Merge remote-tracking branch 'origin/Networking' into Networking

This commit is contained in:
Jocke
2016-01-23 16:41:42 +01:00
11 changed files with 25 additions and 29 deletions
+1
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@@ -26,6 +26,7 @@ struct EntityWrapper
bool HasComponent(const std::string& componentName);
EntityWrapper Parent();
EntityWrapper FirstChildByName(const std::string& name);
bool IsChildOf(EntityWrapper potentialParent);
bool Valid();
ComponentWrapper operator[](const char* componentName);
+1 -1
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@@ -20,7 +20,7 @@
#include "Input/EInputCommand.h"
#include "Core/EPlayerDamage.h"
#include "Network/EInterpolate.h"
#include "Game/Events/EPlayerSpawned.h"
#include "Core/EPlayerSpawned.h"
class Client : public Network
{
+1 -2
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@@ -15,8 +15,7 @@
#include "Input/EInputCommand.h"
#include "Core/EPlayerDamage.h"
#include "Network/EPlayerDisconnected.h"
#include "Game/Events/EPlayerSpawned.h"
#include "Core/EPlayerSpawned.h"
class Server : public Network
{
+1 -1
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@@ -15,7 +15,7 @@
#include "Renderer.h"
#include "PointLightJob.h"
#include "../Core/Transform.h"
#include "../../Game/Events/EPlayerSpawned.h"
#include "../Core/EPlayerSpawned.h"
class RenderSystem : public ImpureSystem
{
+1 -1
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@@ -12,7 +12,7 @@
#include "Core/EventBroker.h"
#include "Core/ResourceManager.h"
#include "Core/ConfigFile.h"
#include "Events/EPlayerSpawned.h"
#include "Core/EPlayerSpawned.h"
#include "Network/EInterpolate.h"
+1 -1
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@@ -1,7 +1,7 @@
#include "Common.h"
#include "GLM.h"
#include "Core/System.h"
#include "Events/EPlayerSpawned.h"
#include "Core/EPlayerSpawned.h"
#include "Input/FirstPersonInputController.h"
class PlayerMovementSystem : public ImpureSystem, PureSystem
+1 -1
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@@ -2,7 +2,7 @@
#include "Input/EInputCommand.h"
#include "Systems/SpawnerSystem.h"
#include "Events/ESpawnerSpawn.h"
#include "Events/EPlayerSpawned.h"
#include "Core/EPlayerSpawned.h"
#include "Rendering/ESetCamera.h"
#include "Core/ConfigFile.h"