WIP
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@@ -3,21 +3,20 @@
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CubeMapPass::CubeMapPass(IRenderer* renderer)
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:m_Renderer(renderer)
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{
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LoadTextures();
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LoadTextures("Nevada");
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GenerateCubeMapTexture();
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}
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/*
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*/
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void CubeMapPass::LoadTextures()
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void CubeMapPass::LoadTextures(std::string input)
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{
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for (int i = 0; i < 6; i++){
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std::string str;
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str = "Textures/Test/CubeMap/CubeMapTest0" + std::to_string(i) + ".png";
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Texture* img = ResourceManager::Load<Texture>(str);
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m_CubeMapTestTextures.push_back(img);
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if (m_PreviusCubeMapTexture != input) {
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m_CubeMapTextures.clear();
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for (int i = 0; i < 6; i++) {
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std::string str;
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str = "Textures/Test/CubeMap/" + input + "/CubeMapTest0" + std::to_string(i) + ".png";
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Texture* img = ResourceManager::Load<Texture>(str);
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m_CubeMapTextures.push_back(img);
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}
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}
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}
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@@ -27,7 +26,7 @@ void CubeMapPass::GenerateCubeMapTexture()
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glBindTexture(GL_TEXTURE_CUBE_MAP, m_CubeMapTexture);
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for (int i = 0; i < 6; i++) {
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glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_RGBA32F, 1024, 1024, 0, GL_RGBA, GL_UNSIGNED_BYTE, m_CubeMapTestTextures[i]->Data);
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glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_RGBA32F, m_CubeMapTextures[0]->Width, m_CubeMapTextures[0]->Height, 0, GL_RGBA, GL_UNSIGNED_BYTE, m_CubeMapTextures[i]->Data);
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}
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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