Start of a movement system with collisions against AABBs
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@@ -1,3 +1,6 @@
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#ifndef CollidableOctreeSystem_h__
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#define CollidableOctreeSystem_h__
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#include "../Core/System.h"
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#include "../Core/Octree.h"
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#include "Collision.h"
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@@ -16,4 +19,6 @@ public:
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private:
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Octree* m_Octree;
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};
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};
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#endif
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@@ -45,6 +45,12 @@ bool RayVsModel(const Ray& ray,
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float& outUCoord,
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float& outVCoord);
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bool AABBvsTriangles(const AABB& box,
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const std::vector<RawModel::Vertex>& modelVertices,
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const std::vector<unsigned int>& modelIndices,
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const glm::mat4& modelMatrix,
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glm::vec3& outResolutionVector);
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//Return true if the boxes are intersecting.
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bool AABBVsAABB(const AABB& a, const AABB& b);
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//Return true if the boxes are intersecting.
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@@ -0,0 +1,20 @@
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#ifndef EComponentAttached_h__
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#define EComponentAttached_h__
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#include "EventBroker.h"
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#include "World.h"
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#include "Entity.h"
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#include "ComponentWrapper.h"
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namespace Events
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{
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struct ComponentAttached : Event
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{
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EntityWrapper Entity;
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ComponentWrapper Component;
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};
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}
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#endif
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@@ -4,4 +4,22 @@
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typedef unsigned int EntityID;
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const static unsigned int EntityID_Invalid = -1;
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class World;
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struct EntityWrapper
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{
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EntityWrapper(::World* world, EntityID id)
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: World(world)
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, ID(id)
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{ }
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::World* World;
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EntityID ID;
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bool operator==(const EntityWrapper& e)
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{
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return (this->World == e.World) && (this->ID == e.ID);
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}
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operator EntityID() { return this->ID; }
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};
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#endif
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