Merge remote-tracking branch 'origin/Networking' into Networking

This commit is contained in:
Jocke
2016-01-23 16:41:42 +01:00
11 changed files with 25 additions and 29 deletions
+19
View File
@@ -0,0 +1,19 @@
#ifndef EPlayerSpawned_h__
#define EPlayerSpawned_h__
#include "Core/Event.h"
#include "Core/EntityWrapper.h"
namespace Events
{
struct PlayerSpawned : Event
{
int PlayerID;
EntityWrapper Player;
EntityWrapper Spawner;
};
}
#endif
+1
View File
@@ -26,6 +26,7 @@ struct EntityWrapper
bool HasComponent(const std::string& componentName);
EntityWrapper Parent();
EntityWrapper FirstChildByName(const std::string& name);
bool IsChildOf(EntityWrapper potentialParent);
bool Valid();
ComponentWrapper operator[](const char* componentName);
+1 -1
View File
@@ -20,7 +20,7 @@
#include "Input/EInputCommand.h"
#include "Core/EPlayerDamage.h"
#include "Network/EInterpolate.h"
#include "Game/Events/EPlayerSpawned.h"
#include "Core/EPlayerSpawned.h"
class Client : public Network
{
+1 -2
View File
@@ -15,8 +15,7 @@
#include "Input/EInputCommand.h"
#include "Core/EPlayerDamage.h"
#include "Network/EPlayerDisconnected.h"
#include "Game/Events/EPlayerSpawned.h"
#include "Core/EPlayerSpawned.h"
class Server : public Network
{
+1 -1
View File
@@ -15,7 +15,7 @@
#include "Renderer.h"
#include "PointLightJob.h"
#include "../Core/Transform.h"
#include "../../Game/Events/EPlayerSpawned.h"
#include "../Core/EPlayerSpawned.h"
class RenderSystem : public ImpureSystem
{