EditorRenderSystem that draws normally invisible cameras and AABBs
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@@ -25,6 +25,7 @@ public:
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bool StencilMask(GLuint mask);
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bool DepthMask(GLboolean flag);
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bool DepthFunc(GLenum func);
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bool PolygonMode(GLenum face, GLenum mode);
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bool AlphaFunc(GLenum func, GLclampf thresholder);
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private:
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