentity_Origin" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity name="ServerIdentity">
|
||||
<Components>
|
||||
<c:ServerIdentity/>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="IP">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>123.123.123.123</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="0" G="0" R="0"/>
|
||||
<Alignment>
|
||||
<Left/>
|
||||
</Alignment>
|
||||
</c:Text>
|
||||
<c:TextFieldReader>
|
||||
<ParentEntityName>ServerIdentity</ParentEntityName>
|
||||
<ComponentType>ServerIdentity</ComponentType>
|
||||
<Field>IP</Field>
|
||||
</c:TextFieldReader>
|
||||
<c:Transform>
|
||||
<Position X="-0.200000003" Y="-0.100000001" Z="0"/>
|
||||
<Scale X="0.649999976" Y="0.649999976" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Port">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>65999</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="0" G="0" R="0"/>
|
||||
<Alignment>
|
||||
<Left/>
|
||||
</Alignment>
|
||||
</c:Text>
|
||||
<c:TextFieldReader>
|
||||
<ParentEntityName>ServerIdentity</ParentEntityName>
|
||||
<ComponentType>ServerIdentity</ComponentType>
|
||||
<Field>Port</Field>
|
||||
</c:TextFieldReader>
|
||||
<c:Transform>
|
||||
<Position X="4.70000029" Y="-0.100000001" Z="0"/>
|
||||
<Scale X="0.649999976" Y="0.649999976" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ServerName">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>UnkownServer</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="0" G="0" R="0"/>
|
||||
<Alignment>
|
||||
<Left/>
|
||||
</Alignment>
|
||||
</c:Text>
|
||||
<c:TextFieldReader>
|
||||
<ParentEntityName>ServerIdentity</ParentEntityName>
|
||||
<ComponentType>ServerIdentity</ComponentType>
|
||||
<Field>ServerName</Field>
|
||||
</c:TextFieldReader>
|
||||
<c:Transform>
|
||||
<Position X="-8.60000038" Y="-0.100000001" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="PlayersConnected">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>0</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="0" G="0" R="0"/>
|
||||
<Alignment>
|
||||
<Left/>
|
||||
</Alignment>
|
||||
</c:Text>
|
||||
<c:TextFieldReader>
|
||||
<ParentEntityName>ServerIdentity</ParentEntityName>
|
||||
<ComponentType>ServerIdentity</ComponentType>
|
||||
<Field>PlayersConnected</Field>
|
||||
</c:TextFieldReader>
|
||||
<c:Transform>
|
||||
<Position X="7.80000019" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ServerIdentityConnect">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
<BlurBackground>true</BlurBackground>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Color A="0.588235319" B="1" G="1" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0.100000001" Y="0.496000022" Z="0"/>
|
||||
<Scale X="18.1000004" Y="2" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -0,0 +1,84 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="ServerList" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:ServerList>
|
||||
<Offset X="0" Y="-2.20000005" Z="0"/>
|
||||
</c:ServerList>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity name="Identities_Origin">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.181182757" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ServerIdentitySpawner">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/ServerIdentity.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
<Scale X="0.0149999997" Y="0.0149999997" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Background">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
<BlurBackground>true</BlurBackground>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="0.196078435" B="0" G="0" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Scale X="0.300000012" Y="0.5" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="RefreshButton">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
<BlurBackground>true</BlurBackground>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="0.588235319" B="1" G="1" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:InputCmdButton>
|
||||
<Command>RefreshServerList</Command>
|
||||
<PressValue>1</PressValue>
|
||||
</c:InputCmdButton>
|
||||
<c:Transform>
|
||||
<Position X="0.120867848" Y="0.222928733" Z="0.0189953279"/>
|
||||
<Scale X="0.0149999997" Y="0.0149999997" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="RefreshIcon">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Icons/rotate.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="1" B="1" G="0" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0.245000005" Z="0.00999999978"/>
|
||||
<Scale X="0.690000057" Y="1.37600005" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -0,0 +1,39 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="ShinyStoneCrystalBlueLights" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:PointLight>
|
||||
<Color A="1" B="1" G="0" R="0"/>
|
||||
<Radius>5</Radius>
|
||||
<Intensity>2</Intensity>
|
||||
<Falloff>0.5</Falloff>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="-0.030024644" Y="1.9786495" Z="-0.242380202"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:PointLight>
|
||||
<Color A="1" B="1" G="0.454901963" R="0"/>
|
||||
<Radius>5</Radius>
|
||||
<Intensity>2</Intensity>
|
||||
<Falloff>0.5</Falloff>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="-0.030024644" Y="0.980793118" Z="-0.242380202"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -0,0 +1,273 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="ShootingRange" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.736272275" Z="-10.0567217"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity name="TargetBoard">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="-2" Y="0" Z="0"/>
|
||||
<Orientation X="1.5" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCylinder.mesh</Resource>
|
||||
<Color A="1" B="1" G="0.392156869" R="0"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Scale X="1" Y="0.100000001" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCylinder.mesh</Resource>
|
||||
<Color A="1" B="0" G="0" R="1"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Scale X="0.850000024" Y="1.10000002" Z="0.850000024"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCylinder.mesh</Resource>
|
||||
<Color A="1" B="1" G="0.392156869" R="0"/>
|
||||
</c:Model>
|
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<Entity>
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||||
<Entity name="TargetBoard">
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<Position X="2" Y="0" Z="0"/>
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<Entity>
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<Entity>
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,528 @@
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<Entity name="PlayerModel" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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||||
|
||||
<Components>
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||||
<c:BlendAdditive>
|
||||
<Adder>BlendTreeAim</Adder>
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||||
<Receiver>BlendTreeAssault</Receiver>
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||||
</c:BlendAdditive>
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||||
<c:Shielded/>
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||||
<c:HiddenForLocalPlayer/>
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||||
<c:Model>
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||||
<Resource>Models/Characters/Assault/AssaultBlue.mesh</Resource>
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||||
<Color A="1" B="1" G="0.25" R="0"/>
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||||
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||||
<c:Transform/>
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||||
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<Children>
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||||
<Entity name="PrimaryAttachment">
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||||
<Components>
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||||
<c:BoneAttachment>
|
||||
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||
</c:BoneAttachment>
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||||
<c:WeaponAttachment>
|
||||
<Weapon>AssaultWeapon</Weapon>
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||||
<Person>
|
||||
<ThirdPerson/>
|
||||
</Person>
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||||
</c:WeaponAttachment>
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||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/WeaponAssaultBlueWorld.xml</EntityFile>
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||||
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||||
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||||
<Entity name="SecondaryAttachment">
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||||
<Components>
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||||
<c:BoneAttachment>
|
||||
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||
</c:BoneAttachment>
|
||||
<c:WeaponAttachment>
|
||||
<Weapon>SidearmWeapon</Weapon>
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||||
<Person>
|
||||
<ThirdPerson/>
|
||||
</Person>
|
||||
</c:WeaponAttachment>
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||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/SidearmWeaponWorld.xml</EntityFile>
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||||
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||||
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||||
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||||
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||||
<Children/>
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||||
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||||
<Entity name="BlendTreeAim">
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||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>AimPrimary</Pose1>
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||||
<Pose2>AimSecondary</Pose2>
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||||
<Weight>0</Weight>
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||||
<SubTreeRoot>true</SubTreeRoot>
|
||||
</c:Blend>
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||||
<c:Transform/>
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||||
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||||
<Children>
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||||
<Entity name="AimSecondary">
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||||
<Components>
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||||
<c:Animation>
|
||||
<AnimationName>AimSecWepA</AnimationName>
|
||||
<Time>0.57222229242324829</Time>
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||||
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||||
<Additive>true</Additive>
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||||
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||||
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<Children/>
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||||
<Entity name="AimPrimary">
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||||
<Components>
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||||
<c:Animation>
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||||
<AnimationName>AimRifleA</AnimationName>
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||||
<Time>0.57222229242324829</Time>
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||||
<Loop>false</Loop>
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||||
<Additive>true</Additive>
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<Entity name="BlendTreeAssault">
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||||
<c:BlendOverride>
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||||
<Master>ReloadSwitchBlend</Master>
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||||
<Slave>FinalMovementBlend</Slave>
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||||
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||||
<c:Transform/>
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<Children>
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||||
<Entity name="FinalMovementBlend">
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||||
<Components>
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||||
<c:Blend>
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||||
<Pose1>StandCrouchBlend</Pose1>
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||||
<Pose2>JumpDashBlend</Pose2>
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||||
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<SubTreeRoot>true</SubTreeRoot>
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||||
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<Entity name="StandCrouchBlend">
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||||
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||||
<c:Blend>
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||||
<Pose1>StandMovement</Pose1>
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||||
<Pose2>CrouchMovement</Pose2>
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||||
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<SubTreeRoot>true</SubTreeRoot>
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||||
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||||
<c:Transform/>
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||||
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||||
<c:Blend>
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||||
<Pose1>MovementBlend</Pose1>
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||||
<Pose2>Idle</Pose2>
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||||
<Weight>1</Weight>
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||||
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||||
<c:Transform/>
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||||
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||||
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||||
<c:Blend>
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||||
<Pose2>StrafeLRBlend</Pose2>
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||||
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||||
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||||
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||||
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<Entity name="StrafeLRBlend">
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||||
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||||
<c:Blend>
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||||
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||||
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||||
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||||
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<Children>
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||||
<Entity name="Left">
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||||
<Components>
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||||
<c:Animation>
|
||||
<AnimationName>CrouchStrafeLeftF</AnimationName>
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||||
<Time>0.37873000664436773</Time>
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||||
<Play>true</Play>
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||||
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||||
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||||
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||||
<Entity name="Right">
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||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>CrouchStrafeRightF</AnimationName>
|
||||
<Time>0.30605146859515031</Time>
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||||
<Play>true</Play>
|
||||
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<Children/>
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||||
</Entity>
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||||
</Children>
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||||
</Entity>
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||||
<Entity name="Walk">
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||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>CrouchWalkF</AnimationName>
|
||||
<Time>0.084425453772553283</Time>
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||||
<Play>true</Play>
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||||
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<c:Transform/>
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<Children/>
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</Entity>
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||||
</Children>
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||||
</Entity>
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||||
<Entity name="Idle">
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||||
<Components>
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||||
<c:Animation>
|
||||
<AnimationName>CrouchF</AnimationName>
|
||||
<Time>0.99862473341677438</Time>
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||||
</c:Animation>
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</Components>
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<Children/>
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</Entity>
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||||
</Children>
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||||
</Entity>
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||||
<Entity name="StandMovement">
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||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>MovementBlend</Pose1>
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||||
<Pose2>Idle</Pose2>
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||||
<Weight>1</Weight>
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||||
</c:Blend>
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<c:Transform/>
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||||
</Components>
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<Children>
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||||
<Entity name="MovementBlend">
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||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>RunWalkBlend</Pose1>
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||||
<Pose2>StrafeLRBlend</Pose2>
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||||
<Weight>0</Weight>
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||||
</c:Blend>
|
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<c:Transform/>
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||||
</Components>
|
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<Children>
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||||
<Entity name="RunWalkBlend">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>Walk</Pose1>
|
||||
<Pose2>Run</Pose2>
|
||||
<Weight>1</Weight>
|
||||
</c:Blend>
|
||||
<c:Transform/>
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||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Walk">
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||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>WalkF</AnimationName>
|
||||
<Time>0.58958008318232658</Time>
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||||
<Play>true</Play>
|
||||
</c:Animation>
|
||||
<c:Transform/>
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||||
</Components>
|
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<Children/>
|
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</Entity>
|
||||
<Entity name="Run">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>RunF</AnimationName>
|
||||
<Time>0.45938030142915665</Time>
|
||||
<Play>true</Play>
|
||||
<Reverse>true</Reverse>
|
||||
</c:Animation>
|
||||
<c:Transform/>
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</Components>
|
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<Children/>
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</Entity>
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</Children>
|
||||
</Entity>
|
||||
<Entity name="StrafeLRBlend">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>Left</Pose1>
|
||||
<Pose2>Right</Pose2>
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||||
<Weight>0.033793529385008014</Weight>
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||||
</c:Blend>
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<c:Transform/>
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||||
</Components>
|
||||
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<Entity name="Left">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>StrafeLeftF</AnimationName>
|
||||
<Time>0.77117270421586426</Time>
|
||||
<Play>true</Play>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Right">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>StrafeRightF</AnimationName>
|
||||
<Time>0.79468823409597888</Time>
|
||||
<Play>true</Play>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Idle">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>IdleF</AnimationName>
|
||||
<Time>1.8384679867885865</Time>
|
||||
<Play>true</Play>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="JumpDashBlend">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>Jump</Pose1>
|
||||
<Pose2>DashBlend</Pose2>
|
||||
<Weight>1</Weight>
|
||||
<SubTreeRoot>true</SubTreeRoot>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Jump">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>JumpF</AnimationName>
|
||||
<Time>0.5</Time>
|
||||
<Loop>false</Loop>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="DashBlend">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>DashFBBlend</Pose1>
|
||||
<Pose2>DashLRBlend</Pose2>
|
||||
<Weight>0.014621149736541383</Weight>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="DashFBBlend">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>DashForward</Pose1>
|
||||
<Pose2>DashBackward</Pose2>
|
||||
<Weight>0.014363533804961248</Weight>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="DashForward">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>DashForwardF</AnimationName>
|
||||
<Time>1</Time>
|
||||
<Speed>2</Speed>
|
||||
<Loop>false</Loop>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="DashBackward">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>DashBackwardF</AnimationName>
|
||||
<Time>1</Time>
|
||||
<Speed>2</Speed>
|
||||
<Loop>false</Loop>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="DashLRBlend">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>DashLeft</Pose1>
|
||||
<Pose2>DashRight</Pose2>
|
||||
<Weight>4.3244885367500671e-16</Weight>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="DashLeft">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>DashLeftF</AnimationName>
|
||||
<Time>1</Time>
|
||||
<Speed>2</Speed>
|
||||
<Loop>false</Loop>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="DashRight">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>DashRightF</AnimationName>
|
||||
<Time>1</Time>
|
||||
<Speed>2</Speed>
|
||||
<Loop>false</Loop>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="ReloadSwitchBlend">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>ReloadSwitch</Pose1>
|
||||
<Pose2>WeaponActionBlend</Pose2>
|
||||
<Weight>1</Weight>
|
||||
<SubTreeRoot>true</SubTreeRoot>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ReloadSwitch">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>ReloadSwitchU</AnimationName>
|
||||
<Time>0.00030848838797092881</Time>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="WeaponActionBlend">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>IdleBlend</Pose1>
|
||||
<Pose2>ShootBlend</Pose2>
|
||||
<Weight>0</Weight>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="IdleBlend">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>IdlePrimary</Pose1>
|
||||
<Pose2>IdleSecondary</Pose2>
|
||||
<Weight>0</Weight>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="IdlePrimary">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>IdleAssaultRifleU</AnimationName>
|
||||
<Time>1.0138027682248349</Time>
|
||||
<Play>true</Play>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="IdleSecondary">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>IdleSecWepU</AnimationName>
|
||||
<Time>1.0173278085146222</Time>
|
||||
<Play>true</Play>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="ShootBlend">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>ShootPrimary</Pose1>
|
||||
<Pose2>ShootSecondary</Pose2>
|
||||
<Weight>0</Weight>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ShootPrimary">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>ShootFastRifleU</AnimationName>
|
||||
<Time>0.12914212153428517</Time>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ShootSecondary">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>ShootSecWepFastU</AnimationName>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -1,44 +1,139 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="AssaultWeapon" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
<Entity name="Hands" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:BlendAdditive>
|
||||
<Adder>MovementBlend</Adder>
|
||||
<Receiver>ActionBlend</Receiver>
|
||||
</c:BlendAdditive>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
||||
<Resource>Models/Characters/Assault/FirstPersonAssaultBlue.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity name="WeaponMuzzle">
|
||||
<Entity name="ActionBlend">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.00800000038" Y="0.0920000076" Z="-0.416000009"/>
|
||||
<Orientation X="6.2760005" Y="0.00500000035" Z="0.00600000005"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="FirstPersonReloadSpawner">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/ReloadEffectView.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Blend>
|
||||
<Pose1>Fire</Pose1>
|
||||
<Pose2>Reload</Pose2>
|
||||
<Weight>0</Weight>
|
||||
<SubTreeRoot>true</SubTreeRoot>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
<Children>
|
||||
<Entity name="Reload">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>ReloadSwitchF</AnimationName>
|
||||
<Speed>0.5</Speed>
|
||||
<Loop>false</Loop>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Fire">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>ShootRifleF</AnimationName>
|
||||
<Loop>false</Loop>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="AmmunitionHUD">
|
||||
<Entity name="MovementBlend">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>Idle</Pose1>
|
||||
<Pose2>Run</Pose2>
|
||||
<Weight>0</Weight>
|
||||
<SubTreeRoot>true</SubTreeRoot>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Run">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>RunF</AnimationName>
|
||||
<Play>true</Play>
|
||||
<Additive>true</Additive>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Idle">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>IdleF</AnimationName>
|
||||
<Play>true</Play>
|
||||
<Additive>true</Additive>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="ViewModel">
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||
</c:BoneAttachment>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-0.0440000035" Y="0.136000007" Z="-0.119000003"/>
|
||||
<Scale X="0.400000006" Y="0.400000006" Z="0.400000006"/>
|
||||
<Position X="0.120748274" Y="-0.228437141" Z="-0.181454718"/>
|
||||
<Orientation X="0.0102804415" Y="-0.00312523148" Z="0.0428143665"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="AmmunitionHUDBackground">
|
||||
<Entity name="WeaponMuzzle">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.00800000038" Y="0.0920000076" Z="-0.416000009"/>
|
||||
<Orientation X="6.2760005" Y="0.00500000035" Z="0.00600000005"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ReloadSpawner">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/WeaponAssaultReloadEffectView.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="AmmoHUD">
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Ammo_Joint</BoneName>
|
||||
<ScaleOffset X="0.5" Y="0.5" Z="1"/>
|
||||
<InheritScale>true</InheritScale>
|
||||
</c:BoneAttachment>
|
||||
<c:Transform>
|
||||
<Position X="0.0540266186" Y="-0.0954354703" Z="-0.255526125"/>
|
||||
<Orientation X="0.000778362213" Y="0.0774229616" Z="0.00124316185"/>
|
||||
<Scale X="0.25000003" Y="0.250000238" Z="0.500000417"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Background">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
@@ -52,7 +147,7 @@
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="AmmunitionText">
|
||||
<Entity name="Text">
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
@@ -65,7 +160,7 @@
|
||||
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
||||
</c:Text>
|
||||
<c:TextFieldReader>
|
||||
<ParentEntityName>Player</ParentEntityName>
|
||||
<ParentEntityName></ParentEntityName>
|
||||
<ComponentType>AssaultWeapon</ComponentType>
|
||||
<Field>MagazineAmmo</Field>
|
||||
</c:TextFieldReader>
|
||||
@@ -83,7 +178,7 @@
|
||||
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
||||
</c:Text>
|
||||
<c:TextFieldReader>
|
||||
<ParentEntityName>Player</ParentEntityName>
|
||||
<ParentEntityName></ParentEntityName>
|
||||
<ComponentType>AssaultWeapon</ComponentType>
|
||||
<Field>Ammo</Field>
|
||||
</c:TextFieldReader>
|
||||
@@ -98,12 +193,6 @@
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="ReloadEffect">
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ThirdPersonReloadSpawner">
|
||||
<Entity name="ReloadSpawner">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/ReloadEffectWorld.xml</EntityFile>
|
||||
|
||||
@@ -1,109 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="AssaultWeapon" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity name="WeaponMuzzle">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/RayRed.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.00800000038" Y="0.0920000076" Z="-0.416000009"/>
|
||||
<Orientation X="6.2760005" Y="0.00500000035" Z="0.00600000005"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="FirstPersonReloadSpawner">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/ReloadEffectView.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="AmmunitionHUD">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="-0.0440000035" Y="0.136000007" Z="-0.119000003"/>
|
||||
<Scale X="0.400000006" Y="0.400000006" Z="0.400000006"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="AmmunitionHUDBackground">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="0.588235319" B="0" G="0" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-0.00200000009"/>
|
||||
<Scale X="0.119999997" Y="0.119999997" Z="0.119999997"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="AmmunitionText">
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="MagazineAmmo">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>32</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
||||
</c:Text>
|
||||
<c:TextFieldReader>
|
||||
<ParentEntityName>Player</ParentEntityName>
|
||||
<ComponentType>AssaultWeapon</ComponentType>
|
||||
<Field>MagazineAmmo</Field>
|
||||
</c:TextFieldReader>
|
||||
<c:Transform>
|
||||
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Ammo">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>320</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
||||
</c:Text>
|
||||
<c:TextFieldReader>
|
||||
<ParentEntityName>Player</ParentEntityName>
|
||||
<ComponentType>AssaultWeapon</ComponentType>
|
||||
<Field>Ammo</Field>
|
||||
</c:TextFieldReader>
|
||||
<c:Transform>
|
||||
<Position X="5.2833886e-05" Y="-0.0407950208" Z="0"/>
|
||||
<Scale X="0.0399999991" Y="0.0399999991" Z="0.0399999991"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="ReloadEffect">
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -1,34 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="AssaultWeapon" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity name="WeaponMuzzle">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/RayRed.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.00644115033" Y="0.096679531" Z="-0.436609417"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ThirdPersonReloadSpawner">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/ReloadEffectWorld.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -0,0 +1,54 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="ReloadEffect" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Lifetime>
|
||||
<Lifetime>2</Lifetime>
|
||||
</c:Lifetime>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity name="Out">
|
||||
<Components>
|
||||
<c:ExplosionEffect>
|
||||
<Velocity X="0" Y="1" Z="0"/>
|
||||
<ExplosionOrigin X="-0.0450000018" Y="0.148000002" Z="-0.646000028"/>
|
||||
<TimeSinceDeath>1</TimeSinceDeath>
|
||||
<Delay>1</Delay>
|
||||
<Speed>-1</Speed>
|
||||
<ExplosionDuration>1</ExplosionDuration>
|
||||
<EndColor A="0" B="3.92156863" G="0.545098066" R="1"/>
|
||||
<Randomness>true</Randomness>
|
||||
</c:ExplosionEffect>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
||||
<Transparent>true</Transparent>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="In">
|
||||
<Components>
|
||||
<c:Lifetime>
|
||||
<Lifetime>1</Lifetime>
|
||||
</c:Lifetime>
|
||||
<c:ExplosionEffect>
|
||||
<Velocity X="0" Y="1" Z="0"/>
|
||||
<ExplosionOrigin X="-0.0450000018" Y="0.148000002" Z="-0.646000028"/>
|
||||
<ExplosionDuration>1</ExplosionDuration>
|
||||
<EndColor A="0" B="3.92156863" G="0.545098066" R="1"/>
|
||||
<Randomness>true</Randomness>
|
||||
</c:ExplosionEffect>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
||||
<Transparent>true</Transparent>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -1,43 +1,201 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="DefenderWeapon" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
<Entity name="Hands" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:BlendAdditive>
|
||||
<Adder>MovementBlend</Adder>
|
||||
<Receiver>FinalBlend</Receiver>
|
||||
</c:BlendAdditive>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/Blue/DefenderWeaponBlue.mesh</Resource>
|
||||
<Resource>Models/Characters/Defender/FirstPersonDefenderBlue.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity name="WeaponMuzzle">
|
||||
<Entity name="FinalBlend">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.00191565475" Y="0.0324025005" Z="-0.2021029"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="FirstPersonReloadSpawner">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/ReloadEffectView.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Blend>
|
||||
<Pose1>ActionBlend</Pose1>
|
||||
<Pose2>Shield</Pose2>
|
||||
<Weight>0</Weight>
|
||||
<SubTreeRoot>true</SubTreeRoot>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
<Children>
|
||||
<Entity name="Shield">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>ActivateDeactivateShieldF</AnimationName>
|
||||
<Loop>false</Loop>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ActionBlend">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>Fire</Pose1>
|
||||
<Pose2>ReloadBlend</Pose2>
|
||||
<Weight>0</Weight>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Fire">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>ShootShotgunF</AnimationName>
|
||||
<Loop>false</Loop>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ReloadBlend">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>ReloadLoop</Pose1>
|
||||
<Pose2>ReloadTransitionBlend</Pose2>
|
||||
<Weight>1</Weight>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ReloadLoop">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>ShotgunReloadTwoF</AnimationName>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ReloadTransitionBlend">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>ReloadStart</Pose1>
|
||||
<Pose2>ReloadEnd</Pose2>
|
||||
<Weight>0</Weight>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ReloadStart">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>ShotgunReloadOneF</AnimationName>
|
||||
<Loop>false</Loop>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ReloadEnd">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>ShotgunReloadThreeF</AnimationName>
|
||||
<Loop>false</Loop>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="AmmunitionHUD">
|
||||
<Entity name="MovementBlend">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>Idle</Pose1>
|
||||
<Pose2>Run</Pose2>
|
||||
<Weight>0</Weight>
|
||||
<SubTreeRoot>true</SubTreeRoot>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Idle">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>IdleF</AnimationName>
|
||||
<Play>true</Play>
|
||||
<Additive>true</Additive>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Run">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>RunF</AnimationName>
|
||||
<Play>true</Play>
|
||||
<Additive>true</Additive>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="ViewModel">
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||
</c:BoneAttachment>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/Blue/DefenderWeaponBlue.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-0.0460000038" Y="0.119000003" Z="-0.162"/>
|
||||
<Scale X="0.400000006" Y="0.400000006" Z="0.400000006"/>
|
||||
<Position X="0.120748043" Y="-0.228436321" Z="-0.151475549"/>
|
||||
<Orientation X="0.0104044285" Y="-0.00268185162" Z="0.0428444184"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="AmmunitionHUDBackground">
|
||||
<Entity name="WeaponMuzzle">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.00191565475" Y="0.0324025005" Z="-0.2021029"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ReloadSpawner">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/ReloadEffectView.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="AmmoHUD">
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Ammo_Joint</BoneName>
|
||||
<InheritScale>true</InheritScale>
|
||||
</c:BoneAttachment>
|
||||
<c:Transform>
|
||||
<Position X="0.0540262833" Y="-0.0954347998" Z="-0.225546911"/>
|
||||
<Orientation X="0.000683821447" Y="0.0774240941" Z="-1.56960988"/>
|
||||
<Scale X="0.500000179" Y="0.500000179" Z="0.499999911"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Background">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
@@ -51,38 +209,20 @@
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="AmmunitionText">
|
||||
<Entity name="Text">
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="MagazineAmmo">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>8</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
||||
</c:Text>
|
||||
<c:TextFieldReader>
|
||||
<ParentEntityName>Player</ParentEntityName>
|
||||
<ComponentType>DefenderWeapon</ComponentType>
|
||||
<Field>MagazineAmmo</Field>
|
||||
</c:TextFieldReader>
|
||||
<c:Transform>
|
||||
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Ammo">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>64</Content>
|
||||
<Content>38</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
||||
</c:Text>
|
||||
<c:TextFieldReader>
|
||||
<ParentEntityName>Player</ParentEntityName>
|
||||
<ParentEntityName></ParentEntityName>
|
||||
<ComponentType>DefenderWeapon</ComponentType>
|
||||
<Field>Ammo</Field>
|
||||
</c:TextFieldReader>
|
||||
@@ -93,6 +233,24 @@
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="MagazineAmmo">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>5</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
||||
</c:Text>
|
||||
<c:TextFieldReader>
|
||||
<ParentEntityName></ParentEntityName>
|
||||
<ComponentType>DefenderWeapon</ComponentType>
|
||||
<Field>MagazineAmmo</Field>
|
||||
</c:TextFieldReader>
|
||||
<c:Transform>
|
||||
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
@@ -1,39 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/Unithexagon.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Shield/>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="dl">
|
||||
<Components>
|
||||
<c:DirectionalLight/>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="2.61800003" Z="0.756000042"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="sl">
|
||||
<Components>
|
||||
<c:SceneLight>
|
||||
<Gamma>2.2000000476837158</Gamma>
|
||||
</c:SceneLight>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
+126
-51
@@ -92,15 +92,15 @@
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:PlayerSpawn/>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/Player.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Team>
|
||||
<Team>
|
||||
<Red/>
|
||||
</Team>
|
||||
</c:Team>
|
||||
<c:PlayerSpawn/>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/Player.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -143,15 +143,15 @@
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:PlayerSpawn/>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/Player.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Team>
|
||||
<Team>
|
||||
<Blue/>
|
||||
</Team>
|
||||
</c:Team>
|
||||
<c:PlayerSpawn/>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/Player.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -207,54 +207,129 @@
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:CapturePoint>
|
||||
<HomePointForTeam>
|
||||
<Blue/>
|
||||
</HomePointForTeam>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>Models\Core\UnitCube.mesh</Resource>
|
||||
<Color A="1" B="1" G="0.200000003" R="0"/>
|
||||
</c:Model>
|
||||
<c:Team>
|
||||
<Team>
|
||||
<Blue/>
|
||||
</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.773066521" Z="-18.975975"/>
|
||||
<Scale X="4.9000001" Y="0.600000024" Z="3.50000024"/>
|
||||
</c:Transform>
|
||||
<c:Trigger/>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
<Children>
|
||||
<Entity name="-">
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:CapturePoint>
|
||||
<CaptureTimer>15</CaptureTimer>
|
||||
<HomePointForTeam>
|
||||
<Red/>
|
||||
</HomePointForTeam>
|
||||
</c:CapturePoint>
|
||||
<c:Team>
|
||||
<Team>
|
||||
<Red/>
|
||||
</Team>
|
||||
</c:Team>
|
||||
<c:Trigger/>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-4.10000038"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Red">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>models/core/unitcube.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Scale X="2.70000005" Y="3.4000001" Z="4.60000038"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Blue">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>models/core/unitcube.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Scale X="3.4000001" Y="4.70000029" Z="0.700000048"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Spectator">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>models/core/unitcube.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Scale X="1" Y="5.70000029" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:CapturePoint>
|
||||
<HomePointForTeam>
|
||||
<Red/>
|
||||
</HomePointForTeam>
|
||||
<CapturePointNumber>1</CapturePointNumber>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>Models\Core\UnitCube.mesh</Resource>
|
||||
<Color A="1" B="1" G="1" R="0"/>
|
||||
</c:Model>
|
||||
<c:Team>
|
||||
<Team>
|
||||
<Red/>
|
||||
</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.452868998" Z="18.5607414"/>
|
||||
<Scale X="4.60000038" Y="0.900000036" Z="4.10000038"/>
|
||||
</c:Transform>
|
||||
<c:Trigger/>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
<Children>
|
||||
<Entity name="-">
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:CapturePoint>
|
||||
<CaptureTimer>-15</CaptureTimer>
|
||||
<HomePointForTeam>
|
||||
<Blue/>
|
||||
</HomePointForTeam>
|
||||
<CapturePointNumber>1</CapturePointNumber>
|
||||
</c:CapturePoint>
|
||||
<c:Team>
|
||||
<Team>
|
||||
<Blue/>
|
||||
</Team>
|
||||
</c:Team>
|
||||
<c:Trigger/>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="4"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Red">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>models/core/unitcube.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Scale X="4.4000001" Y="2" Z="3.70000029"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Blue">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>models/core/unitcube.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="2.95000005" Z="0"/>
|
||||
<Scale X="4.70000029" Y="3.60000014" Z="3.60000014"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Spectator">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>models/core/unitcube.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Scale X="5.50000048" Y="2.5" Z="3.80000019"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
@@ -1,23 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="Test" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<ScaleOffset X="0.200000003" Y="0.200000003" Z="0.200000003"/>
|
||||
<Name>L_Foot</Name>
|
||||
<InheritScale>true</InheritScale>
|
||||
</c:BoneAttachment>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="1" B="1" G="19.6078434" R="1"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-0.0863945931" Y="0.221357167" Z="-0.0781617165"/>
|
||||
<Scale X="0.199999973" Y="0.199999973" Z="0.199999973"/>
|
||||
<Orientation X="-2.80262542" Y="0.0150706368" Z="-3.13294244"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
|
||||
<Children/>
|
||||
|
||||
</Entity>
|
||||
@@ -1,145 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="AnimationTests" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:SceneLight>
|
||||
<Gamma>0.30000001192092896</Gamma>
|
||||
<Exposure>3</Exposure>
|
||||
</c:SceneLight>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0.100000001" Y="-1.5150001" Z="-3.70500016"/>
|
||||
<Orientation X="0" Y="2.41300011" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:DirectionalLight>
|
||||
<Intensity>0</Intensity>
|
||||
</c:DirectionalLight>
|
||||
<c:Model>
|
||||
<Resource>Models/Widgets/Lights/DirectionalLightWidget.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="2.42800021" Z="-2.80000019"/>
|
||||
<Orientation X="5.60000038" Y="3.14159203" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Light">
|
||||
<Components>
|
||||
<c:PointLight>
|
||||
<Color A="1" B="0.70588237" G="0.70588237" R="1"/>
|
||||
<Radius>8</Radius>
|
||||
<Intensity>0.60000002384185791</Intensity>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="1.32209361" Y="1.37392569" Z="-0.0505663045"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Assault">
|
||||
<Components>
|
||||
<c:BlendAdditive>
|
||||
<Adder></Adder>
|
||||
<Receiver></Receiver>
|
||||
</c:BlendAdditive>
|
||||
<c:Model>
|
||||
<GlowIntensity>5</GlowIntensity>
|
||||
<Resource>Models/Characters/Defender/DefenderBlue.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="WeaponAttachment">
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||
</c:BoneAttachment>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Scale X="1.00000012" Y="1" Z="1.00000012"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="AimBlend">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>AimPrimary</Pose1>
|
||||
<Pose2>AimSecondary</Pose2>
|
||||
<Weight>0</Weight>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="AimPrimary">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName></AnimationName>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="AimSecondary">
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Plane">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitPlane.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Scale X="5" Y="1" Z="5"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Light">
|
||||
<Components>
|
||||
<c:PointLight>
|
||||
<Color A="1" B="0.956862748" G="0.960784316" R="0.819607854"/>
|
||||
<Radius>8</Radius>
|
||||
<Intensity>0.60000002384185791</Intensity>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="-1.36898434" Y="1.37392569" Z="0.620898128"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Light">
|
||||
<Components>
|
||||
<c:PointLight>
|
||||
<Radius>8</Radius>
|
||||
<Intensity>0.80000001192092896</Intensity>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="-0.127636135" Y="1.37392569" Z="-1.52101767"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -68,6 +68,9 @@
|
||||
<xs:element ref="c:InputCmdButton" minOccurs="0"/>
|
||||
<xs:element ref="c:ScoreScreen" minOccurs="0"/>
|
||||
<xs:element ref="c:ScoreIdentity" minOccurs="0"/>
|
||||
<xs:element ref="c:NetworkComponent" minOccurs="0"/>
|
||||
<xs:element ref="c:ServerIdentity" minOccurs="0"/>
|
||||
<xs:element ref="c:ServerList" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
@@ -0,0 +1,31 @@
|
||||
#version 430
|
||||
|
||||
layout (binding = 0) uniform sampler2D Texture0;
|
||||
layout (binding = 1)uniform sampler2D Texture1;
|
||||
|
||||
|
||||
in VertexData{
|
||||
vec2 TextureCoordinate;
|
||||
}Input;
|
||||
|
||||
out vec4 sceneColor;
|
||||
out vec4 bloomColor;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 texel0 = texture(Texture0, Input.TextureCoordinate);
|
||||
vec4 texel1 = texture(Texture1, Input.TextureCoordinate);
|
||||
float texel1_total = (texel1.r + texel1.g + texel1.b) * texel1.a;
|
||||
texel1_total = ceil(clamp(texel1_total, 0, 1));
|
||||
|
||||
vec4 result0 = texel0 * (1.0 - texel1_total);
|
||||
vec4 result1 = texel1 * texel1_total;
|
||||
|
||||
//vec4 final = texel1 * texel1_total + texel0 * (1.0 - texel1_total);
|
||||
//float res = 1.0 - texel1_total;
|
||||
//vec4 final = vec4(texel1_total, texel1_total, texel1_total, 1.0);
|
||||
sceneColor = result1;
|
||||
bloomColor = vec4(0.0, 0.0, 0.0, 0.0);
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,13 @@
|
||||
#version 430
|
||||
|
||||
layout (location = 0) in vec3 Position;
|
||||
|
||||
out VertexData{
|
||||
vec2 TextureCoordinate;
|
||||
}Output;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = vec4(Position, 1.0);
|
||||
Output.TextureCoordinate = (vec2(Position) + 1) / 2;
|
||||
}
|
||||
@@ -1,5 +1,7 @@
|
||||
#version 430
|
||||
|
||||
#define MAX_SPLITS 4
|
||||
|
||||
uniform mat4 M;
|
||||
uniform mat4 V;
|
||||
uniform mat4 P;
|
||||
@@ -27,6 +29,7 @@ in VertexData{
|
||||
vec2 TextureCoordinate;
|
||||
vec4 ExplosionColor;
|
||||
float ExplosionPercentageElapsed;
|
||||
vec4 PositionLightSpace[MAX_SPLITS];
|
||||
}Input[];
|
||||
|
||||
out VertexData{
|
||||
@@ -37,6 +40,7 @@ out VertexData{
|
||||
vec2 TextureCoordinate;
|
||||
vec4 ExplosionColor;
|
||||
float ExplosionPercentageElapsed;
|
||||
vec4 PositionLightSpace[MAX_SPLITS];
|
||||
}Output;
|
||||
|
||||
layout(triangles) in;
|
||||
@@ -161,6 +165,14 @@ void main()
|
||||
|
||||
// pass through vertex data
|
||||
PassThingsThrough(i);
|
||||
for (int j = 0; j < MAX_SPLITS; j++)
|
||||
{
|
||||
Output.PositionLightSpace[j] = Input[i].PositionLightSpace[j];
|
||||
}
|
||||
for (int j = 0; j < MAX_SPLITS; j++)
|
||||
{
|
||||
Output.PositionLightSpace[j] = Input[i].PositionLightSpace[j];
|
||||
}
|
||||
|
||||
// convert to window space
|
||||
gl_Position = P * V * M * vec4(ExplodedPosition, 1.0);
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
#version 430
|
||||
|
||||
uniform mat4 M;
|
||||
uniform mat4 V;
|
||||
uniform mat4 P;
|
||||
uniform mat4 PVM;
|
||||
|
||||
layout(location = 0) in vec3 Position;
|
||||
layout(location = 5) in vec4 BoneIndices;
|
||||
@@ -15,7 +13,7 @@ out VertexData{
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = P * V * M * vec4(Position, 1.0);
|
||||
gl_Position = PVM * vec4(Position, 1.0);
|
||||
|
||||
Output.Position = Position;
|
||||
}
|
||||
@@ -1,8 +1,6 @@
|
||||
#version 430
|
||||
|
||||
uniform mat4 M;
|
||||
uniform mat4 V;
|
||||
uniform mat4 P;
|
||||
uniform mat4 PVM;
|
||||
uniform mat4 Bones[100];
|
||||
|
||||
|
||||
@@ -27,7 +25,7 @@ void main()
|
||||
+ BoneWeights[3] * Bones[int(BoneIndices[3])];
|
||||
}
|
||||
|
||||
gl_Position = P*V*M*boneTransform * vec4(Position, 1.0);
|
||||
gl_Position = PVM*boneTransform * vec4(Position, 1.0);
|
||||
|
||||
Output.Position = vec3(0.0);
|
||||
}
|
||||
@@ -1,7 +1,9 @@
|
||||
#version 430
|
||||
|
||||
#define MIN_AMBIENT_LIGHT 0.3
|
||||
#define MAX_SPLITS 4
|
||||
|
||||
uniform mat4 VM;
|
||||
uniform mat4 M;
|
||||
uniform mat4 V;
|
||||
uniform mat4 P;
|
||||
@@ -11,9 +13,10 @@ uniform vec2 ScreenDimensions;
|
||||
uniform vec4 FillColor;
|
||||
uniform vec4 AmbientColor;
|
||||
uniform float FillPercentage;
|
||||
uniform float GlowIntensity = 10;
|
||||
uniform float GlowIntensity;
|
||||
uniform vec3 CameraPosition;
|
||||
uniform int SSAOQuality;
|
||||
uniform float FarDistance[MAX_SPLITS];
|
||||
|
||||
uniform vec2 DiffuseUVRepeat;
|
||||
uniform vec2 NormalUVRepeat;
|
||||
@@ -25,6 +28,7 @@ layout (binding = 2) uniform sampler2D NormalMapTexture;
|
||||
layout (binding = 3) uniform sampler2D SpecularMapTexture;
|
||||
layout (binding = 4) uniform sampler2D GlowMapTexture;
|
||||
layout (binding = 5) uniform samplerCube CubeMap;
|
||||
layout (binding = 30) uniform sampler2DArrayShadow DepthMap;
|
||||
|
||||
#define TILE_SIZE 16
|
||||
|
||||
@@ -59,7 +63,6 @@ layout (std430, binding = 4) buffer LightIndexBuffer
|
||||
float LightIndex[];
|
||||
};
|
||||
|
||||
|
||||
in VertexData{
|
||||
vec3 Position;
|
||||
vec3 Normal;
|
||||
@@ -68,6 +71,7 @@ in VertexData{
|
||||
vec2 TextureCoordinate;
|
||||
vec4 ExplosionColor;
|
||||
float ExplosionPercentageElapsed;
|
||||
vec4 PositionLightSpace[MAX_SPLITS];
|
||||
}Input;
|
||||
|
||||
out vec4 sceneColor;
|
||||
@@ -78,6 +82,25 @@ struct LightResult {
|
||||
vec4 Specular;
|
||||
};
|
||||
|
||||
vec2 poissonDisk[16] = vec2[](
|
||||
vec2( -0.94201624, -0.39906216 ),
|
||||
vec2( 0.94558609, -0.76890725 ),
|
||||
vec2( -0.094184101, -0.92938870 ),
|
||||
vec2( 0.34495938, 0.29387760 ),
|
||||
vec2( -0.91588581, 0.45771432 ),
|
||||
vec2( -0.81544232, -0.87912464 ),
|
||||
vec2( -0.38277543, 0.27676845 ),
|
||||
vec2( 0.97484398, 0.75648379 ),
|
||||
vec2( 0.44323325, -0.97511554 ),
|
||||
vec2( 0.53742981, -0.47373420 ),
|
||||
vec2( -0.26496911, -0.41893023 ),
|
||||
vec2( 0.79197514, 0.19090188 ),
|
||||
vec2( -0.24188840, 0.99706507 ),
|
||||
vec2( -0.81409955, 0.91437590 ),
|
||||
vec2( 0.19984126, 0.78641367 ),
|
||||
vec2( 0.14383161, -0.14100790 )
|
||||
);
|
||||
|
||||
float CalcAttenuation(float radius, float dist, float falloff) {
|
||||
return 1.0 - smoothstep(radius * falloff, radius, dist);
|
||||
}
|
||||
@@ -124,6 +147,154 @@ vec4 CalcNormalMappedValue(vec3 normal, vec3 tangent, vec3 bitangent, vec2 textu
|
||||
return vec4(TBN * normalize(NormalMap), 0.0);
|
||||
}
|
||||
|
||||
// Returns a "random" value.
|
||||
float Random(vec3 seed, int i)
|
||||
{
|
||||
vec4 seed4 = vec4(seed, i);
|
||||
float dot_product = dot(seed4, vec4(12.9898, 78.233, 45.164, 94.673));
|
||||
return fract(sin(dot_product) * 43758.5453);
|
||||
}
|
||||
|
||||
int getShadowIndex(float far_distance[1])
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
int getShadowIndex(float far_distance[2])
|
||||
{
|
||||
float depth = gl_FragCoord.z / gl_FragCoord.w;
|
||||
|
||||
int index = 1;
|
||||
if ( depth < far_distance[0] )
|
||||
{
|
||||
index = 0;
|
||||
}
|
||||
|
||||
return index;
|
||||
}
|
||||
|
||||
int getShadowIndex(float far_distance[3])
|
||||
{
|
||||
float depth = gl_FragCoord.z / gl_FragCoord.w;
|
||||
|
||||
int index = 2;
|
||||
if ( depth < far_distance[0] )
|
||||
{
|
||||
index = 0;
|
||||
}
|
||||
else if ( depth < far_distance[1] && depth > far_distance[0] )
|
||||
{
|
||||
index = 1;
|
||||
}
|
||||
|
||||
return index;
|
||||
}
|
||||
|
||||
int getShadowIndex(float far_distance[4])
|
||||
{
|
||||
float depth = gl_FragCoord.z / gl_FragCoord.w;
|
||||
|
||||
int index = 3;
|
||||
if ( depth < far_distance[0] )
|
||||
{
|
||||
index = 0;
|
||||
}
|
||||
else if ( depth < far_distance[1] && depth > far_distance[0] )
|
||||
{
|
||||
index = 1;
|
||||
}
|
||||
else if ( depth < far_distance[2] && depth > far_distance[1] )
|
||||
{
|
||||
index = 2;
|
||||
}
|
||||
|
||||
return index;
|
||||
}
|
||||
|
||||
// Standard hardware-calculated PCF method
|
||||
float PCFShadow(sampler2DArrayShadow depth_texture_array, vec3 projection_coords, int layer_index)
|
||||
{
|
||||
return texture(depth_texture_array, vec4(projection_coords.xy, layer_index, projection_coords.z));
|
||||
}
|
||||
|
||||
// PCF + Poisson model method
|
||||
float PoissonShadow(sampler2DArrayShadow depth_texture_array, vec3 projection_coords, int layer_index, int taps, float spread)
|
||||
{
|
||||
int loop;
|
||||
float multiplier = 1.0 / float(taps);
|
||||
float shadowMapDepth;
|
||||
|
||||
for (int i = 0; i < taps; i++)
|
||||
{
|
||||
loop = i;
|
||||
vec3 newProjCoords = projection_coords + vec3(poissonDisk[loop], 0.0) / (spread * (1.0 + layer_index));
|
||||
shadowMapDepth += multiplier * texture(depth_texture_array, vec4(newProjCoords.xy, layer_index, newProjCoords.z));
|
||||
}
|
||||
|
||||
return shadowMapDepth;
|
||||
}
|
||||
|
||||
// PCF + Poisson + RandomSample model method
|
||||
float PoissonDotShadow(sampler2DArrayShadow depth_texture_array, vec3 projection_coords, int layer_index, int taps, float spread)
|
||||
{
|
||||
int loop;
|
||||
float multiplier = 1.0 / float(taps);
|
||||
float shadowMapDepth;
|
||||
|
||||
for (int i = 0; i < taps; i++)
|
||||
{
|
||||
loop = int(16.0 * Random(gl_FragCoord.xyy, i)) % 16;
|
||||
vec3 newProjCoords = projection_coords + vec3(poissonDisk[loop], 0.0) / (spread * (1.0 + layer_index));
|
||||
shadowMapDepth += multiplier * texture(depth_texture_array, vec4(newProjCoords.xy, layer_index, newProjCoords.z));
|
||||
}
|
||||
|
||||
return shadowMapDepth;
|
||||
}
|
||||
|
||||
// Hardware PCF + Additional software PCF method
|
||||
float SoftwarePCF(sampler2DArrayShadow depth_texture_array, vec3 projection_coords, int layer_index, float bias)
|
||||
{
|
||||
float shadow = 0.0;
|
||||
|
||||
vec3 texelSize = 1.0 / textureSize(depth_texture_array, 0);
|
||||
for(int x = -1; x <= 1; x++)
|
||||
{
|
||||
for(int y = -1; y <= 1; y++)
|
||||
{
|
||||
shadow += texture(depth_texture_array, vec4(projection_coords.xy + vec2(x, y) * texelSize.xy / (1.0 + layer_index), layer_index, projection_coords.z));
|
||||
}
|
||||
}
|
||||
|
||||
return shadow / 9.0;
|
||||
}
|
||||
|
||||
float CalcShadowValue(vec4 light_space_pos, vec3 normal, vec3 light_dir, sampler2DArrayShadow depth_texture_array, int layer_index)
|
||||
{
|
||||
float shadowMapDepth;
|
||||
float bias = 0.005;
|
||||
|
||||
// Various bias methods.
|
||||
|
||||
//bias = max(0.05 * (1.0 - dot(normal, light_dir)), bias);
|
||||
//bias = bias * tan(acos(clamp(dot(normal, -light_dir), 0.0, 1.0)));
|
||||
bias = bias + bias * tan(acos(clamp(dot(normal, -light_dir), 0.0, 1.0)));
|
||||
|
||||
// Calculate coordinates in projection space.
|
||||
|
||||
vec3 projCoords = vec3(light_space_pos.xy, light_space_pos.z + bias) / light_space_pos.w;
|
||||
projCoords = projCoords * 0.5 + 0.5;
|
||||
//projCoords = (floor(projCoords * 255.0)) / 255.0;
|
||||
|
||||
// Various methods for shadow calculation in fastest to slowest order.
|
||||
|
||||
//shadowMapDepth = PCFShadow(depth_texture_array, projCoords, layer_index);
|
||||
//shadowMapDepth = PoissonShadow(depth_texture_array, projCoords, layer_index, 4, 25.0 * FarDistance[MAX_SPLITS - 1]);
|
||||
//shadowMapDepth = PoissonDotShadow(depth_texture_array, projCoords, layer_index, 4, 25.0 * FarDistance[MAX_SPLITS - 1]);
|
||||
shadowMapDepth = SoftwarePCF(depth_texture_array, projCoords, layer_index, bias);
|
||||
|
||||
return shadowMapDepth;
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
float ao = texelFetch(AOTexture, ivec2(gl_FragCoord.xy) >> int(SSAOQuality), 0).r;
|
||||
@@ -131,7 +302,7 @@ void main()
|
||||
vec4 diffuseTexel = texture2D(DiffuseTexture, Input.TextureCoordinate * DiffuseUVRepeat);
|
||||
vec4 glowTexel = texture2D(GlowMapTexture, Input.TextureCoordinate * GlowUVRepeat);
|
||||
vec4 specularTexel = texture2D(SpecularMapTexture, Input.TextureCoordinate * SpecularUVRepeat);
|
||||
vec4 position = V * M * vec4(Input.Position, 1.0);
|
||||
vec4 position = VM * vec4(Input.Position, 1.0);
|
||||
vec4 normal = V * CalcNormalMappedValue(Input.Normal, Input.Tangent, Input.BiTangent, Input.TextureCoordinate * NormalUVRepeat, NormalMapTexture);
|
||||
normal = normalize(normal);
|
||||
//vec4 normal = normalize(V * vec4(Input.Normal, 0.0));
|
||||
@@ -151,6 +322,8 @@ void main()
|
||||
|
||||
int start = int(LightGrids.Data[currentTile].Start);
|
||||
int amount = int(LightGrids.Data[currentTile].Amount);
|
||||
|
||||
float shadowFactor = 0.0;
|
||||
|
||||
for(int i = start; i < start + amount; i++) {
|
||||
|
||||
@@ -162,16 +335,21 @@ void main()
|
||||
if(light.Type == 1) { // point
|
||||
light_result = CalcPointLightSource(V * light.Position, light.Radius, light.Color, light.Intensity, viewVec, position, normal, light.Falloff);
|
||||
} else if (light.Type == 2) { //Directional
|
||||
int DepthMapIndex = getShadowIndex(FarDistance);
|
||||
light_result = CalcDirectionalLightSource(V * light.Direction, light.Color, light.Intensity, viewVec, normal);
|
||||
shadowFactor = CalcShadowValue(Input.PositionLightSpace[DepthMapIndex], Input.Normal, vec3(light.Direction), DepthMap, DepthMapIndex);
|
||||
}
|
||||
totalLighting.Diffuse += vec4(light_result.Diffuse.rgb * ao, light_result.Diffuse.a);
|
||||
totalLighting.Specular += vec4(light_result.Specular.rgb * ao, light_result.Specular.a);
|
||||
}
|
||||
|
||||
totalLighting.Diffuse *= vec4(min(vec3(shadowFactor) + AmbientColor.xyz, vec3(1.0)), 1.0);
|
||||
totalLighting.Specular *= vec4(min(vec3(shadowFactor) + AmbientColor.xyz, vec3(1.0)), 1.0);
|
||||
|
||||
vec4 color_result = mix((Color * diffuseTexel * DiffuseColor), Input.ExplosionColor, Input.ExplosionPercentageElapsed);
|
||||
color_result = color_result * (totalLighting.Diffuse + (totalLighting.Specular * specularTexel));
|
||||
float specularResult = (specularTexel.r + specularTexel.g + specularTexel.b)/3.0;
|
||||
vec4 reflectionTotal = reflectionColor * (1-specularTexel.a) * color_result.a;
|
||||
vec4 reflectionTotal = reflectionColor * (1-specularTexel.a) * color_result.a * (totalLighting.Diffuse + (totalLighting.Specular * specularTexel));
|
||||
color_result = color_result * clamp(1/specularTexel.a, 0, 1) + reflectionTotal;
|
||||
//vec4 color_result = (DiffuseColor + Input.ExplosionColor) * (totalLighting.Diffuse + (totalLighting.Specular * specularTexel)) * diffuseTexel * Color;
|
||||
|
||||
@@ -182,6 +360,7 @@ void main()
|
||||
color_result += FillColor;
|
||||
}
|
||||
sceneColor = vec4(color_result.xyz, clamp(color_result.a, 0, 1));
|
||||
//sceneColor = CommonUniforms.testColour;
|
||||
//sceneColor = vec4(reflectionColor.xyz, 1);
|
||||
color_result.xyz += glowTexel.xyz*GlowIntensity;
|
||||
|
||||
|
||||
@@ -1,8 +1,13 @@
|
||||
#version 430
|
||||
uniform mat4 PVM;
|
||||
#define MAX_SPLITS 4
|
||||
uniform mat4 TIM;
|
||||
|
||||
uniform mat4 M;
|
||||
uniform mat4 V;
|
||||
uniform mat4 P;
|
||||
uniform mat4 LightV[MAX_SPLITS];
|
||||
uniform mat4 LightP[MAX_SPLITS];
|
||||
|
||||
layout(location = 0) in vec3 Position;
|
||||
layout(location = 1) in vec3 Normal;
|
||||
@@ -18,12 +23,13 @@ out VertexData{
|
||||
vec2 TextureCoordinate;
|
||||
vec4 ExplosionColor;
|
||||
float ExplosionPercentageElapsed;
|
||||
vec4 PositionLightSpace[MAX_SPLITS];
|
||||
}Output;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = P*V*M * vec4(Position, 1.0);
|
||||
mat4 TIM = transpose(inverse(M));
|
||||
gl_Position = PVM * vec4(Position, 1.0);
|
||||
//mat4 TIM = transpose(inverse(M));
|
||||
Output.Position = Position;
|
||||
Output.TextureCoordinate = TextureCoords;
|
||||
Output.Normal = vec3(TIM * vec4(Normal, 0.0));
|
||||
@@ -31,4 +37,9 @@ void main()
|
||||
Output.BiTangent = vec3(TIM * vec4(BiTangent, 0.0));
|
||||
Output.ExplosionColor = vec4(1.0);
|
||||
Output.ExplosionPercentageElapsed = 0.0;
|
||||
|
||||
for(int i = 0; i < MAX_SPLITS; i++)
|
||||
{
|
||||
Output.PositionLightSpace[i] = LightP[i] * LightV[i] * M * vec4(Position, 1.0);
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,9 @@
|
||||
#version 430
|
||||
|
||||
#define MIN_AMBIENT_LIGHT 0.3
|
||||
#define MAX_SPLITS 4
|
||||
|
||||
uniform mat4 VM;
|
||||
uniform mat4 M;
|
||||
uniform mat4 V;
|
||||
uniform mat4 P;
|
||||
@@ -11,7 +13,7 @@ uniform vec2 ScreenDimensions;
|
||||
uniform vec4 FillColor;
|
||||
uniform vec4 AmbientColor;
|
||||
uniform float FillPercentage;
|
||||
uniform float GlowIntensity = 10;
|
||||
uniform float GlowIntensity;
|
||||
uniform vec3 CameraPosition;
|
||||
uniform int SSAOQuality;
|
||||
|
||||
@@ -69,6 +71,7 @@ in VertexData{
|
||||
vec2 TextureCoordinate;
|
||||
vec4 ExplosionColor;
|
||||
float ExplosionPercentageElapsed;
|
||||
vec4 PositionLightSpace[MAX_SPLITS];
|
||||
}Input;
|
||||
|
||||
out vec4 sceneColor;
|
||||
@@ -138,7 +141,7 @@ void main()
|
||||
vec4 diffuseTexel = texture2D(DiffuseTexture, Input.TextureCoordinate * DiffuseUVRepeat);
|
||||
vec4 glowTexel = texture2D(GlowMapTexture, Input.TextureCoordinate * GlowUVRepeat);
|
||||
vec4 specularTexel = texture2D(SpecularMapTexture, Input.TextureCoordinate * SpecularUVRepeat);
|
||||
vec4 position = V * M * vec4(Input.Position, 1.0);
|
||||
vec4 position = VM * vec4(Input.Position, 1.0);
|
||||
vec4 normal = V * CalcNormalMappedValue(Input.Normal, Input.Tangent, Input.BiTangent, Input.TextureCoordinate * NormalUVRepeat, NormalMapTexture);
|
||||
normal = normalize(normal);
|
||||
//vec4 normal = normalize(V * vec4(Input.Normal, 0.0));
|
||||
@@ -178,7 +181,7 @@ void main()
|
||||
vec4 color_result = mix((Color * diffuseTexel * DiffuseColor), Input.ExplosionColor, Input.ExplosionPercentageElapsed);
|
||||
color_result = color_result * (totalLighting.Diffuse + (totalLighting.Specular * specularTexel));
|
||||
float specularResult = (specularTexel.r + specularTexel.g + specularTexel.b)/3.0;
|
||||
vec4 reflectionTotal = reflectionColor * (1-specularTexel.a) * color_result.a;
|
||||
vec4 reflectionTotal = reflectionColor * (1-specularTexel.a) * color_result.a * (totalLighting.Diffuse + (totalLighting.Specular * specularTexel));
|
||||
color_result = color_result * clamp(1/specularTexel.a, 0, 1) + reflectionTotal;
|
||||
//vec4 color_result = (DiffuseColor + Input.ExplosionColor) * (totalLighting.Diffuse + (totalLighting.Specular * specularTexel)) * diffuseTexel * Color;
|
||||
|
||||
|
||||
@@ -1,9 +1,15 @@
|
||||
#version 430
|
||||
|
||||
#define MAX_SPLITS 4
|
||||
|
||||
uniform mat4 PVM;
|
||||
uniform mat4 TIM;
|
||||
uniform mat4 M;
|
||||
uniform mat4 V;
|
||||
uniform mat4 P;
|
||||
uniform mat4 Bones[100];
|
||||
uniform mat4 LightV[MAX_SPLITS];
|
||||
uniform mat4 LightP[MAX_SPLITS];
|
||||
|
||||
layout(location = 0) in vec3 Position;
|
||||
layout(location = 1) in vec3 Normal;
|
||||
@@ -21,6 +27,7 @@ out VertexData{
|
||||
vec2 TextureCoordinate;
|
||||
vec4 ExplosionColor;
|
||||
float ExplosionPercentageElapsed;
|
||||
vec4 PositionLightSpace[MAX_SPLITS];
|
||||
}Output;
|
||||
|
||||
void main()
|
||||
@@ -34,7 +41,7 @@ void main()
|
||||
+ BoneWeights[3] * Bones[int(BoneIndices[3])];
|
||||
}
|
||||
|
||||
gl_Position = P*V*M*boneTransform * vec4(Position, 1.0);
|
||||
gl_Position = PVM*boneTransform * vec4(Position, 1.0);
|
||||
|
||||
Output.Position = (boneTransform * vec4(Position, 1.0)).xyz;
|
||||
Output.TextureCoordinate = TextureCoords;
|
||||
@@ -43,4 +50,9 @@ void main()
|
||||
Output.BiTangent = vec3(M * vec4(BiTangent, 0.0));
|
||||
Output.ExplosionColor = vec4(1.0);
|
||||
Output.ExplosionPercentageElapsed = 0.0;
|
||||
|
||||
for(int i = 0; i < MAX_SPLITS; i++)
|
||||
{
|
||||
Output.PositionLightSpace[i] = LightP[i] * LightV[i] * M * boneTransform * vec4(Position, 1.0);
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,7 @@
|
||||
#version 430
|
||||
|
||||
#define MAX_SPLITS 4
|
||||
|
||||
uniform mat4 M;
|
||||
uniform mat4 V;
|
||||
uniform mat4 P;
|
||||
@@ -95,6 +97,7 @@ in VertexData{
|
||||
vec2 TextureCoordinate;
|
||||
vec4 ExplosionColor;
|
||||
float ExplosionPercentageElapsed;
|
||||
vec4 PositionLightSpace[MAX_SPLITS];
|
||||
}Input;
|
||||
|
||||
out vec4 sceneColor;
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
#version 430
|
||||
|
||||
#define MIN_AMBIENT_LIGHT 0.3
|
||||
#define MAX_SPLITS 4
|
||||
|
||||
uniform mat4 VM;
|
||||
uniform mat4 M;
|
||||
uniform mat4 V;
|
||||
uniform mat4 P;
|
||||
@@ -12,6 +14,10 @@ uniform vec4 FillColor;
|
||||
uniform vec4 Color;
|
||||
uniform vec4 AmbientColor;
|
||||
uniform int SSAOQuality;
|
||||
uniform float FarDistance[MAX_SPLITS];
|
||||
|
||||
layout (binding = 0) uniform sampler2D AOTexture;
|
||||
layout (binding = 30) uniform sampler2DArrayShadow DepthMap;
|
||||
|
||||
//Get bineded at the same time as the textures
|
||||
uniform vec2 DiffuseUVRepeat1;
|
||||
@@ -26,7 +32,6 @@ uniform vec2 SpecularUVRepeat3;
|
||||
uniform vec2 GlowUVRepeat1;
|
||||
uniform vec2 GlowUVRepeat2;
|
||||
uniform vec2 GlowUVRepeat3;
|
||||
layout (binding = 0) uniform sampler2D AOTexture;
|
||||
layout (binding = 1) uniform sampler2D SplatMapTexture;
|
||||
layout (binding = 2) uniform sampler2D DiffuseTexture1;
|
||||
layout (binding = 3) uniform sampler2D DiffuseTexture2;
|
||||
@@ -83,6 +88,7 @@ in VertexData{
|
||||
vec2 TextureCoordinate;
|
||||
vec4 ExplosionColor;
|
||||
float ExplosionPercentageElapsed;
|
||||
vec4 PositionLightSpace[MAX_SPLITS];
|
||||
}Input;
|
||||
|
||||
out vec4 sceneColor;
|
||||
@@ -93,6 +99,25 @@ struct LightResult {
|
||||
vec4 Specular;
|
||||
};
|
||||
|
||||
vec2 poissonDisk[16] = vec2[](
|
||||
vec2( -0.94201624, -0.39906216 ),
|
||||
vec2( 0.94558609, -0.76890725 ),
|
||||
vec2( -0.094184101, -0.92938870 ),
|
||||
vec2( 0.34495938, 0.29387760 ),
|
||||
vec2( -0.91588581, 0.45771432 ),
|
||||
vec2( -0.81544232, -0.87912464 ),
|
||||
vec2( -0.38277543, 0.27676845 ),
|
||||
vec2( 0.97484398, 0.75648379 ),
|
||||
vec2( 0.44323325, -0.97511554 ),
|
||||
vec2( 0.53742981, -0.47373420 ),
|
||||
vec2( -0.26496911, -0.41893023 ),
|
||||
vec2( 0.79197514, 0.19090188 ),
|
||||
vec2( -0.24188840, 0.99706507 ),
|
||||
vec2( -0.81409955, 0.91437590 ),
|
||||
vec2( 0.19984126, 0.78641367 ),
|
||||
vec2( 0.14383161, -0.14100790 )
|
||||
);
|
||||
|
||||
float CalcAttenuation(float radius, float dist, float falloff) {
|
||||
return 1.0 - smoothstep(radius * 0.3, radius, dist);
|
||||
}
|
||||
@@ -176,6 +201,154 @@ vec4 CalcBlendedNormal(vec4 blendValue, sampler2D R, sampler2D G, sampler2D B,
|
||||
return vec4(TBN * normalize(Normal_result), 0.0);
|
||||
}
|
||||
|
||||
// Returns a "random" value.
|
||||
float Random(vec3 seed, int i)
|
||||
{
|
||||
vec4 seed4 = vec4(seed, i);
|
||||
float dot_product = dot(seed4, vec4(12.9898, 78.233, 45.164, 94.673));
|
||||
return fract(sin(dot_product) * 43758.5453);
|
||||
}
|
||||
|
||||
int getShadowIndex(float far_distance[1])
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
int getShadowIndex(float far_distance[2])
|
||||
{
|
||||
float depth = gl_FragCoord.z / gl_FragCoord.w;
|
||||
|
||||
int index = 1;
|
||||
if ( depth < far_distance[0] )
|
||||
{
|
||||
index = 0;
|
||||
}
|
||||
|
||||
return index;
|
||||
}
|
||||
|
||||
int getShadowIndex(float far_distance[3])
|
||||
{
|
||||
float depth = gl_FragCoord.z / gl_FragCoord.w;
|
||||
|
||||
int index = 2;
|
||||
if ( depth < far_distance[0] )
|
||||
{
|
||||
index = 0;
|
||||
}
|
||||
else if ( depth < far_distance[1] && depth > far_distance[0] )
|
||||
{
|
||||
index = 1;
|
||||
}
|
||||
|
||||
return index;
|
||||
}
|
||||
|
||||
int getShadowIndex(float far_distance[4])
|
||||
{
|
||||
float depth = gl_FragCoord.z / gl_FragCoord.w;
|
||||
|
||||
int index = 3;
|
||||
if ( depth < far_distance[0] )
|
||||
{
|
||||
index = 0;
|
||||
}
|
||||
else if ( depth < far_distance[1] && depth > far_distance[0] )
|
||||
{
|
||||
index = 1;
|
||||
}
|
||||
else if ( depth < far_distance[2] && depth > far_distance[1] )
|
||||
{
|
||||
index = 2;
|
||||
}
|
||||
|
||||
return index;
|
||||
}
|
||||
|
||||
// Standard hardware-calculated PCF method
|
||||
float PCFShadow(sampler2DArrayShadow depth_texture_array, vec3 projection_coords, int layer_index)
|
||||
{
|
||||
return texture(depth_texture_array, vec4(projection_coords.xy, layer_index, projection_coords.z));
|
||||
}
|
||||
|
||||
// PCF + Poisson model method
|
||||
float PoissonShadow(sampler2DArrayShadow depth_texture_array, vec3 projection_coords, int layer_index, int taps, float spread)
|
||||
{
|
||||
int loop;
|
||||
float multiplier = 1.0 / float(taps);
|
||||
float shadowMapDepth;
|
||||
|
||||
for (int i = 0; i < taps; i++)
|
||||
{
|
||||
loop = i;
|
||||
vec3 newProjCoords = projection_coords + vec3(poissonDisk[loop], 0.0) / (spread * (1.0 + layer_index));
|
||||
shadowMapDepth += multiplier * texture(depth_texture_array, vec4(newProjCoords.xy, layer_index, newProjCoords.z));
|
||||
}
|
||||
|
||||
return shadowMapDepth;
|
||||
}
|
||||
|
||||
// PCF + Poisson + RandomSample model method
|
||||
float PoissonDotShadow(sampler2DArrayShadow depth_texture_array, vec3 projection_coords, int layer_index, int taps, float spread)
|
||||
{
|
||||
int loop;
|
||||
float multiplier = 1.0 / float(taps);
|
||||
float shadowMapDepth;
|
||||
|
||||
for (int i = 0; i < taps; i++)
|
||||
{
|
||||
loop = int(16.0 * Random(gl_FragCoord.xyy, i)) % 16;
|
||||
vec3 newProjCoords = projection_coords + vec3(poissonDisk[loop], 0.0) / (spread * (1.0 + layer_index));
|
||||
shadowMapDepth += multiplier * texture(depth_texture_array, vec4(newProjCoords.xy, layer_index, newProjCoords.z));
|
||||
}
|
||||
|
||||
return shadowMapDepth;
|
||||
}
|
||||
|
||||
// Hardware PCF + Additional software PCF method
|
||||
float SoftwarePCF(sampler2DArrayShadow depth_texture_array, vec3 projection_coords, int layer_index, float bias)
|
||||
{
|
||||
float shadow = 0.0;
|
||||
|
||||
vec3 texelSize = 1.0 / textureSize(depth_texture_array, 0);
|
||||
for(int x = -1; x <= 1; x++)
|
||||
{
|
||||
for(int y = -1; y <= 1; y++)
|
||||
{
|
||||
shadow += texture(depth_texture_array, vec4(projection_coords.xy + vec2(x, y) * texelSize.xy / (1.0 + layer_index), layer_index, projection_coords.z));
|
||||
}
|
||||
}
|
||||
|
||||
return shadow / 9.0;
|
||||
}
|
||||
|
||||
float CalcShadowValue(vec4 light_space_pos, vec3 normal, vec3 light_dir, sampler2DArrayShadow depth_texture_array, int layer_index)
|
||||
{
|
||||
float shadowMapDepth;
|
||||
float bias = 0.005;
|
||||
|
||||
// Various bias methods.
|
||||
|
||||
//bias = max(0.05 * (1.0 - dot(normal, light_dir)), bias);
|
||||
//bias = bias * tan(acos(clamp(dot(normal, -light_dir), 0.0, 1.0)));
|
||||
bias = bias + bias * tan(acos(clamp(dot(normal, -light_dir), 0.0, 1.0)));
|
||||
|
||||
// Calculate coordinates in projection space.
|
||||
|
||||
vec3 projCoords = vec3(light_space_pos.xy, light_space_pos.z + bias) / light_space_pos.w;
|
||||
projCoords = projCoords * 0.5 + 0.5;
|
||||
//projCoords = (floor(projCoords * 255.0)) / 255.0;
|
||||
|
||||
// Various methods for shadow calculation in fastest to slowest order.
|
||||
|
||||
//shadowMapDepth = PCFShadow(depth_texture_array, projCoords, layer_index);
|
||||
//shadowMapDepth = PoissonShadow(depth_texture_array, projCoords, layer_index, 4, 25.0 * FarDistance[MAX_SPLITS - 1]);
|
||||
//shadowMapDepth = PoissonDotShadow(depth_texture_array, projCoords, layer_index, 4, 25.0 * FarDistance[MAX_SPLITS - 1]);
|
||||
shadowMapDepth = SoftwarePCF(depth_texture_array, projCoords, layer_index, bias);
|
||||
|
||||
return shadowMapDepth;
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
float ao = texelFetch(AOTexture, ivec2(gl_FragCoord.xy) >> int(SSAOQuality), 0).r;
|
||||
@@ -189,7 +362,7 @@ void main()
|
||||
GlowUVRepeat1, GlowUVRepeat2, GlowUVRepeat3);
|
||||
vec4 specularTexel = CalcBlendedTexel(splatTexel, SpecularMapTexture1, SpecularMapTexture2, SpecularMapTexture3,
|
||||
SpecularUVRepeat1, SpecularUVRepeat2, SpecularUVRepeat3);
|
||||
vec4 position = V * M * vec4(Input.Position, 1.0);
|
||||
vec4 position = VM * vec4(Input.Position, 1.0);
|
||||
//vec4 normal = V * CalcNormalMappedValue(Input.Normal, Input.Tangent, Input.BiTangent, Input.TextureCoordinate, SplatMapTexture);
|
||||
vec4 normal = V * CalcBlendedNormal(splatTexel, NormalMapTexture1, NormalMapTexture2, NormalMapTexture3,
|
||||
NormalUVRepeat1, NormalUVRepeat2, NormalUVRepeat3);
|
||||
@@ -208,6 +381,8 @@ void main()
|
||||
int start = int(LightGrids.Data[currentTile].Start);
|
||||
int amount = int(LightGrids.Data[currentTile].Amount);
|
||||
|
||||
float shadowFactor = 0.0;
|
||||
|
||||
for(int i = start; i < start + amount; i++) {
|
||||
|
||||
int l = int(LightIndex[i]);
|
||||
@@ -218,12 +393,17 @@ void main()
|
||||
if(light.Type == 1) { // point
|
||||
light_result = CalcPointLightSource(V * light.Position, light.Radius, light.Color, light.Intensity, viewVec, position, normal, light.Falloff);
|
||||
} else if (light.Type == 2) { //Directional
|
||||
int DepthMapIndex = getShadowIndex(FarDistance);
|
||||
light_result = CalcDirectionalLightSource(V * light.Direction, light.Color, light.Intensity, viewVec, normal);
|
||||
shadowFactor = CalcShadowValue(Input.PositionLightSpace[DepthMapIndex], Input.Normal, vec3(light.Direction), DepthMap, DepthMapIndex);
|
||||
}
|
||||
totalLighting.Diffuse += vec4(light_result.Diffuse.rgb * ao, light_result.Diffuse.a);
|
||||
totalLighting.Specular += vec4(light_result.Specular.rgb * ao, light_result.Specular.a);
|
||||
}
|
||||
|
||||
totalLighting.Diffuse *= vec4(min(vec3(shadowFactor) + AmbientColor.xyz, vec3(1.0)), 1.0);
|
||||
totalLighting.Specular *= vec4(min(vec3(shadowFactor) + AmbientColor.xyz, vec3(1.0)), 1.0);
|
||||
|
||||
vec4 color_result = mix((Color * diffuseTexel * DiffuseColor), Input.ExplosionColor, Input.ExplosionPercentageElapsed);
|
||||
color_result = color_result * (totalLighting.Diffuse + (totalLighting.Specular * specularTexel));
|
||||
//vec4 color_result = (DiffuseColor + Input.ExplosionColor) * (totalLighting.Diffuse + (totalLighting.Specular * specularTexel)) * diffuseTexel * Color;
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
#version 430
|
||||
|
||||
#define MIN_AMBIENT_LIGHT 0.3
|
||||
#define MAX_SPLITS 4
|
||||
|
||||
uniform mat4 VM;
|
||||
uniform mat4 M;
|
||||
uniform mat4 V;
|
||||
uniform mat4 P;
|
||||
@@ -84,6 +86,7 @@ in VertexData{
|
||||
vec2 TextureCoordinate;
|
||||
vec4 ExplosionColor;
|
||||
float ExplosionPercentageElapsed;
|
||||
vec4 PositionLightSpace[MAX_SPLITS];
|
||||
}Input;
|
||||
|
||||
out vec4 sceneColor;
|
||||
@@ -190,7 +193,7 @@ void main()
|
||||
GlowUVRepeat1, GlowUVRepeat2, GlowUVRepeat3);
|
||||
vec4 specularTexel = CalcBlendedTexel(splatTexel, SpecularMapTexture1, SpecularMapTexture2, SpecularMapTexture3,
|
||||
SpecularUVRepeat1, SpecularUVRepeat2, SpecularUVRepeat3);
|
||||
vec4 position = V * M * vec4(Input.Position, 1.0);
|
||||
vec4 position = VM * vec4(Input.Position, 1.0);
|
||||
//vec4 normal = V * CalcNormalMappedValue(Input.Normal, Input.Tangent, Input.BiTangent, Input.TextureCoordinate, SplatMapTexture);
|
||||
vec4 normal = V * CalcBlendedNormal(splatTexel, NormalMapTexture1, NormalMapTexture2, NormalMapTexture3,
|
||||
NormalUVRepeat1, NormalUVRepeat2, NormalUVRepeat3);
|
||||
|
||||
@@ -14,11 +14,15 @@ uniform float weight[5] = float[](0.227027, 0.1945946, 0.1216216, 0.054054, 0.01
|
||||
void main()
|
||||
{
|
||||
vec2 tex_offset = 1.0 / textureSize2D(Texture, 0);
|
||||
vec3 result = texture(Texture, Input.TextureCoordinate).rgb * weight[0];
|
||||
|
||||
vec3 center = texture(Texture, Input.TextureCoordinate).rgb;
|
||||
vec3 result = center * weight[0];
|
||||
for(int i = 1; i < 5; ++i) {
|
||||
result += texture(Texture, Input.TextureCoordinate + vec2(tex_offset.x * i, 0.0)).rgb * weight[i];
|
||||
result += texture(Texture, Input.TextureCoordinate - vec2(tex_offset.x * i, 0.0)).rgb * weight[i];
|
||||
vec4 eastFragments = texture(Texture, Input.TextureCoordinate + vec2(tex_offset.x * i, 0.0));
|
||||
vec4 westFragments = texture(Texture, Input.TextureCoordinate - vec2(tex_offset.x * i, 0.0));
|
||||
result += eastFragments.rgb * weight[i] * eastFragments.a;
|
||||
result += westFragments.rgb * weight[i] * westFragments.a;
|
||||
result += center * weight[i] * (1.0 - westFragments.a);
|
||||
result += center * weight[i] * (1.0 - eastFragments.a);
|
||||
}
|
||||
fragmentColor = vec4(result, 1.0);
|
||||
}
|
||||
@@ -14,11 +14,15 @@ uniform float weight[5] = float[](0.227027, 0.1945946, 0.1216216, 0.054054, 0.01
|
||||
void main()
|
||||
{
|
||||
vec2 tex_offset = 1.0 / textureSize2D(Texture, 0);
|
||||
vec3 result = texture(Texture, Input.TextureCoordinate).rgb * weight[0];
|
||||
|
||||
vec3 center = texture(Texture, Input.TextureCoordinate).rgb;
|
||||
vec3 result = center * weight[0];
|
||||
for(int i = 1; i < 5; ++i) {
|
||||
result += texture(Texture, Input.TextureCoordinate + vec2(0.0, tex_offset.y * i)).rgb * weight[i];
|
||||
result += texture(Texture, Input.TextureCoordinate - vec2(0.0, tex_offset.y * i)).rgb * weight[i];
|
||||
vec4 northFragments = texture(Texture, Input.TextureCoordinate + vec2(0.0, tex_offset.y * i));
|
||||
vec4 southFragments = texture(Texture, Input.TextureCoordinate - vec2(0.0, tex_offset.y * i));
|
||||
result += northFragments.rgb * weight[i] * northFragments.a;
|
||||
result += southFragments.rgb * weight[i] * southFragments.a;
|
||||
result += center * weight[i] * (1.0 - northFragments.a);
|
||||
result += center * weight[i] * (1.0 - southFragments.a);
|
||||
}
|
||||
fragmentColor = vec4(result, 1.0);
|
||||
}
|
||||
@@ -1,8 +1,5 @@
|
||||
#version 430
|
||||
|
||||
uniform mat4 M;
|
||||
uniform mat4 V;
|
||||
uniform mat4 P;
|
||||
uniform mat4 PVM;
|
||||
|
||||
layout(location = 0) in vec3 Position;
|
||||
layout(location = 1) in vec3 Normal;
|
||||
@@ -16,6 +13,6 @@ out VertexData{
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = P*V*M * vec4(Position, 1.0);
|
||||
gl_Position = PVM * vec4(Position, 1.0);
|
||||
Output.Position = Position, 1.0;
|
||||
}
|
||||
@@ -1,8 +1,5 @@
|
||||
#version 430
|
||||
|
||||
uniform mat4 M;
|
||||
uniform mat4 V;
|
||||
uniform mat4 P;
|
||||
uniform mat4 PVM;
|
||||
uniform mat4 Bones[100];
|
||||
|
||||
layout(location = 0) in vec3 Position;
|
||||
@@ -27,6 +24,6 @@ void main()
|
||||
+ BoneWeights[3] * Bones[int(BoneIndices[3])];
|
||||
}
|
||||
|
||||
gl_Position = P*V*M*boneTransform * vec4(Position, 1.0);
|
||||
gl_Position = PVM*boneTransform * vec4(Position, 1.0);
|
||||
Output.Position = (boneTransform * vec4(Position, 1.0)).xyz;
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
#version 430
|
||||
|
||||
#define ALPHA_CUTOFF 0.3
|
||||
|
||||
layout (binding = 24) uniform sampler2D DiffuseTexture;
|
||||
uniform float Alpha;
|
||||
|
||||
in VertexData{
|
||||
vec2 TextureCoordinate;
|
||||
}Input;
|
||||
|
||||
layout (location = 0) out float ShadowMap;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 diffuseTexel = texture(DiffuseTexture, Input.TextureCoordinate) * Alpha;
|
||||
|
||||
if (diffuseTexel.a < ALPHA_CUTOFF)
|
||||
{
|
||||
discard;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
#version 430
|
||||
|
||||
uniform mat4 M;
|
||||
uniform mat4 V;
|
||||
uniform mat4 P;
|
||||
|
||||
layout (location = 0) in vec3 Position;
|
||||
layout (location = 4) in vec2 TextureCoords;
|
||||
|
||||
out VertexData{
|
||||
vec2 TextureCoordinate;
|
||||
}Output;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = P * V * M * vec4(Position, 1.0);
|
||||
Output.TextureCoordinate = TextureCoords;
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
#version 430
|
||||
|
||||
uniform mat4 M;
|
||||
uniform mat4 V;
|
||||
uniform mat4 P;
|
||||
uniform mat4 Bones[100];
|
||||
|
||||
layout (location = 0) in vec3 Position;
|
||||
layout (location = 4) in vec2 TextureCoords;
|
||||
layout(location = 5) in vec4 BoneIndices;
|
||||
layout(location = 6) in vec4 BoneWeights;
|
||||
|
||||
out VertexData{
|
||||
vec2 TextureCoordinate;
|
||||
}Output;
|
||||
|
||||
void main()
|
||||
{
|
||||
mat4 boneTransform = mat4(1);
|
||||
if(BoneWeights[0] > 0.0f){
|
||||
boneTransform = BoneWeights[0] * Bones[int(BoneIndices[0])]
|
||||
+ BoneWeights[1] * Bones[int(BoneIndices[1])]
|
||||
+ BoneWeights[2] * Bones[int(BoneIndices[2])]
|
||||
+ BoneWeights[3] * Bones[int(BoneIndices[3])];
|
||||
}
|
||||
|
||||
gl_Position = P * V * M * boneTransform * vec4(Position, 1.0);
|
||||
Output.TextureCoordinate = TextureCoords;
|
||||
}
|
||||
@@ -3,8 +3,6 @@
|
||||
uniform vec4 Color;
|
||||
uniform vec4 FillColor;
|
||||
uniform float FillPercentage;
|
||||
uniform mat4 M;
|
||||
uniform mat4 V;
|
||||
uniform mat4 P;
|
||||
|
||||
layout (binding = 1) uniform sampler2D DiffuseTexture;
|
||||
@@ -35,7 +33,8 @@ void main()
|
||||
sceneColor = vec4(color_result.xyz, clamp(color_result.a, 0, 1));
|
||||
|
||||
//bloomColor = vec4(clamp((glowTexel.xyz*3) - 1.0, 0, 100), 1.0);
|
||||
bloomColor = vec4(1.0, 1.0, 1.0, 0.0);
|
||||
bloomColor = vec4(max(color_result.xyz - 1.0, 0.0), clamp(color_result.a, 0, 1));
|
||||
//bloomColor = vec4(1.0, 1.0, 1.0, 0.0);
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
#version 430
|
||||
|
||||
uniform mat4 M;
|
||||
uniform mat4 V;
|
||||
uniform mat4 P;
|
||||
uniform mat4 PVM;
|
||||
|
||||
layout(location = 0) in vec3 Position;
|
||||
layout(location = 1) in vec3 Normal;
|
||||
@@ -17,7 +15,7 @@ out VertexData{
|
||||
void main()
|
||||
{
|
||||
|
||||
gl_Position = P * V * M * vec4(Position, 1.0);
|
||||
gl_Position = PVM* vec4(Position, 1.0);
|
||||
|
||||
Output.Position = Position;
|
||||
Output.TextureCoordinate = TextureCoords;
|
||||
|
||||
@@ -0,0 +1,6 @@
|
||||
vec4 CalcNormalMappedValue(vec3 normal, vec3 tangent, vec3 bitangent, vec2 textureCoordinate, sampler2D normalMap)
|
||||
{
|
||||
mat3 TBN = mat3(tangent, bitangent, normal);
|
||||
vec3 NormalMap = texture(normalMap, textureCoordinate).xyz * 2.0 - vec3(1.0);
|
||||
return vec4(TBN * normalize(NormalMap), 0.0);
|
||||
}
|
||||
Reference in New Issue
Block a user