EditorRenderSystem that draws normally invisible cameras and AABBs

This commit is contained in:
2016-02-02 23:24:02 +01:00
parent 31666f9112
commit 6d2272f62e
8 changed files with 148 additions and 2 deletions
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#include "../Core/System.h"
#include "../Rendering/IRenderer.h"
#include "../Rendering/ModelJob.h"
#include "../Rendering/Camera.h"
#include "../Rendering/ESetCamera.h"
class EditorRenderSystem : public ImpureSystem
{
public:
EditorRenderSystem(World* world, EventBroker* eventBroker, IRenderer* renderer, RenderFrame* renderFrame);
virtual void Update(double dt) override;
private:
IRenderer* m_Renderer;
RenderFrame* m_RenderFrame;
Camera* m_Camera;
EntityWrapper m_CurrentCamera = EntityWrapper::Invalid;
EventRelay<EditorRenderSystem, Events::SetCamera> m_ESetCamera;
bool OnSetCamera(Events::SetCamera& e);
void enqueueModel(RenderScene& scene, EntityWrapper entity, const glm::mat4& modelMatrix, const std::string& modelResource, bool wireframe);
};