Start of a movement system with collisions against AABBs
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@@ -0,0 +1,20 @@
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#ifndef EComponentAttached_h__
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#define EComponentAttached_h__
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#include "EventBroker.h"
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#include "World.h"
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#include "Entity.h"
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#include "ComponentWrapper.h"
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namespace Events
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{
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struct ComponentAttached : Event
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{
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EntityWrapper Entity;
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ComponentWrapper Component;
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};
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}
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#endif
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@@ -4,4 +4,22 @@
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typedef unsigned int EntityID;
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const static unsigned int EntityID_Invalid = -1;
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class World;
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struct EntityWrapper
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{
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EntityWrapper(::World* world, EntityID id)
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: World(world)
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, ID(id)
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{ }
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::World* World;
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EntityID ID;
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bool operator==(const EntityWrapper& e)
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{
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return (this->World == e.World) && (this->ID == e.ID);
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}
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operator EntityID() { return this->ID; }
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};
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#endif
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