Can add any objects that inherit from AABB into the Octree.
This commit is contained in:
@@ -8,7 +8,7 @@
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class CollidableOctreeSystem : public ImpureSystem, public PureSystem
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{
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public:
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CollidableOctreeSystem(EventBroker* eventBroker, Octree* octree)
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CollidableOctreeSystem(EventBroker* eventBroker, Octree<AABB>* octree)
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: System(eventBroker)
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, PureSystem("Collidable")
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, m_Octree(octree)
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@@ -18,7 +18,7 @@ public:
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virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override;
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private:
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Octree* m_Octree;
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Octree<AABB>* m_Octree;
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};
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#endif
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@@ -13,7 +13,7 @@
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class CollisionSystem : public PureSystem
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{
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public:
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CollisionSystem(EventBroker* eventBroker, Octree* octree)
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CollisionSystem(EventBroker* eventBroker, Octree<AABB>* octree)
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: System(eventBroker)
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, PureSystem("Collidable")
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, m_Octree(octree)
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@@ -26,7 +26,7 @@ public:
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virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override;
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private:
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Octree* m_Octree;
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Octree<AABB>* m_Octree;
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bool zPress;
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EventRelay<CollisionSystem, Events::KeyUp> m_EKeyUp;
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@@ -14,7 +14,7 @@ class AABB;
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class TriggerSystem : public PureSystem
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{
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public:
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TriggerSystem(EventBroker* eventBroker, Octree* octree)
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TriggerSystem(EventBroker* eventBroker, Octree<AABB>* octree)
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: System(eventBroker)
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, PureSystem("Trigger")
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, m_Octree(octree)
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@@ -27,7 +27,7 @@ public:
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virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override;
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private:
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Octree* m_Octree;
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Octree<AABB>* m_Octree;
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std::unordered_map<EntityID, std::unordered_set<EntityID>> m_EntitiesTouchingTrigger;
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std::unordered_map<EntityID, std::unordered_set<EntityID>> m_EntitiesCompletelyInTrigger;
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+193
-65
@@ -1,19 +1,27 @@
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#ifndef Octree_h__
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#define Octree_h__
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#include <type_traits>
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#include "../Common.h"
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#include "AABB.h"
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//Fwd declarations.
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class Ray;
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namespace OctSpace
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{
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struct Output;
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struct ContainedObject;
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struct Child;
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}
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//T needs to be AABB, or inherit from AABB.
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//T also needs to have a default constructor.
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template<typename T>
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class Octree
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{
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public:
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struct Output
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{
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float CollideDistance;
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};
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Octree() = delete;
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~Octree();
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//For the root Octree, [octreeBounds] should be a box containing the entire level.
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@@ -25,81 +33,201 @@ public:
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Octree(const Octree&& other) = delete;
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Octree& operator= (const Octree& other) = delete;
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//Add a dynamic object (one that moves around) into the tree.
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void AddDynamicObject(const AABB& box);
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void AddDynamicObject(const T& object);
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//Add a static object (that does not move) into the tree.
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void AddStaticObject(const AABB& box);
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//Get the boxes that are in the same area as the input [box], the boxes are put in [outBoxes].
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void BoxesInSameRegion(const AABB& box, std::vector<AABB>& outBoxes);
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void AddStaticObject(const T& object);
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//Get the objects that are in the same area as the input [box], the objects are put in [outObjects].
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//The type Box must be AABB, or inherit from AABB.
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template<typename Box>
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void ObjectsInSameRegion(const Box& box, std::vector<T>& outObjects);
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//Empty the tree of all objects, static and dynamic.
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void ClearObjects();
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//Empty the tree of all dynamic objects. Static objects remain in the tree.
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void ClearDynamicObjects();
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//Returns true if the ray collides with something in the tree. Result is written to [data].
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bool RayCollides(const Ray& ray, Output& data);
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bool RayCollides(const Ray& ray, OctSpace::Output& data);
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//Returns true if the box collides with something in the tree.
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//On collision with a box, that box is written to [outBoxIntersected].
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//Note: More efficient than calling BoxesInSameRegion from outside and testing there.
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//Note: More efficient than calling ObjectsInSameRegion from outside and testing there.
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bool BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected);
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private:
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struct Child; //Fwd declaration;
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struct ContainedObject
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{
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ContainedObject()
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: Box(AABB())
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, Checked(false)
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{}
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ContainedObject(AABB box)
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: Box(box)
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, Checked(false)
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{}
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AABB Box;
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bool Checked;
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};
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Child* m_Root;
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std::vector<ContainedObject> m_StaticObjects;
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std::vector<ContainedObject> m_DynamicObjects;
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bool m_UpdatedOnce;
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unsigned int m_BoxID;
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glm::vec3 m_PrevPos;
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glm::quat m_PrevOri;
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OctSpace::Child* m_Root;
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std::vector<OctSpace::ContainedObject> m_StaticObjects;
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std::vector<OctSpace::ContainedObject> m_DynamicObjects;
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void falsifyObjectChecks();
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struct Child
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{
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~Child();
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Child(const AABB& octTreeBounds,
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int subDivisions,
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std::vector<Octree::ContainedObject>& staticObjects,
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std::vector<Octree::ContainedObject>& dynamicObjects);
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Child(const Child& other) = delete;
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Child(const Child&& other) = delete;
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Child& operator= (const Child& other) = delete;
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void AddDynamicObject(const AABB& box);
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void AddStaticObject(const AABB& box);
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void BoxesInSameRegion(const AABB& box, std::vector<AABB>& outBoxes) const;
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void ClearObjects();
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void ClearDynamicObjects();
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bool RayCollides(const Ray& ray, Output& data) const;
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bool BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected) const;
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Child* m_Children[8];
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//Indices into the lists in Octree.
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std::vector<int> m_StaticObjIndices;
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std::vector<int> m_DynamicObjIndices;
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AABB m_Box;
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//Reference to the lists in Octree.
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std::vector<Octree::ContainedObject>& m_StaticObjectsRef;
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std::vector<Octree::ContainedObject>& m_DynamicObjectsRef;
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inline bool hasChildren() const;
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int childIndexContainingPoint(const glm::vec3& point) const;
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std::vector<int> childIndicesContainingBox(const AABB& box) const;
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};
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};
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namespace OctSpace
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{
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struct Output
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{
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float CollideDistance;
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};
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struct ContainedObject
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{
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ContainedObject()
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: Box(nullptr)
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, Checked(false)
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{}
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template<typename BoxlikeObject>
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ContainedObject(const BoxlikeObject& box)
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: Box(new BoxlikeObject(box))
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, Checked(false)
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{}
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std::unique_ptr<AABB> Box;
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bool Checked;
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};
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struct Child
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{
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~Child();
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Child(const AABB& octTreeBounds,
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int subDivisions,
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std::vector<ContainedObject>& staticObjects,
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std::vector<ContainedObject>& dynamicObjects);
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Child(const Child& other) = delete;
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Child(const Child&& other) = delete;
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Child& operator= (const Child& other) = delete;
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void AddDynamicObject(const AABB& box);
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void AddStaticObject(const AABB& box);
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template<typename T, typename Box>
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void ObjectsInSameRegion(const Box& box, std::vector<T>& outObjects) const;
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void ClearObjects();
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void ClearDynamicObjects();
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bool RayCollides(const Ray& ray, Output& data) const;
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bool BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected) const;
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Child* m_Children[8];
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//Indices into the lists in Octree.
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std::vector<int> m_StaticObjIndices;
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std::vector<int> m_DynamicObjIndices;
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AABB m_Box;
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//Reference to the lists in Octree.
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std::vector<ContainedObject>& m_StaticObjectsRef;
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std::vector<ContainedObject>& m_DynamicObjectsRef;
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inline bool hasChildren() const;
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int childIndexContainingPoint(const glm::vec3& point) const;
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std::vector<int> childIndicesContainingBox(const AABB& box) const;
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};
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}
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template<typename T>
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Octree<T>::Octree(const AABB& octTreeBounds, int subDivisions)
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: m_Root(new OctSpace::Child(octTreeBounds, subDivisions, m_StaticObjects, m_DynamicObjects))
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{
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static_assert(std::is_base_of<AABB, T>::value, "template argument type T in Octree must be a subclass of AABB.");
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}
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template<typename T>
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Octree<T>::~Octree()
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{
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delete m_Root;
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}
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template<typename T>
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void Octree<T>::AddDynamicObject(const T& object)
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{
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m_Root->AddDynamicObject(object);
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m_DynamicObjects.emplace_back(object);
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}
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template<typename T>
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void Octree<T>::AddStaticObject(const T& object)
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{
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m_Root->AddStaticObject(object);
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m_StaticObjects.emplace_back(object);
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}
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template<typename T>
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template<typename Box>
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void Octree<T>::ObjectsInSameRegion(const Box& box, std::vector<T>& outObjects)
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{
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static_assert(std::is_base_of<AABB, Box>::value, "template argument type Box in Octree<T>::ObjectsInSameRegion must be a subclass of AABB.");
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falsifyObjectChecks();
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m_Root->ObjectsInSameRegion(box, outObjects);
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}
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template<typename T>
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void Octree<T>::ClearObjects()
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{
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m_StaticObjects.clear();
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m_DynamicObjects.clear();
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m_Root->ClearObjects();
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}
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template<typename T>
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void Octree<T>::ClearDynamicObjects()
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{
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m_DynamicObjects.clear();
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m_Root->ClearDynamicObjects();
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}
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template<typename T>
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bool Octree<T>::RayCollides(const Ray& ray, OctSpace::Output& data)
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{
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falsifyObjectChecks();
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data.CollideDistance = -1;
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return m_Root->RayCollides(ray, data);
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}
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template<typename T>
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bool Octree<T>::BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected)
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{
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falsifyObjectChecks();
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return m_Root->BoxCollides(boxToTest, outBoxIntersected);
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}
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template<typename T>
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void Octree<T>::falsifyObjectChecks()
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{
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for (auto& obj : m_StaticObjects) {
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obj.Checked = false;
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}
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for (auto& obj : m_DynamicObjects) {
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obj.Checked = false;
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}
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}
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template<typename T, typename Box>
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void OctSpace::Child::ObjectsInSameRegion(const Box& box, std::vector<T>& outObjects) const
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{
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if (hasChildren()) {
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for (auto i : childIndicesContainingBox(box)) {
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m_Children[i]->ObjectsInSameRegion(box, outObjects);
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}
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} else {
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size_t startIndex = outObjects.size();
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int numDuplicates = 0;
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outObjects.resize(outObjects.size() + m_StaticObjIndices.size() + m_DynamicObjIndices.size());
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for (size_t i = 0; i < m_StaticObjIndices.size(); ++i) {
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ContainedObject& obj = m_StaticObjectsRef[m_StaticObjIndices[i]];
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if (obj.Checked) {
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++numDuplicates;
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} else {
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obj.Checked = true;
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outObjects[startIndex + i - numDuplicates] = *static_cast<T*>(obj.Box.get());
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}
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}
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for (size_t i = 0; i < m_DynamicObjIndices.size(); ++i) {
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ContainedObject& obj = m_DynamicObjectsRef[m_DynamicObjIndices[i]];
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if (obj.Checked) {
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++numDuplicates;
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} else {
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obj.Checked = true;
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outObjects[startIndex + i - numDuplicates] = *static_cast<T*>(obj.Box.get());
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}
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}
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for (size_t i = 0; i < numDuplicates; ++i) {
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outObjects.pop_back();
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}
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}
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}
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#endif
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+2
-2
@@ -47,8 +47,8 @@ private:
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InputProxy* m_InputProxy;
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GUI::Frame* m_FrameStack;
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World* m_World;
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Octree* m_OctreeCollision;
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Octree* m_OctreeFrustrumCulling;
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Octree<AABB>* m_OctreeCollision;
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Octree<AABB>* m_OctreeFrustrumCulling;
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SystemPipeline* m_SystemPipeline;
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RenderFrame* m_RenderFrame;
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// Network variables
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@@ -23,7 +23,7 @@ void CollisionSystem::UpdateComponent(World* world, EntityWrapper& entity, Compo
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// Collide against octree
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std::vector<AABB> octreeResult;
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m_Octree->BoxesInSameRegion(*boundingBox, octreeResult);
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m_Octree->ObjectsInSameRegion(*boundingBox, octreeResult);
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for (auto& boxB : octreeResult) {
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glm::vec3 resolutionVector;
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if (Collision::IsSameBoxProbably(boxA, boxB)) {
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+20
-113
@@ -21,72 +21,11 @@ bool isFirstLower(const ChildInfo& first, const ChildInfo& second)
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}
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Octree::Octree(const AABB& octTreeBounds, int subDivisions)
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: m_Root(new Child(octTreeBounds, subDivisions, m_StaticObjects, m_DynamicObjects))
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, m_UpdatedOnce(false)
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{ }
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Octree::~Octree()
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namespace OctSpace
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{
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delete m_Root;
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}
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void Octree::AddDynamicObject(const AABB& box)
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{
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m_Root->AddDynamicObject(box);
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m_DynamicObjects.push_back(box);
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}
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void Octree::AddStaticObject(const AABB& box)
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{
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m_Root->AddStaticObject(box);
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m_StaticObjects.push_back(box);
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}
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void Octree::BoxesInSameRegion(const AABB& box, std::vector<AABB>& outBoxes)
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{
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falsifyObjectChecks();
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m_Root->BoxesInSameRegion(box, outBoxes);
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}
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void Octree::ClearObjects()
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{
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m_StaticObjects.clear();
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m_DynamicObjects.clear();
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m_Root->ClearObjects();
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}
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void Octree::ClearDynamicObjects()
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{
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m_DynamicObjects.clear();
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m_Root->ClearDynamicObjects();
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}
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bool Octree::RayCollides(const Ray& ray, Output& data)
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{
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falsifyObjectChecks();
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data.CollideDistance = -1;
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return m_Root->RayCollides(ray, data);
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}
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bool Octree::BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected)
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{
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falsifyObjectChecks();
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return m_Root->BoxCollides(boxToTest, outBoxIntersected);
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}
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void Octree::falsifyObjectChecks()
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{
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for (auto& obj : m_StaticObjects) {
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obj.Checked = false;
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}
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for (auto& obj : m_DynamicObjects) {
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obj.Checked = false;
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}
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}
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Octree::Child::Child(const AABB& octTreeBounds,
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int subDivisions,
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Child::Child(const AABB& octTreeBounds,
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int subDivisions,
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std::vector<ContainedObject>& staticObjects,
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std::vector<ContainedObject>& dynamicObjects)
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: m_Box(octTreeBounds)
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@@ -135,7 +74,7 @@ Octree::Child::Child(const AABB& octTreeBounds,
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}
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}
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Octree::Child::~Child()
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Child::~Child()
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{
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for (Child*& c : m_Children) {
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if (c != nullptr) {
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@@ -145,7 +84,7 @@ Octree::Child::~Child()
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}
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}
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bool Octree::Child::BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected) const
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bool Child::BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected) const
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{
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if (hasChildren()) {
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for (int i : childIndicesContainingBox(boxToTest)) {
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@@ -155,7 +94,7 @@ bool Octree::Child::BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected)
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} else {
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for (int i : m_StaticObjIndices) {
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if (!m_StaticObjectsRef[i].Checked) {
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const AABB& objBox = m_StaticObjectsRef[i].Box;
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const AABB& objBox = *m_StaticObjectsRef[i].Box;
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if (Collision::AABBVsAABB(boxToTest, objBox)) {
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outBoxIntersected = objBox;
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return true;
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@@ -165,7 +104,7 @@ bool Octree::Child::BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected)
|
||||
}
|
||||
for (int i : m_DynamicObjIndices) {
|
||||
if (!m_DynamicObjectsRef[i].Checked) {
|
||||
const AABB& objBox = m_DynamicObjectsRef[i].Box;
|
||||
const AABB& objBox = *m_DynamicObjectsRef[i].Box;
|
||||
if (!Collision::IsSameBoxProbably(boxToTest, objBox) &&
|
||||
Collision::AABBVsAABB(boxToTest, objBox)) {
|
||||
outBoxIntersected = objBox;
|
||||
@@ -178,7 +117,7 @@ bool Octree::Child::BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Octree::Child::RayCollides(const Ray& ray, Output& data) const
|
||||
bool Child::RayCollides(const Ray& ray, OctSpace::Output& data) const
|
||||
{
|
||||
//If the node AABB is missed, everything it contains is missed.
|
||||
if (Collision::RayAABBIntr(ray, m_Box)) {
|
||||
@@ -205,7 +144,7 @@ bool Octree::Child::RayCollides(const Ray& ray, Output& data) const
|
||||
float dist;
|
||||
//If we haven't tested against this object before, and the ray hits.
|
||||
if (!m_StaticObjectsRef[i].Checked &&
|
||||
Collision::RayVsAABB(ray, m_StaticObjectsRef[i].Box, dist)) {
|
||||
Collision::RayVsAABB(ray, *m_StaticObjectsRef[i].Box, dist)) {
|
||||
minDist = std::min(dist, minDist);
|
||||
intersected = true;
|
||||
}
|
||||
@@ -215,7 +154,7 @@ bool Octree::Child::RayCollides(const Ray& ray, Output& data) const
|
||||
float dist;
|
||||
//If we haven't tested against this object before, and the ray hits.
|
||||
if (!m_DynamicObjectsRef[i].Checked &&
|
||||
Collision::RayVsAABB(ray, m_DynamicObjectsRef[i].Box, dist)) {
|
||||
Collision::RayVsAABB(ray, *m_DynamicObjectsRef[i].Box, dist)) {
|
||||
minDist = std::min(dist, minDist);
|
||||
intersected = true;
|
||||
}
|
||||
@@ -230,7 +169,7 @@ bool Octree::Child::RayCollides(const Ray& ray, Output& data) const
|
||||
}
|
||||
|
||||
|
||||
void Octree::Child::AddDynamicObject(const AABB& box)
|
||||
void Child::AddDynamicObject(const AABB& box)
|
||||
{
|
||||
if (hasChildren()) {
|
||||
for (auto i : childIndicesContainingBox(box)) {
|
||||
@@ -242,7 +181,7 @@ void Octree::Child::AddDynamicObject(const AABB& box)
|
||||
}
|
||||
}
|
||||
|
||||
void Octree::Child::AddStaticObject(const AABB& box)
|
||||
void Child::AddStaticObject(const AABB& box)
|
||||
{
|
||||
if (hasChildren()) {
|
||||
for (auto i : childIndicesContainingBox(box)) {
|
||||
@@ -254,41 +193,7 @@ void Octree::Child::AddStaticObject(const AABB& box)
|
||||
}
|
||||
}
|
||||
|
||||
void Octree::Child::BoxesInSameRegion(const AABB& box, std::vector<AABB>& outBoxes) const
|
||||
{
|
||||
if (hasChildren()) {
|
||||
for (auto i : childIndicesContainingBox(box)) {
|
||||
m_Children[i]->BoxesInSameRegion(box, outBoxes);
|
||||
}
|
||||
} else {
|
||||
size_t startIndex = outBoxes.size();
|
||||
int numDuplicates = 0;
|
||||
outBoxes.resize(outBoxes.size() + m_StaticObjIndices.size() + m_DynamicObjIndices.size());
|
||||
for (size_t i = 0; i < m_StaticObjIndices.size(); ++i){
|
||||
ContainedObject& obj = m_StaticObjectsRef[m_StaticObjIndices[i]];
|
||||
if (obj.Checked) {
|
||||
++numDuplicates;
|
||||
} else {
|
||||
obj.Checked = true;
|
||||
outBoxes[startIndex + i - numDuplicates] = obj.Box;
|
||||
}
|
||||
}
|
||||
for (size_t i = 0; i < m_DynamicObjIndices.size(); ++i) {
|
||||
ContainedObject& obj = m_DynamicObjectsRef[m_DynamicObjIndices[i]];
|
||||
if (obj.Checked) {
|
||||
++numDuplicates;
|
||||
} else {
|
||||
obj.Checked = true;
|
||||
outBoxes[startIndex + i - numDuplicates] = obj.Box;
|
||||
}
|
||||
}
|
||||
for (size_t i = 0; i < numDuplicates; ++i) {
|
||||
outBoxes.pop_back();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Octree::Child::ClearObjects()
|
||||
void Child::ClearObjects()
|
||||
{
|
||||
if (hasChildren()) {
|
||||
for (Child*& c : m_Children) {
|
||||
@@ -300,11 +205,11 @@ void Octree::Child::ClearObjects()
|
||||
}
|
||||
}
|
||||
|
||||
void Octree::Child::ClearDynamicObjects()
|
||||
void Child::ClearDynamicObjects()
|
||||
{
|
||||
if (hasChildren()) {
|
||||
for (Child*& c : m_Children) {
|
||||
c->ClearObjects();
|
||||
c->ClearDynamicObjects();
|
||||
}
|
||||
} else {
|
||||
m_DynamicObjIndices.clear();
|
||||
@@ -323,13 +228,13 @@ void Octree::Child::ClearDynamicObjects()
|
||||
// x : - - - - + + + +
|
||||
// y : - - + + - - + +
|
||||
// z : - + - + - + - +
|
||||
int Octree::Child::childIndexContainingPoint(const glm::vec3& point) const
|
||||
int Child::childIndexContainingPoint(const glm::vec3& point) const
|
||||
{
|
||||
const glm::vec3& c = m_Box.Origin();
|
||||
return (1 << 2) * (point.x >= c.x) | (1 << 1) * (point.y >= c.y) | (point.z >= c.z);
|
||||
}
|
||||
|
||||
std::vector<int> Octree::Child::childIndicesContainingBox(const AABB& box) const
|
||||
std::vector<int> Child::childIndicesContainingBox(const AABB& box) const
|
||||
{
|
||||
int minInd = childIndexContainingPoint(box.MinCorner());
|
||||
int maxInd = childIndexContainingPoint(box.MaxCorner());
|
||||
@@ -371,7 +276,9 @@ std::vector<int> Octree::Child::childIndicesContainingBox(const AABB& box) const
|
||||
}
|
||||
}
|
||||
|
||||
inline bool Octree::Child::hasChildren() const
|
||||
inline bool Child::hasChildren() const
|
||||
{
|
||||
return m_Children[0] != nullptr;
|
||||
}
|
||||
|
||||
}
|
||||
+2
-2
@@ -68,8 +68,8 @@ Game::Game(int argc, char* argv[])
|
||||
m_Renderer->m_World = m_World;
|
||||
|
||||
// Create Octrees
|
||||
m_OctreeCollision = new Octree(AABB(glm::vec3(-100), glm::vec3(100)), 4);
|
||||
m_OctreeFrustrumCulling = new Octree(AABB(glm::vec3(-100), glm::vec3(100)), 4);
|
||||
m_OctreeCollision = new Octree<AABB>(AABB(glm::vec3(-100), glm::vec3(100)), 4);
|
||||
m_OctreeFrustrumCulling = new Octree<AABB>(AABB(glm::vec3(-100), glm::vec3(100)), 4);
|
||||
// Create system pipeline
|
||||
m_SystemPipeline = new SystemPipeline(m_EventBroker);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user