Merge branch 'Rendering' into TextRendering
# Conflicts: # include/Engine/Rendering/RenderQueue.h # include/Engine/Rendering/RenderQueueFactory.h # include/Engine/Rendering/Renderer.h # include/Engine/Rendering/ShaderProgram.h # include/Game/Game.h # resources/Schema/Components.xsd # resources/Schema/Entities/Test.xml # resources/Schema/Types/Entity.xsd # src/Engine/Rendering/RenderQueueFactory.cpp # src/Engine/Rendering/Renderer.cpp # src/Game/Game.cpp
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@@ -8,16 +8,19 @@ Font::Font(std::string path)
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if (FT_Init_FreeType(&library)) {
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LOG_ERROR("FreeType error: init failed");
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return;
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}
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if (FT_New_Face(library, path.c_str(), 0, &face)) {
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LOG_ERROR("FreeType error: loading font");
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return;
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}
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FT_Set_Pixel_Sizes(face, 0, 48);
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if (FT_Load_Char(face, 'X', FT_LOAD_RENDER)) {
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LOG_ERROR("FreeType error: loading char");
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return;
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}
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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