Merge branch 'Rendering' into TextRendering

# Conflicts:
#	include/Engine/Rendering/RenderQueue.h
#	include/Engine/Rendering/RenderQueueFactory.h
#	include/Engine/Rendering/Renderer.h
#	include/Engine/Rendering/ShaderProgram.h
#	include/Game/Game.h
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/Test.xml
#	resources/Schema/Types/Entity.xsd
#	src/Engine/Rendering/RenderQueueFactory.cpp
#	src/Engine/Rendering/Renderer.cpp
#	src/Game/Game.cpp
This commit is contained in:
viktorljung
2016-01-15 13:23:42 +01:00
184 changed files with 9816 additions and 2121 deletions
+3
View File
@@ -8,16 +8,19 @@ Font::Font(std::string path)
if (FT_Init_FreeType(&library)) {
LOG_ERROR("FreeType error: init failed");
return;
}
if (FT_New_Face(library, path.c_str(), 0, &face)) {
LOG_ERROR("FreeType error: loading font");
return;
}
FT_Set_Pixel_Sizes(face, 0, 48);
if (FT_Load_Char(face, 'X', FT_LOAD_RENDER)) {
LOG_ERROR("FreeType error: loading char");
return;
}
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);