Merge branch 'Rendering' into TextRendering
# Conflicts: # include/Engine/Rendering/RenderQueue.h # include/Engine/Rendering/RenderQueueFactory.h # include/Engine/Rendering/Renderer.h # include/Engine/Rendering/ShaderProgram.h # include/Game/Game.h # resources/Schema/Components.xsd # resources/Schema/Entities/Test.xml # resources/Schema/Types/Entity.xsd # src/Engine/Rendering/RenderQueueFactory.cpp # src/Engine/Rendering/Renderer.cpp # src/Game/Game.cpp
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@@ -14,7 +14,9 @@
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<xs:element ref="c:Model" minOccurs="0"/>
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<xs:element ref="c:Test" minOccurs="0"/>
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<xs:element ref="c:RaptorCopter" minOccurs="0"/>
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<xs:element ref="c:Player" minOccurs="0"/>
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<xs:element ref="c:Text" minOccurs="0"/>
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<xs:element ref="c:Health" minOccurs="0"/>
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</xs:all>
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</xs:complexType>
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</xs:element>
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@@ -23,11 +25,19 @@
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<xs:complexType>
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<xs:sequence>
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<xs:element ref="Entity" minOccurs="0" maxOccurs="unbounded"/>
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<xs:element name="EntityRef" minOccurs="0" maxOccurs="unbounded">
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<xs:complexType>
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<xs:all>
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<xs:attribute name="file" type="xs:string" minOccurs="0"/>
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</xs:all>
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</xs:complexType>
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</xs:element>
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</xs:sequence>
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</xs:complexType>
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</xs:element>
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</xs:all>
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<xs:attribute ref="xml:base"/>
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<xs:attribute name="name" type="xs:string" minOccurs="0" default=""/>
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</xs:complexType>
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</xs:element>
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</xs:schema>
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