Models/Collideables/etc. won't need a AABB component anymore, if it has a Model component. In addition, they should take rotation into account, i.e it doesn't have to be axis-aligned.
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@@ -78,8 +78,6 @@ bool AABBVsAABB(const AABB& a, const AABB& b);
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//Also outputs the minimum translation that box [a] would need in order to resolve collision.
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bool AABBVsAABB(const AABB& a, const AABB& b, glm::vec3& minimumTranslation);
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//Attaches an AABB which contains all vertices in the entitys Model.
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bool AttachAABBComponentFromModel(EntityWrapper entity);
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// Calculates an absolute AABB from an entity AABB component
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boost::optional<EntityAABB> EntityAbsoluteAABB(EntityWrapper& entity);
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