Merge remote-tracking branch 'origin/Weapons' into Movement
# Conflicts: # resources/Schema/Entities/Player.xml # resources/Schema/Entities/PlayerAssaultBlue.xml # resources/Schema/Entities/PlayerAssaultFallbackBlue.xml # resources/Schema/Entities/PlayerAssaultFallbackRed.xml # resources/Schema/Entities/PlayerAssaultRed.xml # resources/Schema/Entities/aaaatestremoveme.xml # resources/Schema/Entities/aim_rays.xml
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@@ -60,7 +60,9 @@ protected:
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EntityWrapper Player;
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EntityWrapper WeaponEntity;
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EntityWrapper FirstPersonEntity;
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EntityWrapper FirstPersonPlayerModel;
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EntityWrapper ThirdPersonEntity;
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EntityWrapper ThirdPersonPlayerModel;
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};
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IRenderer* m_Renderer;
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@@ -301,7 +303,9 @@ private:
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wi.Player = player;
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wi.WeaponEntity = player;
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wi.FirstPersonEntity = firstPersonWeapon;
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wi.FirstPersonPlayerModel = firstPersonWeapon;
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wi.ThirdPersonEntity = thirdPersonWeapon;
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wi.ThirdPersonPlayerModel = thirdPersonWeapon.FirstParentWithComponent("Model");
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OnEquip(cWeapon, wi);
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}
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