Merge remote-tracking branch 'origin/master' into Menu

# Conflicts:
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/NewMapWSpectatorCam.xml
#	resources/Schema/Types/Entity.xsd
#	src/Game/Game.cpp
This commit is contained in:
Tleety
2016-03-09 11:49:42 +01:00
29 changed files with 3270 additions and 2225 deletions
+2 -2
View File
@@ -40,7 +40,7 @@ bool ButtonSystem::OnMousePress(const Events::MousePress& e)
//You have clicked on a button entity, send pressed event.
if (m_World->HasComponent(m_PickData.Entity, "InputCmdButton")) {
Events::InputCommand eInputCmd;
eInputCmd.PlayerID = LocalPlayer.ID;
eInputCmd.PlayerID = -1;
eInputCmd.Player = LocalPlayer;
EntityWrapper button = EntityWrapper(m_World, m_PickData.Entity);
eInputCmd.Command = (std::string)button["InputCmdButton"]["Command"];
@@ -68,7 +68,7 @@ bool ButtonSystem::OnMouseRelease(const Events::MouseRelease& e)
if (m_World->HasComponent(m_PickData.Entity, "InputCmdButton")) {
Events::InputCommand eInputCmd;
eInputCmd.PlayerID = LocalPlayer.ID;
eInputCmd.PlayerID = -1;
eInputCmd.Player = LocalPlayer;
EntityWrapper button = EntityWrapper(m_World, m_PickData.Entity);
eInputCmd.Command = (std::string)button["InputCmdButton"]["Command"];
+1 -16
View File
@@ -641,22 +641,7 @@ void Server::parsePlayerTransform(Packet& packet)
bool Server::shouldSendToClient(EntityWrapper childEntity)
{
auto children = m_World->GetDirectChildren(childEntity.ID);
for (auto it = children.first; it != children.second; it++) {
EntityWrapper child(m_World, it->second);
if (child.HasComponent("CapturePoint") || child.HasComponent("HealthPickup")
|| child.HasComponent("AmmoPickup")) {
return true;
}
}
return childEntity.HasComponent("Player")
|| childEntity.FirstParentWithComponent("Player").Valid()
|| childEntity.HasComponent("CapturePoint")
|| childEntity.HasComponent("HealthPickup")
|| childEntity.HasComponent("AmmoPickup")
|| childEntity.HasComponent("ScoreScreen")
|| childEntity.FirstParentWithComponent("ScoreScreen").Valid()
|| childEntity.FirstParentWithComponent("CapturePoint").Valid();
return childEntity.HasComponent("NetworkComponent") || childEntity.FirstParentWithComponent("NetworkComponent").Valid();
}
PlayerID Server::getPlayerIDFromEndpoint()