Merge remote-tracking branch 'origin/master' into ExplosionEffectV2

# Conflicts:
#	resources/Schema/Components/ExplosionEffect.xml
#	resources/Shaders/ExplosionEffect.geom.glsl
#	src/Game/Systems/ExplosionEffectSystem.cpp
This commit is contained in:
FakeShemp
2016-03-10 11:49:51 +01:00
184 changed files with 36165 additions and 12717 deletions
+1 -1
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@@ -4,7 +4,7 @@
<Time>0</Time>
<Play>false</Play>
<Reverse>false</Reverse>
<Speed>0</Speed>
<Speed>1</Speed>
<Loop>true</Loop>
<Additive>false</Additive>
</Animation>
@@ -3,6 +3,8 @@
<ExplosionOrigin X="0" Y="0" Z="0"/>
<TimeSinceDeath>0.0</TimeSinceDeath>
<ExplosionDuration>2.0</ExplosionDuration>
<Speed>1</Speed>
<Delay>0</Delay>
<!--<Gravity>1</Gravity>-->
<!--<GravityForce>1</GravityForce>-->
<!--<ObjectRadius>2</ObjectRadius>-->
@@ -18,6 +18,8 @@
<xs:element name="ExplosionDuration" type="t:double" minOccurs="0">
<xs:annotation><xs:documentation>How many seconds the death animation should be</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="Speed" type="t:double" minOccurs="0"/>
<xs:element name="Delay" type="t:double" minOccurs="0"/>
<!--<xs:element name="Gravity" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>Enable/disable gravity</xs:documentation></xs:annotation>
</xs:element>-->
+1
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@@ -8,5 +8,6 @@
<NormalMap>true</NormalMap>
<SpecularMap>true</SpecularMap>
<GlowMap>true</GlowMap>
<Shadow>true</Shadow>
<GlowIntensity>3.0</GlowIntensity>
</Model>
+3
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@@ -36,6 +36,9 @@
<xs:element name="GlowIntensity" type="t:double" minOccurs="0">
<xs:annotation><xs:documentation>Intensity of the glow map</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="Shadow" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>Whether the object cast/recieve shadows or not</xs:documentation></xs:annotation>
</xs:element>
</xs:all>
</xs:complexType>
</xs:element>
@@ -0,0 +1,3 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<NetworkComponent xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="NetworkComponent.xsd">
</NetworkComponent>
@@ -0,0 +1,10 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="NetworkComponent">
<xs:annotation>
<xs:documentation>If an entity has this component, it will be broadcasted to clients in a snapshot.</xs:documentation>
</xs:annotation>
</xs:element>
</xs:schema>
@@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<ServerIdentity xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ServerIdentity.xsd">
<IP>123.123.123.123</IP>
<Port>65999</Port>
<ServerName>UnkownServer</ServerName>
<PlayersConnected>0</PlayersConnected>
</ServerIdentity>
@@ -0,0 +1,23 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="ServerIdentity">
<xs:annotation><xs:documentation>A component for tracking the data of servers in the serverlist.</xs:documentation></xs:annotation>
<xs:complexType>
<xs:all>
<xs:element name="IP" type="t:string" minOccurs="0">
<xs:annotation><xs:documentation>The IP adress of the server.</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="Port" type="t:int" minOccurs="0">
<xs:annotation><xs:documentation>Port used to connect to the server.</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="ServerName" type="t:string" minOccurs="0">
<xs:annotation><xs:documentation>Name of the server.</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="PlayersConnected" type="t:int" minOccurs="0">
<xs:annotation><xs:documentation>Amount of players connected to the server.</xs:documentation></xs:annotation>
</xs:element>
</xs:all>
</xs:complexType>
</xs:element>
</xs:schema>
@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<ServerList xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ServerList.xsd">
<TotalIdentities>0</TotalIdentities>
<NextPosition>0</NextPosition>
<Offset X="0.0" Y="0.0" Z="0.0"/>
</ServerList>
@@ -0,0 +1,20 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="ServerList">
<xs:annotation><xs:documentation>The menulist where servers will be listed.</xs:documentation></xs:annotation>
<xs:complexType>
<xs:all>
<xs:element name="TotalIdentities" type="t:int" minOccurs="0">
<xs:annotation><xs:documentation>The amount of server identities in this list.</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="NextPosition" type="t:int" minOccurs="0">
<xs:annotation><xs:documentation>Where the next serverIdentity should be placed.</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="Offset" type="t:Vector" minOccurs="0">
<xs:annotation><xs:documentation>How much offset should be applied per position</xs:documentation></xs:annotation>
</xs:element>
</xs:all>
</xs:complexType>
</xs:element>
</xs:schema>
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<ShieldAbility xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ShieldAbility.xsd">
<CoolDownMaxTimer>2.0</CoolDownMaxTimer>
<Active>false</Active>
</ShieldAbility>
@@ -9,8 +9,8 @@
</xs:annotation>
<xs:complexType>
<xs:all>
<xs:element name="CoolDownMaxTimer" type="t:double" minOccurs="0">
<xs:annotation><xs:documentation>This is the cooldown on shield</xs:documentation></xs:annotation>
<xs:element name="Active" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>If the shield is active or not</xs:documentation></xs:annotation>
</xs:element>
</xs:all>
</xs:complexType>
+1
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@@ -5,4 +5,5 @@
<Color R="1" G="1" B="1" A="1"/>
<Visible>true</Visible>
<DepthSort>true</DepthSort>
<BlurBackground>false</BlurBackground>
</Sprite>
+3
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@@ -24,6 +24,9 @@
<xs:element name="DepthSort" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>Whether the sprite should be sorted with depth or not. Only use false for textures that are on HUD</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="BlurBackground" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>Wether the background should be blurred begind this sprite.</xs:documentation></xs:annotation>
</xs:element>
</xs:all>
</xs:complexType>
</xs:element>