It compiles, but no shadows

This commit is contained in:
FakeShemp
2016-02-29 18:20:32 +01:00
parent 20468cba1b
commit 70374fa10e
6 changed files with 68 additions and 51 deletions
@@ -21,6 +21,7 @@ out VertexData{
vec2 TextureCoordinate;
vec4 ExplosionColor;
float ExplosionPercentageElapsed;
vec4 PositionLightSpace[MAX_SPLITS];
}Output;
void main()
@@ -43,4 +44,5 @@ void main()
Output.BiTangent = vec3(M * vec4(BiTangent, 0.0));
Output.ExplosionColor = vec4(1.0);
Output.ExplosionPercentageElapsed = 0.0;
Output.PositionLightSpace = boneTransform * vec4(Position, 1.0);
}
@@ -82,6 +82,7 @@ in VertexData{
vec2 TextureCoordinate;
vec4 ExplosionColor;
float ExplosionPercentageElapsed;
vec4 PositionLightSpace[MAX_SPLITS];
}Input;
out vec4 sceneColor;