Async load works, using exceptions for special resources.

This commit is contained in:
William Moberg
2016-01-14 16:27:45 +01:00
parent 9f185a1e35
commit 71047b08ec
13 changed files with 160 additions and 181 deletions
+1
View File
@@ -6,6 +6,7 @@ Game::Game(int argc, char* argv[])
{
ResourceManager::RegisterType<ConfigFile>("ConfigFile");
ResourceManager::RegisterType<Model>("Model");
ResourceManager::RegisterType<RawModel>("RawModel");
ResourceManager::RegisterType<Texture>("Texture");
ResourceManager::RegisterType<EntityXMLFile>("EntityXMLFile");
ResourceManager::RegisterType<ShaderProgram>("ShaderProgram");