Buggy transparent shadows.

Transparent textures might glow.
This commit is contained in:
FakeShemp
2016-02-28 18:00:23 +01:00
parent 14b0a64720
commit 6dd7f1a657
8 changed files with 43 additions and 15 deletions
+7 -1
View File
@@ -4,9 +4,15 @@ uniform mat4 M;
uniform mat4 V;
uniform mat4 P;
layout(location = 0) in vec3 Position;
layout (location = 0) in vec3 Position;
layout (location = 4) in vec2 TextureCoords;
out VertexData{
vec2 TextureCoordinate;
}Output;
void main()
{
gl_Position = P * V * M * vec4(Position, 1.0);
Output.TextureCoordinate = TextureCoords;
}