Merge remote-tracking branch 'origin/master' into MSAA

This commit is contained in:
Teejoon
2016-03-12 18:04:26 +01:00
65 changed files with 36468 additions and 7093 deletions
+20 -3
View File
@@ -4,7 +4,7 @@
#include "Editor/EditorWidgetSystem.h"
#include "Core/EntityFile.h"
EditorSystem::EditorSystem(SystemParams params, IRenderer* renderer, RenderFrame* renderFrame)
EditorSystem::EditorSystem(SystemParams params, IRenderer* renderer, RenderFrame* renderFrame)
: System(params)
, m_Renderer(renderer)
, m_RenderFrame(renderFrame)
@@ -14,7 +14,7 @@ EditorSystem::EditorSystem(SystemParams params, IRenderer* renderer, RenderFrame
m_EditorWorldSystemPipeline->AddSystem<UniformScaleSystem>(0);
m_EditorWorldSystemPipeline->AddSystem<EditorWidgetSystem>(0, m_Renderer);
m_EditorWorldSystemPipeline->AddSystem<EditorRenderSystem>(1, m_Renderer, m_RenderFrame);
m_EditorCamera = importEntity(EntityWrapper(m_EditorWorld, EntityID_Invalid), "Schema/Entities/Empty.xml");
m_ActualCamera = m_EditorCamera;
m_EditorWorld->AttachComponent(m_EditorCamera.ID, "Transform");
@@ -72,6 +72,9 @@ void EditorSystem::Update(double dt)
m_EditorStats->Draw(actualDelta);
if (m_CurrentSelection.Valid() && m_Widget.Valid()) {
if (isAnyParentMissingTransform(m_CurrentSelection.ID)) {
return;
}
(glm::vec3&)m_Widget["Transform"]["Position"] = Transform::AbsolutePosition(m_CurrentSelection);
if (m_WidgetSpace == EditorGUI::WidgetSpace::Local) {
(glm::vec3&)m_Widget["Transform"]["Orientation"] = Transform::AbsoluteOrientationEuler(m_CurrentSelection);
@@ -79,7 +82,6 @@ void EditorSystem::Update(double dt)
(glm::vec3&)m_Widget["Transform"]["Orientation"] = glm::vec3(0, 0, 0);
}
}
m_EditorWorldSystemPipeline->Update(actualDelta);
ComponentWrapper& cameraTransform = m_EditorCamera["Transform"];
@@ -203,6 +205,9 @@ bool EditorSystem::OnMousePress(const Events::MousePress& e)
bool EditorSystem::OnWidgetDelta(const Events::WidgetDelta& e)
{
if (m_CurrentSelection.Valid()) {
if (isAnyParentMissingTransform(m_CurrentSelection.ID)) {
return false;
}
if (m_WidgetSpace == EditorGUI::WidgetSpace::Global) {
glm::quat parentOrientation;
glm::vec3 parentScale(1.f);
@@ -309,3 +314,15 @@ void EditorSystem::setWidgetMode(EditorGUI::WidgetMode mode)
m_Widget["Transform"]["Position"] = Transform::AbsolutePosition(m_CurrentSelection.World, m_CurrentSelection.ID);
}
bool EditorSystem::isAnyParentMissingTransform(EntityID entityID)
{
EntityWrapper entity(m_World, entityID);
while (entity.Parent().Valid()) {
if (!entity.HasComponent("Transform")) {
return true;
}
entity = entity.Parent();
}
return false;
}
+31 -22
View File
@@ -51,16 +51,19 @@ void Client::Connect(std::string address, int port)
void Client::Update()
{
m_EventBroker->Process<Client>();
//while (m_Unreliable.IsSocketAvailable()) {
// // Packet will get real data in receive
// Packet packet(MessageType::Invalid);
// m_Unreliable.Receive(packet);
// if (packet.GetMessageType() == MessageType::Connect) {
// parseUDPConnect(packet);
// } else {
// parseMessageType(packet);
// }
//}
while (m_Unreliable.IsSocketAvailable()) {
m_Unreliable.ReceivePackets();
}
// Packet will get real data in GetNextPacket()
Packet parsedPacket(MessageType::Invalid);
while (m_Unreliable.GetNextPacket(parsedPacket)) {
if (parsedPacket.GetMessageType() == MessageType::Connect) {
parseUDPConnect(parsedPacket);
} else {
parseMessageType(parsedPacket);
}
}
while (m_Reliable.IsSocketAvailable()) {
// Packet will get real data in receive
Packet packet(MessageType::Invalid);
@@ -107,8 +110,9 @@ void Client::Update()
void Client::parseMessageType(Packet& packet)
{
// Pop packetSize
packet.ReadPrimitive<int>();
// Pop packetSize, sequenceNumber and packetsInSequence.
popNetworkSegmentOfHeader(packet);
int messageType = packet.ReadPrimitive<int>();
if (messageType == -1)
return;
@@ -163,26 +167,29 @@ void Client::parseMessageType(Packet& packet)
void Client::parseUDPConnect(Packet& packet)
{
// Map ServerEntityID and your PlayerID
// TODO: If this is not received send a new connect message.
LOG_INFO("I be connected PogChamp");
}
void Client::parseTCPConnect(Packet& packet)
{
LOG_INFO("Received TCP connect from server");
// Pop size of message int
packet.ReadPrimitive<int>();
// Pop packetSize, group, groupIndex and groupSize.
popNetworkSegmentOfHeader(packet);
int messageType = packet.ReadPrimitive<int>();
// Read packet ID
m_PreviousPacketID = m_PacketID; // Set previous packet id
m_PacketID = packet.ReadPrimitive<int>(); //Read new packet id
// parse player id and other stuff
m_PlayerID = packet.ReadPrimitive<int>();
m_PlayerID = packet.ReadPrimitive<int>();
LOG_INFO("A Player connected");
// TODO: If this is not received send a new connect message.
Packet UnreliablePacket(MessageType::Connect, m_SendPacketID);
// Add player id and other stuff
packet.WritePrimitive(m_PlayerID);
// m_Unreliable.Send(packet);
m_Unreliable.Send(packet);
// LOG_INFO("Sent UDP Connect Server");
}
@@ -209,10 +216,11 @@ void Client::parsePing()
void Client::parseServerlist(Packet& packet)
{
// Pop size, message type, and ID
packet.ReadPrimitive<int>();
// Pop packetSize, group, groupIndex and groupSize.
popNetworkSegmentOfHeader(packet);
packet.ReadPrimitive<int>();
packet.ReadPrimitive<int>();
std::string address = packet.ReadString();
int port = packet.ReadPrimitive<int>();
std::string serverName = packet.ReadString();
@@ -464,6 +472,7 @@ void Client::disconnect()
m_PacketID = 0;
Packet packet(MessageType::Disconnect, m_SendPacketID);
m_Reliable.Send(packet);
m_Unreliable.Disconnect();
m_Reliable.Disconnect();
Events::PlayerDisconnected e;
e.Entity = m_LocalPlayer.ID;
@@ -480,8 +489,8 @@ bool Client::OnInputCommand(const Events::InputCommand & e)
if (e.Command == "ConnectToServer") { // Connect for now
if (e.Value > 0) {
//m_Reliable.Connect(m_PlayerName, m_Address, m_Port);
// m_Unreliable.Connect(m_PlayerName, m_Address, m_Port);
m_Reliable.Connect(m_PlayerName, m_Address, m_Port);
m_Unreliable.Connect(m_PlayerName, m_Address, m_Port);
}
//LOG_DEBUG("Client::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
return true;
@@ -558,6 +567,7 @@ bool Client::OnConnectRequest(const Events::ConnectRequest& e)
{
removeWorld();
if (m_Reliable.Connect(m_PlayerName, e.IP, e.Port)) {
m_Unreliable.Connect(m_PlayerName, e.IP, e.Port);
// The client sent a successful connect message
return true;
@@ -634,7 +644,7 @@ void Client::sendLocalPlayerTransform()
packet.WritePrimitive((int)cAssaultWeapon["Ammo"]);
}
m_Reliable.Send(packet);
m_Unreliable.Send(packet);
}
void Client::identifyPacketLoss()
@@ -696,7 +706,6 @@ void Client::displayServerlist()
}
}
void Client::removeWorld()
{
std::vector<EntityID> childrenToBeDeleted;
+9
View File
@@ -83,3 +83,12 @@ void Network::updateNetworkData()
m_NetworkData.DataReceivedThisInterval = 0;
}
}
void Network::popNetworkSegmentOfHeader(Packet & packet)
{
// Pop packetSize, group, groupIndex and groupSize.
packet.ReadPrimitive<int>();
packet.ReadPrimitive<int>();
packet.ReadPrimitive<int>();
packet.ReadPrimitive<int>();
}
+64 -12
View File
@@ -3,16 +3,22 @@
Packet::Packet(MessageType type, unsigned int& packetID)
{
m_Data = new char[m_MaxPacketSize];
Init(type, packetID);
Init(type, packetID, 1, 1, -1);
}
// Create message
Packet::Packet(char* data, const size_t sizeOfPacket)
{
// Create message header
// allocate memory for size of packet, sequenceNumber and totalPacketesInSequence
m_ReturnDataOffset = 0;
m_Offset = 0;
// Resize message
m_MaxPacketSize = sizeOfPacket;
// Copy data newly allocated memory
m_Data = new char[sizeOfPacket];
unsigned int dummy = 0;
Init(MessageType::Invalid, dummy, 0, 0, 0);
memcpy(m_Data, data, sizeOfPacket);
m_Offset = sizeOfPacket;
}
@@ -21,7 +27,7 @@ Packet::Packet(MessageType type)
{
m_Data = new char[m_MaxPacketSize];
unsigned int dummy = 0;
Init(type, dummy);
Init(type, dummy, 1, 1, -1);
}
Packet::~Packet()
@@ -29,16 +35,30 @@ Packet::~Packet()
delete[] m_Data;
}
void Packet::Init(MessageType type, unsigned int & packetID)
void Packet::Init(MessageType type, unsigned int & packetID,
int groupIndex, int groupSize, int group)
{
m_ReturnDataOffset = 0;
m_Offset = 0;
// Create message header
// allocate memory for size of packet(only used in tcp)
// allocate memory for size of packet, sequenceNumber and totalPacketesInSequence
packetSizeOffset = m_Offset;
WritePrimitive<int>(0);
// packetGroup is the group the packet is in
groupOffset = m_Offset;
WritePrimitive<int>(group);
// What index the packet has in the packetGroup
groupIndexOffset = m_Offset;
WritePrimitive(groupIndex);
// The total amount of packets in a packetGroup
groupSizeOffset = m_Offset;
WritePrimitive(groupSize);
// Add message type
int messageType = static_cast<int>(type);
messageTypeOffset = m_Offset;
WritePrimitive<int>(messageType);
// Packet ID
packetIDOffset = m_Offset;
WritePrimitive<int>(packetID);
packetID++;
m_HeaderSize = m_Offset;
@@ -50,7 +70,7 @@ void Packet::WriteString(const std::string& str)
size_t sizeOfString = str.size() + 1;
if (m_Offset + sizeOfString > m_MaxPacketSize) {
if (m_MaxPacketSize >= 32000) {
LOG_WARNING("Package::WriteString(): New size is huge %i bytes\n", m_MaxPacketSize*2);
//LOG_WARNING("Package::WriteString(): New size is huge %i bytes\n", m_MaxPacketSize*2);
}
resizeData();
}
@@ -65,7 +85,7 @@ void Packet::WriteData(char * data, int sizeOfData)
if (m_Offset + sizeOfData > m_MaxPacketSize) {
if (m_MaxPacketSize >= 32000) {
LOG_WARNING("Package::WriteData(): New size is huge %i bytes\n", m_MaxPacketSize*2);
//LOG_WARNING("Package::WriteData(): New size is huge %i bytes\n", m_MaxPacketSize*2);
}
while (m_Offset + sizeOfData > m_MaxPacketSize) {
resizeData();
@@ -104,8 +124,7 @@ void Packet::ReconstructFromData(char * data, size_t sizeOfData)
void Packet::UpdateSize()
{
int whatisoffset = m_Offset;
memcpy(m_Data, &m_Offset, sizeof(int));
memcpy(m_Data + packetSizeOffset, &m_Offset, sizeof(int));
}
char * Packet::ReadData(int sizeOfData)
@@ -123,14 +142,47 @@ void Packet::ChangePacketID(unsigned int & packetID)
{
packetID = packetID + 1;
// Overwrite old PacketID
memcpy(m_Data + 2*sizeof(int), &packetID, sizeof(int));
memcpy(m_Data + packetIDOffset, &packetID, sizeof(int));
}
void Packet::ChangeGroupIndex(int groupIndex)
{
memcpy(m_Data + groupIndexOffset, &groupIndex, sizeof(int));
}
void Packet::ChangeGroupSize(int groupSize)
{
memcpy(m_Data + groupSizeOffset, &groupSize, sizeof(int));
}
void Packet::ChangeGroup(int group)
{
memcpy(m_Data + groupOffset, &group, sizeof(int));
}
MessageType Packet::GetMessageType()
{
MessageType messagType;
memcpy(&messagType, m_Data + sizeof(int), sizeof(int));
return messagType;
return *reinterpret_cast<MessageType*>(m_Data + messageTypeOffset);
}
size_t Packet::Group()
{
return *reinterpret_cast<size_t*>(m_Data + groupOffset);
}
size_t Packet::GroupIndex()
{
return *reinterpret_cast<size_t*>(m_Data + groupIndexOffset);
}
size_t Packet::GroupSize()
{
return *reinterpret_cast<size_t*>(m_Data + groupSizeOffset);
}
size_t Packet::PacketID()
{
return *reinterpret_cast<size_t*>(m_Data + packetIDOffset);
}
void Packet::resizeData()
+48 -53
View File
@@ -49,19 +49,19 @@ void Server::Update()
}
}
//PlayerDefinition pd;
//while (m_Unreliable.IsSocketAvailable()) {
// // Packet will get real data in receive
// Packet packet(MessageType::Invalid);
// m_Unreliable.Receive(packet, pd);
// m_Address = pd.Endpoint.address();
// m_Port = pd.Endpoint.port();
// if (packet.GetMessageType() == MessageType::Connect) {
// parseUDPConnect(packet);
// } else {
// parseMessageType(packet);
// }
//}
PlayerDefinition pd;
while (m_Unreliable.IsSocketAvailable()) {
// Packet will get real data in receive
Packet packet(MessageType::Invalid);
m_Unreliable.Receive(packet, pd);
m_Address = pd.Endpoint.address();
m_Port = pd.Endpoint.port();
if (packet.GetMessageType() == MessageType::Connect) {
parseUDPConnect(packet);
} else {
parseMessageType(packet);
}
}
while (m_ServerlistRequest.IsSocketAvailable()) {
Packet packet(MessageType::Invalid);
@@ -69,9 +69,11 @@ void Server::Update()
localArea.Endpoint = boost::asio::ip::udp::endpoint();
m_ServerlistRequest.Receive(packet, localArea);
if (packet.GetMessageType() == MessageType::ServerlistRequest) {
packet.ReadPrimitive<int>(); // Pop size
packet.ReadPrimitive<int>(); // Pop MsgType
packet.ReadPrimitive<int>(); // Pop packet ID
// Pop header
popNetworkSegmentOfHeader(packet);
packet.ReadPrimitive<int>();
packet.ReadPrimitive<int>();
int port = packet.ReadPrimitive<int>();
std::string address = localArea.Endpoint.address().to_string();
parseServerlistRequest(boost::asio::ip::udp::endpoint(boost::asio::ip::address().from_string(address), port));
@@ -109,9 +111,9 @@ void Server::Update()
void Server::parseMessageType(Packet& packet)
{
// Pop packetSize which is used by TCP Client to
// Pop packetSize, sequenceNumber and packetsInSequence.
// create a packet of the correct size
packet.ReadPrimitive<int>();
popNetworkSegmentOfHeader(packet);
int messageType = packet.ReadPrimitive<int>(); // Read what type off message was sent from server
// Read packet ID
@@ -162,10 +164,7 @@ void Server::reliableBroadcast(Packet& packet)
void Server::unreliableBroadcast(Packet& packet)
{
for (auto& kv : m_ConnectedPlayers) {
packet.ChangePacketID(kv.second.PacketID);
// m_Unreliable.Send(packet, kv.second);
}
m_Unreliable.SendToConnectedPlayers(packet, m_ConnectedPlayers);
}
// Send snapshot fields
@@ -174,7 +173,8 @@ void Server::sendSnapshot()
Packet packet(MessageType::Snapshot);
addInputCommandsToPacket(packet);
addPlayersToPacket(packet, EntityID_Invalid);
reliableBroadcast(packet);
//addChildrenToPacket(packet, EntityID_Invalid);
unreliableBroadcast(packet);
}
void Server::addInputCommandsToPacket(Packet& packet)
@@ -299,8 +299,6 @@ void Server::sendPing()
reliableBroadcast(packet);
}
void Server::checkForTimeOuts()
{
double startPing = 1000 * m_StartPingTime
@@ -317,38 +315,35 @@ void Server::checkForTimeOuts()
}
}
}
for (size_t i = 0; i < playersToRemove.size(); i++) {
for (int i = playersToRemove.size() - 1; i >= 0; i--) {
disconnect(playersToRemove.at(i));
}
}
//void Server::parseUDPConnect(Packet & packet)
//{
// // Pop size of message int
// packet.ReadPrimitive<int>();
// int messageType = packet.ReadPrimitive<int>();
// // Read packet ID
// m_PreviousPacketID = m_PacketID; // Set previous packet id
// m_PacketID = packet.ReadPrimitive<int>(); //Read new packet id
// // parse player id and other stuff
// PlayerID playerID = packet.ReadPrimitive<int>();
// if (!EntityWrapper(m_World, playerID).Valid()) {
//
// }
// // Do something here?
// boost::asio::ip::udp::endpoint endpoint(m_Address, m_Port);
// m_ConnectedPlayers.at(playerID).Endpoint = endpoint;
// LOG_INFO("parseUDPConnect: Spectator \"%s\" connected on IP: %s", m_ConnectedPlayers.at(playerID).Name.c_str(), m_ConnectedPlayers.at(playerID).Endpoint.address().to_string().c_str());
// // Send a message to the player that connected
// Packet connnectPacket(MessageType::Connect, m_ConnectedPlayers.at(playerID).PacketID);
// m_Unreliable.Send(connnectPacket);
// LOG_INFO("UDP Connect sent to client");
//}
void Server::parseUDPConnect(Packet & packet)
{
//Pop packetSize, sequenceNumber and packetsInSequence.
popNetworkSegmentOfHeader(packet);
int messageType = packet.ReadPrimitive<int>();
// Read packet ID
m_PreviousPacketID = m_PacketID; // Set previous packet id
m_PacketID = packet.ReadPrimitive<int>(); //Read new packet id
// parse player id and other stuff
PlayerID playerID = packet.ReadPrimitive<int>();
boost::asio::ip::udp::endpoint endpoint(m_Address, m_Port);
m_ConnectedPlayers.at(playerID).Endpoint = endpoint;
LOG_INFO("parseUDPConnect: Spectator \"%s\" connected on IP: %s", m_ConnectedPlayers.at(playerID).Name.c_str(), m_ConnectedPlayers.at(playerID).Endpoint.address().to_string().c_str());
// Send a message to the player that connected
Packet connnectPacket(MessageType::Connect, m_ConnectedPlayers.at(playerID).PacketID);
m_Unreliable.Send(connnectPacket);
LOG_INFO("UDP Connect sent to client");
}
void Server::parseTCPConnect(Packet & packet)
{
// Pop size of message int
packet.ReadPrimitive<int>();
// Pop packetSize, sequenceNumber and packetsInSequence.
popNetworkSegmentOfHeader(packet);
int messageType = packet.ReadPrimitive<int>();
// Read packet ID
m_PreviousPacketID = m_PacketID; // Set previous packet id
@@ -356,9 +351,9 @@ void Server::parseTCPConnect(Packet & packet)
LOG_INFO("Parsing connections");
// Check if player is already connected
// Ska vara till lagd i TCPServer receive
PlayerID playerID = getPlayerIDFromEndpoint();
if (playerID == -1) {
LOG_INFO("Server::parseTCPConnect: Not connected");
return;
}
// Create a new player
@@ -381,7 +376,7 @@ void Server::parseTCPConnect(Packet & packet)
Packet connnectPacket(MessageType::Connect, m_ConnectedPlayers.at(playerID).PacketID);
// Write playerID to packet
connnectPacket.WritePrimitive(playerID);
m_Reliable.Send(connnectPacket);
m_Reliable.Send(connnectPacket, m_ConnectedPlayers.at(playerID));
Packet firstSnapshot(MessageType::Snapshot);
addInputCommandsToPacket(firstSnapshot);
@@ -668,4 +663,4 @@ PlayerID Server::getPlayerIDFromEntityID(EntityID entityID)
}
}
return -1;
}
}
+7 -24
View File
@@ -3,25 +3,14 @@
using namespace boost::asio::ip;
TCPClient::TCPClient()
{
}
{ }
TCPClient::~TCPClient()
{
}
{ }
bool TCPClient::Connect(std::string playerName, std::string address, int port)
{
if (m_Socket) {
if (m_IsConnected) {
Packet packet(MessageType::Connect, m_SendPacketID);
packet.WriteString(playerName);
Send(packet);
LOG_INFO("Connect message sent again!");
}
return true;
}
else if (!m_IsConnected) {
if (!m_Socket) {
boost::system::error_code error = boost::asio::error::host_not_found;
m_Endpoint = tcp::endpoint(boost::asio::ip::address::from_string(address), port);
m_Socket = std::unique_ptr<tcp::socket>(new tcp::socket(m_IOService));
@@ -36,9 +25,7 @@ bool TCPClient::Connect(std::string playerName, std::string address, int port)
Send(packet);
LOG_INFO("Connect message sent!");
return true;
}
// If error
else {
} else { // If error
m_Socket->close();
m_Socket = nullptr;
return false;
@@ -47,14 +34,10 @@ bool TCPClient::Connect(std::string playerName, std::string address, int port)
}
void TCPClient::Disconnect()
{
if (!m_IsConnected) {
return;
}
{
m_Socket->shutdown(boost::asio::ip::tcp::socket::shutdown_both);
m_Socket->close();
m_Socket = nullptr;
m_IsConnected = false;
}
void TCPClient::Receive(Packet& packet)
@@ -66,7 +49,7 @@ void TCPClient::Receive(Packet& packet)
}
size_t TCPClient::readBuffer()
{
{
if (!m_Socket) {
return 0;
}
@@ -92,7 +75,7 @@ size_t TCPClient::readBuffer()
while (sizeOfPacket > bytesReceived) {
// Read the rest of the message
bytesReceived += m_Socket->read_some(boost
::asio::buffer((void*)(m_ReadBuffer), sizeOfPacket - bytesReceived),
::asio::buffer((void*)(m_ReadBuffer + bytesReceived), sizeOfPacket - bytesReceived),
error);
if (error) {
//LOG_ERROR("receive: %s", error.message().c_str());
+1
View File
@@ -48,6 +48,7 @@ void TCPServer::Send(Packet & packet, PlayerDefinition & playerDefinition)
{
packet.UpdateSize();
try {
// Crashed once TCPSocket was NULL
int bytesSent = playerDefinition.TCPSocket->send(
boost::asio::buffer(packet.Data(), packet.Size()),
0);
+135 -10
View File
@@ -1,14 +1,13 @@
#include "Network/UDPClient.h"
#include "boost/asio/basic_datagram_socket.hpp"
using namespace boost::asio::ip;
UDPClient::UDPClient()
{
}
{ }
UDPClient::~UDPClient()
{
}
{ }
bool UDPClient::Connect(std::string playerName, std::string address, int port)
{
@@ -18,22 +17,35 @@ bool UDPClient::Connect(std::string playerName, std::string address, int port)
m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address().from_string(address), port);
m_Socket = boost::shared_ptr<boost::asio::ip::udp::socket>(new boost::asio::ip::udp::socket(m_IOService));
m_Socket->open(boost::asio::ip::udp::v4());
boost::asio::socket_base::receive_buffer_size option(m_SizeOfSocketBuffer);
m_Socket->set_option(option);
return true;
}
void UDPClient::Disconnect()
{
m_Socket->shutdown(boost::asio::ip::tcp::socket::shutdown_both);
m_Socket->close();
m_Socket = nullptr;
m_LastReceivedSnapshotGroup = 0;
m_PacketSegmentMap.clear();
PacketID m_SendPacketID = 0;
}
void UDPClient::Receive(Packet& packet)
{
int bytesRead = readBuffer();
if (bytesRead > 0) {
if (bytesRead > 0) {
packet.ReconstructFromData(m_ReadBuffer, bytesRead);
}
}
void UDPClient::ReceivePackets()
{
readPartOfPacket();
}
int UDPClient::readBuffer()
{
if (!m_Socket) {
@@ -41,9 +53,9 @@ int UDPClient::readBuffer()
}
boost::system::error_code error;
// Read size of packet
m_Socket->receive(boost
m_Socket->receive(boost
::asio::buffer((void*)m_ReadBuffer, sizeof(int)),
boost::asio::ip::udp::socket::message_peek, error);
boost::asio::ip::udp::socket::message_peek, error);
int sizeOfPacket = 0;
memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
if (sizeOfPacket > m_Socket->available()) {
@@ -72,6 +84,72 @@ int UDPClient::readBuffer()
return bytesReceived;
}
void UDPClient::readPartOfPacket()
{
if (!m_Socket) {
return;
}
boost::system::error_code error;
// Peek header
m_Socket->receive(boost
::asio::buffer((void*)m_ReadBuffer, 5 * sizeof(int)),
boost::asio::ip::udp::socket::message_peek, error);
int sizeOfPacket = 0;
memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
if (sizeOfPacket == 0) {
return;
}
int packetGroup = *reinterpret_cast<int*>(m_ReadBuffer + sizeof(int));
int packetGroupIndex = *reinterpret_cast<int*>(m_ReadBuffer + 2 * sizeof(int));
int packetGroupSize = *reinterpret_cast<int*>(m_ReadBuffer + 3 * sizeof(int));
//LOG_INFO("Packet group: %i. Group index: %i. Group size: %i. Packet size: %i.", packetGroup, packetGroupIndex, packetGroupSize, sizeOfPacket);
if (sizeOfPacket > m_Socket->available()) {
LOG_WARNING("UDPClient::readBuffer(): We haven't got the whole packet yet.");
// return;
}
// if the buffer is to small increase the size of it
boost::shared_ptr<char> packetData(new char[sizeOfPacket]);
// Read the message
size_t bytesReceived = m_Socket->receive_from(boost
::asio::buffer((void*)(packetData.get()),
sizeOfPacket),
m_ReceiverEndpoint, 0, error);
if (error) {
LOG_ERROR("UDPClient::readPartOfPacket: %s", error.message().c_str());
}
// Might want to do this earlier when i figure out a good way to
// remove data from network buffer.
if (hasReceivedPacket(packetGroup, packetGroupIndex)) {
return;
}
// If group exists
PacketMap::iterator it;
it = m_PacketSegmentMap.find(packetGroup);
if (it != m_PacketSegmentMap.end()) {
it->second.push_back(std::make_pair(packetGroupIndex, std::move(packetData)));
} else { // Create group and add element
m_PacketSegmentMap[packetGroup].push_back(std::make_pair(packetGroupIndex, std::move(packetData)));
}
return;
}
bool UDPClient::hasReceivedPacket(int packetGroup, int groupIndex)
{
PacketMap::iterator it;
it = m_PacketSegmentMap.find(packetGroup);
if (it != m_PacketSegmentMap.end()) {
const std::vector<std::pair<int, boost::shared_ptr<char>>>& loopPacketGroup = it->second;
for (size_t i = 0; i < loopPacketGroup.size(); i++) {
if (loopPacketGroup.at(i).first == groupIndex) {
return true;
}
}
}
return false;
}
void UDPClient::Send(Packet& packet)
{
packet.UpdateSize();
@@ -79,7 +157,7 @@ void UDPClient::Send(Packet& packet)
packet.Data(),
packet.Size()),
m_ReceiverEndpoint, 0);
}
}
void UDPClient::Broadcast(Packet& packet, int port)
{
@@ -95,8 +173,55 @@ void UDPClient::Broadcast(Packet& packet, int port)
bool UDPClient::IsSocketAvailable()
{
if (!m_Socket) {
if (!m_Socket) {
return false;
}
return m_Socket->available();
}
}
bool UDPClient::GetNextPacket(Packet & packet)
{
// A duplicate packet should not be present in the vector!
// Soo we will assume that this is true and only look if size
// of vector is correct.
PacketMap::iterator it = m_PacketSegmentMap.begin();
while (it != m_PacketSegmentMap.end()) {
// pair(Group index, packetData)
std::vector<std::pair<int, boost::shared_ptr<char>>>& currentVector = it->second;
Packet headerInfoPacket(currentVector.at(0).second.get(), packet.HeaderSize());
int groupSize = headerInfoPacket.GroupSize();
//LOG_INFO("UDPClient::GetNextPacket: Packet group : %i.Group index : %i.Group size : %i. lastReceivedSnapshotGroup: %i. MessageType(Ples 4): %i", headerInfoPacket.Group(), headerInfoPacket.GroupIndex(), groupSize, lastReceivedSnapshotGroup, headerInfoPacket.GetMessageType());
//LOG_INFO("UDPClient::GetNextPacket: Packet group : %i.lastReceivedSnapshotGroup: %i. MessageType(Ples 4): %i", headerInfoPacket.Group(), lastReceivedSnapshotGroup, headerInfoPacket.GetMessageType());
int mapSize = m_PacketSegmentMap.size();
if (mapSize > 5) {
it = m_PacketSegmentMap.erase(it);
LOG_INFO("The map is increasing in size, size is %i", mapSize);
continue;
}
if (headerInfoPacket.GetMessageType() == MessageType::Snapshot && m_LastReceivedSnapshotGroup > headerInfoPacket.Group()) {
it = m_PacketSegmentMap.erase(it);
continue;
//LOG_INFO("Deleted old entry");
}
if (currentVector.size() == groupSize) {
std::sort(currentVector.begin(), currentVector.end());
// Add the first packet in vector
packet.ReconstructFromData(currentVector.at(0).second.get(), packet.HeaderSize());
// Add the rest of the packets.
int sizeOfData = 0;
for (auto& packetSegment : currentVector) {
memcpy(&sizeOfData, packetSegment.second.get(), sizeof(int));
packet.WriteData(packetSegment.second.get() + packet.HeaderSize(), sizeOfData - packet.HeaderSize());
}
if (headerInfoPacket.GetMessageType() == MessageType::Snapshot) {
m_LastReceivedSnapshotGroup = packet.Group();
}
// No need to get next it as we are returning.
m_PacketSegmentMap.erase(it);
return true;
} else {
++it;
}
}
return false;
}
+95 -19
View File
@@ -12,34 +12,110 @@ UDPServer::UDPServer(int port)
UDPServer::~UDPServer()
{ }
void UDPServer::Send(Packet& packet, PlayerDefinition & playerDefinition)
// TODO: Fix correct groups
void UDPServer::Send(Packet& packet, PlayerDefinition& playerDefinition)
{
packet.UpdateSize();
try {
int bytesSent = m_Socket->send_to(
boost::asio::buffer(packet.Data(), packet.Size()),
playerDefinition.Endpoint,
0);
LOG_INFO("Size of packet is %i", bytesSent);
// Remove header from packet.
packet.ReadData(packet.HeaderSize());
int totalBytesSent = 0;
int groupIndex = 1;
int groupSize = std::ceil((float)packet.Size() / MAXPACKETSIZE);
int packetDataSent = 0;
int packetDataSize = packet.Size() - packet.HeaderSize();
while (packetDataSize > packetDataSent) {
Packet splitPacket(packet.GetMessageType(), playerDefinition.PacketID);
splitPacket.ChangeGroupIndex(groupIndex);
splitPacket.ChangeGroupSize(groupSize);
splitPacket.ChangeGroup(playerDefinition.PacketGroup);
int amountToSend = packetDataSize - packetDataSent;
if (amountToSend > MAXPACKETSIZE) {
amountToSend = MAXPACKETSIZE;
}
splitPacket.WriteData(packet.ReadData(amountToSend), amountToSend);
splitPacket.UpdateSize();
// Remove header size from bytes sent soo that we only
// count data in the packet
int bytesSent = 0;
bytesSent = m_Socket->send_to(
boost::asio::buffer(splitPacket.Data(), splitPacket.Size()),
playerDefinition.Endpoint,
0);
packetDataSent += bytesSent - splitPacket.HeaderSize();
totalBytesSent += bytesSent;
//LOG_INFO("bytesSent size %i, groupIndex: %i. Number of packets: %i", bytesSent, sequenceNumber, totalMessages);
++groupIndex;
}
playerDefinition.PacketGroup++;
} catch (const boost::system::system_error& e) {
LOG_INFO(e.what());
// TODO: Clean up invalid endpoints out of m_ConnectedPlayers later
playerDefinition.Endpoint = boost::asio::ip::udp::endpoint();
}
}
void UDPServer::SendToConnectedPlayers(Packet& packet, std::map<PlayerID, PlayerDefinition>& playersTosendTo)
{
packet.UpdateSize();
// Remove header from packet.
packet.ReadData(packet.HeaderSize());
int totalBytesSent = 0;
int groupIndex = 1;
int groupSize = std::ceil((float)packet.Size() / MAXPACKETSIZE);
int packetDataSent = 0;
int packetDataSize = packet.Size() - packet.HeaderSize();
while (packetDataSize > packetDataSent) {
Packet splitPacket(packet.GetMessageType());
splitPacket.ChangeGroupIndex(groupIndex);
splitPacket.ChangeGroupSize(groupSize);
int amountToSend = packetDataSize - packetDataSent;
if (amountToSend > MAXPACKETSIZE) {
amountToSend = MAXPACKETSIZE;
}
splitPacket.WriteData(packet.ReadData(amountToSend), amountToSend);
splitPacket.UpdateSize();
// Remove header size from bytes sent soo that we only
// count data in the packet
int bytesSent = 0;
for (auto& kv : playersTosendTo) {
try {
splitPacket.ChangeGroup(kv.second.PacketGroup);
bytesSent = m_Socket->send_to(
boost::asio::buffer(splitPacket.Data(), splitPacket.Size()),
kv.second.Endpoint,
0);
// LOG_INFO("bytesSent: %i", bytesSent);
} catch (const boost::system::system_error& e) {
LOG_INFO("UDPServer::SendToConnectedPlayers: Disconnected client. %s", e.what());
// TODO: Clean up invalid endpoints out of m_ConnectedPlayers later
kv.second.Endpoint = boost::asio::ip::udp::endpoint();
}
}
packetDataSent += splitPacket.Size() - splitPacket.HeaderSize();
totalBytesSent += splitPacket.Size();
//LOG_INFO("bytesSent size %i, groupIndex: %i. Number of packets: %i", bytesSent, sequenceNumber, totalMessages);
++groupIndex;
}
for (auto& kv : playersTosendTo) {
kv.second.PacketGroup++;
}
}
// Send back to endpoint of received packet
void UDPServer::Send(Packet & packet)
{
packet.UpdateSize();
size_t bytesSent = m_Socket->send_to(
size_t bytesSent = m_Socket->send_to(
boost::asio::buffer(
packet.Data(),
packet.Size()),
m_ReceiverEndpoint,
0);
LOG_INFO("Size of packet is %i", bytesSent);
//LOG_INFO("Size of packet is %i", bytesSent);
}
// Broadcasting respond specific logic
@@ -52,7 +128,7 @@ void UDPServer::Send(Packet & packet, boost::asio::ip::udp::endpoint endpoint)
packet.Size()),
endpoint,
0);
LOG_INFO("Size of packet is %i", bytesSent);
//LOG_INFO("Size of packet is %i", bytesSent);
}
// Broadcasting
@@ -64,7 +140,7 @@ void UDPServer::Broadcast(Packet & packet, int port)
boost::asio::buffer(
packet.Data(),
packet.Size()),
boost::asio::ip::udp::endpoint(boost::asio::ip::address_v4().broadcast(),port),
boost::asio::ip::udp::endpoint(boost::asio::ip::address_v4().broadcast(), port),
0);
m_Socket->set_option(boost::asio::socket_base::broadcast(false));
}
@@ -91,7 +167,7 @@ int UDPServer::readBuffer()
int addasdasd = m_Socket->available();
boost::system::error_code error;
// Read size of packet
m_Socket->receive_from(boost
m_Socket->receive_from(boost
::asio::buffer((void*)m_ReadBuffer, sizeof(int)),
m_ReceiverEndpoint, boost::asio::ip::udp::socket::message_peek, error);
unsigned int sizeOfPacket = 0;
@@ -114,13 +190,13 @@ int UDPServer::readBuffer()
::asio::buffer((void*)(m_ReadBuffer),
sizeOfPacket),
m_ReceiverEndpoint, 0, error);
if (error) {
//LOG_ERROR("receive: %s", error.message().c_str());
}
if (sizeOfPacket > 1000000)
LOG_WARNING("The packets received are bigger than 1MB");
if (error) {
//LOG_ERROR("receive: %s", error.message().c_str());
}
if (sizeOfPacket > 1000000)
LOG_WARNING("The packets received are bigger than 1MB");
return bytesReceived;
return bytesReceived;
}
void UDPServer::AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers)
+30 -14
View File
@@ -119,6 +119,21 @@ GLuint BlurHUD::Draw(GLuint texture, RenderScene& scene)
{
GLERROR("DrawBloomPass::Draw: Pre");
bool shouldRun = false;
for (auto& job : scene.Jobs.SpriteJob) {
auto spriteJob = std::dynamic_pointer_cast<SpriteJob>(job);
if (!spriteJob) {
continue;
}
if (!spriteJob->BlurBackground) {
continue;
}
shouldRun = true;
break;
}
if(!shouldRun) {
return m_BlackTexture->m_Texture;
}
FillStencil(scene);
RenderState state;
@@ -142,9 +157,15 @@ GLuint BlurHUD::Draw(GLuint texture, RenderScene& scene)
glViewport(0, 0, m_Renderer->GetViewportSize().Width/m_BlurQuality, m_Renderer->GetViewportSize().Height/m_BlurQuality);
glScissor(0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height);
m_GaussianProgram_vert->Bind();
glUniform1i(glGetUniformLocation(shaderHandle_vert, "Lod"), 0);
m_GaussianProgram_horiz->Bind();
glUniform1i(glGetUniformLocation(shaderHandle_horiz, "Lod"), 0);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texture);
glBindVertexArray(m_ScreenQuad->VAO);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_ScreenQuad->ElementBuffer);
glDrawElementsBaseVertex(GL_TRIANGLES, m_ScreenQuad->MaterialGroups()[0].material->EndIndex - m_ScreenQuad->MaterialGroups()[0].material->StartIndex +1
@@ -158,8 +179,6 @@ GLuint BlurHUD::Draw(GLuint texture, RenderScene& scene)
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, m_GaussianTexture_horiz);
glBindVertexArray(m_ScreenQuad->VAO);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_ScreenQuad->ElementBuffer);
glDrawElementsBaseVertex(GL_TRIANGLES, m_ScreenQuad->MaterialGroups()[0].material->EndIndex - m_ScreenQuad->MaterialGroups()[0].material->StartIndex +1
, GL_UNSIGNED_INT, 0, m_ScreenQuad->MaterialGroups()[0].material->StartIndex);
//horizontal pass
@@ -170,8 +189,6 @@ GLuint BlurHUD::Draw(GLuint texture, RenderScene& scene)
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, m_GaussianTexture_vert);
glBindVertexArray(m_ScreenQuad->VAO);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_ScreenQuad->ElementBuffer);
glDrawElementsBaseVertex(GL_TRIANGLES, m_ScreenQuad->MaterialGroups()[0].material->EndIndex - m_ScreenQuad->MaterialGroups()[0].material->StartIndex +1
, GL_UNSIGNED_INT, 0, m_ScreenQuad->MaterialGroups()[0].material->StartIndex);
m_GaussianFrameBuffer_horiz.Unbind();
@@ -184,8 +201,7 @@ GLuint BlurHUD::Draw(GLuint texture, RenderScene& scene)
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, m_GaussianTexture_horiz);
glBindVertexArray(m_ScreenQuad->VAO);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_ScreenQuad->ElementBuffer);
glDrawElementsBaseVertex(GL_TRIANGLES, m_ScreenQuad->MaterialGroups()[0].material->EndIndex - m_ScreenQuad->MaterialGroups()[0].material->StartIndex +1
, GL_UNSIGNED_INT, 0, m_ScreenQuad->MaterialGroups()[0].material->StartIndex);
@@ -200,10 +216,7 @@ GLuint BlurHUD::Draw(GLuint texture, RenderScene& scene)
void BlurHUD::OnWindowResize()
{
CommonFunctions::GenerateTexture(&m_GaussianTexture_vert, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->GetViewportSize().Width/m_BlurQuality, m_Renderer->GetViewportSize().Height/m_BlurQuality), GL_RGB16F, GL_RGB, GL_FLOAT);
m_GaussianFrameBuffer_vert.Generate();
CommonFunctions::GenerateTexture(&m_GaussianTexture_horiz, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->GetViewportSize().Width/m_BlurQuality, m_Renderer->GetViewportSize().Height/m_BlurQuality), GL_RGB16F, GL_RGB, GL_FLOAT);
m_GaussianFrameBuffer_horiz.Generate();
InitializeBuffers();
}
void BlurHUD::FillStencil(RenderScene& scene)
@@ -226,9 +239,8 @@ void BlurHUD::FillStencil(RenderScene& scene)
m_FillDepthStencilProgram->Bind();
GLuint shaderHandle = m_FillDepthStencilProgram->GetHandle();
glm::mat4 VP = scene.Camera->ProjectionMatrix() * scene.Camera->ViewMatrix();
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "V"), 1, GL_FALSE, glm::value_ptr(scene.Camera->ViewMatrix()));
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "P"), 1, GL_FALSE, glm::value_ptr(scene.Camera->ProjectionMatrix()));
for (auto& job : scene.Jobs.SpriteJob) {
auto spriteJob = std::dynamic_pointer_cast<SpriteJob>(job);
@@ -238,7 +250,10 @@ void BlurHUD::FillStencil(RenderScene& scene)
if (!spriteJob->BlurBackground) {
continue;
}
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "M"), 1, GL_FALSE, glm::value_ptr(spriteJob->Matrix));
glm::mat4 MVP = VP * spriteJob->Matrix;
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "PVM"), 1, GL_FALSE, glm::value_ptr(MVP));
glBindVertexArray(spriteJob->Model->VAO);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, spriteJob->Model->ElementBuffer);
@@ -254,7 +269,8 @@ void BlurHUD::FillStencil(RenderScene& scene)
if(!spriteJob->BlurBackground) {
continue;
}
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "M"), 1, GL_FALSE, glm::value_ptr(spriteJob->Matrix));
glm::mat4 MVP = VP * spriteJob->Matrix;
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "PVM"), 1, GL_FALSE, glm::value_ptr(MVP));
glBindVertexArray(spriteJob->Model->VAO);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, spriteJob->Model->ElementBuffer);
+1 -12
View File
@@ -151,18 +151,7 @@ void DrawBloomPass::OnWindowResize()
if (m_Quality == 0) {
return;
}
CommonFunctions::GenerateMipMapTexture(
&m_GaussianTexture_vert, GL_CLAMP_TO_BORDER, glm::vec2(m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height)
, GL_RGB, GL_FLOAT, m_BloomLod);
CommonFunctions::GenerateMipMapTexture(
&m_GaussianTexture_horiz, GL_CLAMP_TO_BORDER, glm::vec2(m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height)
, GL_RGB, GL_FLOAT, m_BloomLod);
for (int i = 0; i < m_BloomLod; i++) {
m_GaussianFrameBuffer_vert[i].Generate();
m_GaussianFrameBuffer_horiz[i].Generate();
}
InitializeBuffers();
}
void DrawBloomPass::GaussianLodPass(GLuint mipMap, GLuint texture)
+10 -1
View File
@@ -1401,7 +1401,12 @@ void DrawFinalPass::BindExplosionUniforms(GLuint shaderHandle, std::shared_ptr<E
glUniform3fv(glGetUniformLocation(shaderHandle, "ExplosionOrigin"), 1, glm::value_ptr(job->ExplosionOrigin));
GLERROR("Bind 6 uniform");
glUniform1f(glGetUniformLocation(shaderHandle, "TimeSinceDeath"), job->TimeSinceDeath);
if (job->Reverse == false) {
glUniform1f(glGetUniformLocation(shaderHandle, "TimeSinceDeath"), job->TimeSinceDeath);
}
else {
glUniform1f(glGetUniformLocation(shaderHandle, "TimeSinceDeath"), (job->ExplosionDuration - job->TimeSinceDeath));
}
GLERROR("Bind 7 uniform");
glUniform1f(glGetUniformLocation(shaderHandle, "ExplosionDuration"), job->ExplosionDuration);
GLERROR("Bind 8 uniform");
@@ -1419,6 +1424,10 @@ void DrawFinalPass::BindExplosionUniforms(GLuint shaderHandle, std::shared_ptr<E
GLERROR("Bind 14 uniform");
glUniform1i(glGetUniformLocation(shaderHandle, "ExponentialAccelaration"), job->ExponentialAccelaration);
GLERROR("Bind 15 uniform");
glUniform1i(glGetUniformLocation(shaderHandle, "Reverse"), job->Reverse);
GLERROR("Bind 15-2 uniform");
glUniform1f(glGetUniformLocation(shaderHandle, "ColorDistanceScalar"), job->ColorDistanceScalar);
GLERROR("Bind 15-3 uniform");
glUniform4fv(glGetUniformLocation(shaderHandle, "Color"), 1, glm::value_ptr(job->Color));
GLERROR("Bind 16 uniform");
+15
View File
@@ -148,14 +148,29 @@ void RawModelCustom::ReadMaterialSingle(std::size_t& offset, char* fileData, con
case MaterialType::Basic:
newMaterialProperty.material = new MaterialBasic();
ReadMaterialBasic(newMaterialProperty.material, offset, fileData, fileByteSize);
if(hasSkin){
newMaterialProperty.ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusSkinnedProgram")->ResourceID;
} else {
newMaterialProperty.ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusProgram")->ResourceID;
}
break;
case MaterialType::SplatMapping:
newMaterialProperty.material = new MaterialSplatMapping();
ReadMaterialSplatMapping(static_cast<MaterialSplatMapping*>(newMaterialProperty.material), offset, fileData, fileByteSize);
if (hasSkin){
newMaterialProperty.ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusSplatMapSkinnedProgram")->ResourceID;
} else {
newMaterialProperty.ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusSplatMapProgram")->ResourceID;
}
break;
case MaterialType::SingleTextures:
newMaterialProperty.material = new MaterialSingleTextures();
ReadMaterialSingleTexture(static_cast<MaterialSingleTextures*>(newMaterialProperty.material), offset, fileData, fileByteSize);
if (hasSkin){
newMaterialProperty.ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusSkinnedProgram")->ResourceID;
} else {
newMaterialProperty.ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusProgram")->ResourceID;
}
break;
default:
throw Resource::FailedLoadingException("Material contains an unknown MaterialType");
+1
View File
@@ -140,6 +140,7 @@ void Renderer::updateFramebufferSize()
m_LightCullingPass->OnWindowResize();
m_DrawBloomPass->OnWindowResize();
m_SSAOPass->OnWindowResize();
m_BlurHUDPass->OnWindowResize();
e.NewResolution = m_ViewportSize;
m_EventBroker->Publish(e);
+173 -74
View File
@@ -7,23 +7,23 @@ TextPass::TextPass()
void TextPass::Initialize()
{
glGenVertexArrays(1, &VAO);
glGenBuffers(1, &VBO);
glBindVertexArray(VAO);
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 6 * 4, NULL, GL_DYNAMIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), 0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
glGenVertexArrays(1, &VAO);
glGenBuffers(1, &VBO);
glBindVertexArray(VAO);
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 6 * 4, NULL, GL_DYNAMIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), 0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
m_TextProgram = ResourceManager::Load<ShaderProgram>("#TextProgram");
m_TextProgram->AddShader(std::shared_ptr<Shader>(new VertexShader("Shaders/Text.vert.glsl")));
m_TextProgram->AddShader(std::shared_ptr<Shader>(new FragmentShader("Shaders/Text.frag.glsl")));
m_TextProgram->Compile();
m_TextProgram->BindFragDataLocation(0, "sceneColor");
m_TextProgram->BindFragDataLocation(1, "bloomColor");
m_TextProgram->Link();
m_TextProgram = ResourceManager::Load<ShaderProgram>("#TextProgram");
m_TextProgram->AddShader(std::shared_ptr<Shader>(new VertexShader("Shaders/Text.vert.glsl")));
m_TextProgram->AddShader(std::shared_ptr<Shader>(new FragmentShader("Shaders/Text.frag.glsl")));
m_TextProgram->Compile();
m_TextProgram->BindFragDataLocation(0, "sceneColor");
m_TextProgram->BindFragDataLocation(1, "bloomColor");
m_TextProgram->Link();
}
void TextPass::Update()
@@ -33,81 +33,180 @@ void TextPass::Update()
void TextPass::Draw(RenderScene& scene, FrameBuffer& frameBuffer)
{
GLERROR("Derp1");
TextPassState* state = new TextPassState(frameBuffer.GetHandle());
for (auto &job : scene.Jobs.Text) {
auto textJob = std::dynamic_pointer_cast<TextJob>(job);
if (textJob) {
GLERROR("Derp1");
TextPassState* state = new TextPassState(frameBuffer.GetHandle());
for (auto &job : scene.Jobs.Text) {
auto textJob = std::dynamic_pointer_cast<TextJob>(job);
if (textJob) {
renderText(textJob->Content, textJob->Resource, textJob->Alignment, textJob->Color, textJob->Matrix, scene.Camera->ProjectionMatrix(), scene.Camera->ViewMatrix());
}
}
GLERROR("Derp2");
delete state;
renderText(textJob->Content, textJob->Resource, textJob->Alignment, textJob->Color, textJob->Matrix, scene.Camera->ProjectionMatrix(), scene.Camera->ViewMatrix());
}
}
GLERROR("Derp2");
delete state;
}
std::string TextPass::parseColors(std::string text, std::map<int, glm::vec4>& colorChanges, glm::vec4 originalColor)
{
std::string parsedString = text;
glm::vec4 newColor = originalColor;
bool colorChange = false;
for (std::string::const_iterator c = parsedString.begin(); c != parsedString.end(); c++) {
if (*c == char(92)) { // Backlash
if ((c + 1) != parsedString.end()) {
if (*(c + 1) == char('C')) { // C for Color
if ((c + 7) != parsedString.end()) {
bool hasCorrectFormat = true;
for (std::string::const_iterator colorC = c + 2; colorC != c + 8; colorC++) {
if (*colorC < '0' || *colorC > 'F') {
hasCorrectFormat = false;
break;
}
}
if (hasCorrectFormat == true) {
colorChange = true;
std::array<int, 3> hexToInt = {
std::stoi(std::string(c + 2, c + 4), 0, 16),
std::stoi(std::string(c + 4, c + 6), 0, 16),
std::stoi(std::string(c + 6, c + 8), 0, 16)
};
newColor = glm::vec4(
float(hexToInt[0]) / 255.f,
float(hexToInt[1]) / 255.f,
float(hexToInt[2]) / 255.f,
newColor.a);
parsedString.erase(c, (c + 8));
}
}
}
if (*(c + 1) == char('A')) { // A for Alpha
if ((c + 3) != parsedString.end()) {
bool hasCorrectFormat = true;
for (std::string::const_iterator colorC = c + 2; colorC != c + 4; colorC++) {
if (*colorC < '0' || *colorC > 'F') {
hasCorrectFormat = false;
break;
}
}
if (hasCorrectFormat == true) {
colorChange = true;
int hexToInt = std::stoi(std::string(c + 2, c + 4), 0, 16);
newColor = glm::vec4(
newColor.r,
newColor.g,
newColor.b,
float(hexToInt) / 255.f);
parsedString.erase(c, (c + 4));
}
}
}
if ((*(c + 1) >= '1' && *(c + 1) <= '9') || *(c + 1) == 'B' || *(c + 1) == 'E' || *(c + 1) == 'F') { // Icons
if (*(c + 1) >= '1' && *(c + 1) <= '9') {
parsedString.replace(c, (c + 2), 1, (*(c + 1) - 48));
}
else {
parsedString.replace(c, (c + 2), 1, (*(c + 1) - 55));
}
}
if (colorChange) {
colorChanges[c - parsedString.begin()] = newColor;
}
}
}
}
return parsedString;
}
void TextPass::renderText(std::string text, Font* font, TextJob::AlignmentEnum alignment, glm::vec4 color, glm::mat4 modelMatrix, glm::mat4 projectionMatrix, glm::mat4 viewMatrix)
{
GLfloat penX = 0;
GLfloat penY = 0;
GLfloat scale = 1.0/font->FontSize;
GLfloat penX = 0;
GLfloat penY = 0;
GLfloat scale = 1.0 / font->FontSize;
GLfloat stringWidth = 0.f;
GLfloat stringWidth = 0.f;
for (std::string::const_iterator c = text.begin(); c != text.end(); c++) {
Font::Character ch = font->m_Characters[*c];
stringWidth += (ch.Advance >> 6) * scale;
}
std::map<int, glm::vec4> colorChanges;
std::string parsedText = parseColors(text, colorChanges, color);
if(alignment == TextJob::AlignmentEnum::Center) {
penX = -stringWidth/2.f;
} else if (alignment == TextJob::AlignmentEnum::Right) {
penX = -stringWidth;
} else {
penX = 0;
}
for (std::string::const_iterator c = parsedText.begin(); c != parsedText.end(); c++) {
Font::Character ch = font->m_Characters[*c];
stringWidth += (ch.Advance >> 6) * scale;
}
m_TextProgram->Bind();
glUniform4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "textColor"), 1, glm::value_ptr(color));
glUniformMatrix4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "M"), 1, GL_FALSE, glm::value_ptr(modelMatrix));
glUniformMatrix4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "V"), 1, GL_FALSE, glm::value_ptr(viewMatrix));
glUniformMatrix4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "P"), 1, GL_FALSE, glm::value_ptr(projectionMatrix));
glActiveTexture(GL_TEXTURE0);
glBindVertexArray(VAO);
if (alignment == TextJob::AlignmentEnum::Center) {
penX = -stringWidth / 2.f;
}
else if (alignment == TextJob::AlignmentEnum::Right) {
penX = -stringWidth;
}
else {
penX = 0;
}
for (std::string::const_iterator c = text.begin(); c != text.end(); c++) {
Font::Character ch = font->m_Characters[*c];
GLfloat xpos = penX + ch.Bearing.x * scale;
GLfloat ypos = penY - (ch.Size.y - ch.Bearing.y) * scale;
m_TextProgram->Bind();
glUniform4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "textColor"), 1, glm::value_ptr(color));
glUniformMatrix4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "M"), 1, GL_FALSE, glm::value_ptr(modelMatrix));
glUniformMatrix4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "V"), 1, GL_FALSE, glm::value_ptr(viewMatrix));
glUniformMatrix4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "P"), 1, GL_FALSE, glm::value_ptr(projectionMatrix));
glActiveTexture(GL_TEXTURE0);
glBindVertexArray(VAO);
GLfloat w = ch.Size.x * scale;
GLfloat h = ch.Size.y * scale;
GLfloat vertices[6][4] = {
{ xpos, ypos + h, 0.0, 0.0 },
{ xpos, ypos, 0.0, 1.0 },
{ xpos + w, ypos, 1.0, 1.0 },
for (std::string::const_iterator c = parsedText.begin(); c != parsedText.end(); c++) {
{ xpos, ypos + h, 0.0, 0.0 },
{ xpos + w, ypos, 1.0, 1.0 },
{ xpos + w, ypos + h, 1.0, 0.0 }
};
auto it = colorChanges.find(c - parsedText.begin());
if (it != colorChanges.end()) {
glUniform4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "textColor"), 1, glm::value_ptr(it->second));
}
glBindTexture(GL_TEXTURE_2D, ch.TextureID);
Font::Character ch = font->m_Characters[*c];
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glDrawArrays(GL_TRIANGLES, 0, 6);
penX += (ch.Advance >> 6) * scale; // Bitshift by 6 to get value in pixels (2^6 = 64)
}
glBindVertexArray(0);
glBindTexture(GL_TEXTURE_2D, 0);
GLfloat xpos = penX + ch.Bearing.x * scale;
GLfloat ypos = penY - (ch.Size.y - ch.Bearing.y) * scale;
GLERROR("Text rendering Error");
GLfloat w = ch.Size.x * scale;
GLfloat h = ch.Size.y * scale;
GLfloat vertices[6][4] = {
{ xpos, ypos + h, 0.0, 0.0 },
{ xpos, ypos, 0.0, 1.0 },
{ xpos + w, ypos, 1.0, 1.0 },
{ xpos, ypos + h, 0.0, 0.0 },
{ xpos + w, ypos, 1.0, 1.0 },
{ xpos + w, ypos + h, 1.0, 0.0 }
};
glBindTexture(GL_TEXTURE_2D, ch.TextureID);
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glDrawArrays(GL_TRIANGLES, 0, 6);
penX += (ch.Advance >> 6) * scale; // Bitshift by 6 to get value in pixels (2^6 = 64)
}
glBindVertexArray(0);
glBindTexture(GL_TEXTURE_2D, 0);
GLERROR("Text rendering Error");
}